Status Effects
Status Effects are temporary modifiers that apply to Phighters. Status effects can be positive, negative or neutral. Status effects can be inflicted from certain abilities.
In this page, status effects will be placed into three categories:
- Positive status effects - Any status effect that improves a Phighter's performance
- Negative status effects - Any status effect that inhibits a Phighter's performance
- Misc. status effects - Status effects that provide neither positive or negative effect on the player and statuses that are not mentioned in-game.
Positive
Armored
![](http://static.miraheze.org/phightingwiki/thumb/c/c3/Armored.png/50px-Armored.png)
Armored is a status effect that reduces incoming damage to its owner by a percentage amount. Only blocks damage under 50.
The following abilities apply Armored:
Bounce
![](http://static.miraheze.org/phightingwiki/thumb/a/a9/Bounce.png/50px-Bounce.png)
Bounce is a status effect the increases the jump height to its owner by a percentage amount
The following abilities apply Bounce:
Cleanse
Cleanse is a status effect that removes all negative effects from a player.
Cleanse can remove the following status effects:
- Bound (if not self-inflicted)
- Poison
- Slow (if not self-inflicted)
- Stun
- Vulnerable
- Wireframe
Cleanse cannot remove the following status effects:
- Bound (self-inflicted only)
- Force
- Immovable
- Slow (self-inflicted only)
- Overheat
Haste
![](http://static.miraheze.org/phightingwiki/thumb/3/35/Haste.png/50px-Haste.png)
Haste is a status effect that increases the a player's walkspeed by a fixed or percentage value for a specified duration.
The following abilities apply Haste:
- Hyperlaser's Voltaic Grenade
- Skateboard's SLUGGISH!! and STUNTISH!!
- Slingshot's Quick Feet
- Rocket's Eager Rocketeer
- Boombox's Charging Blitz
- Shuriken's As Fast as the Wind
Immovable
Immovable is the internal name of a status effect that grants the player immunity to being displaced by force.
The following abilities apply Immovable:
- Echo Execution (recast only)
- Thread Tow (to the grabbed target)
- Lunge (applies to Sword and pinned target if he pins an enemy)
Immunity
Immunity is a status effect that makes a player invulnerable to all damage sources and status effects. Status effects cannot be applied to players with immunity.
The following applies Immunity:
- All players are granted Immunity for approximately 5 seconds upon spawning.
Regeneration
![](http://static.miraheze.org/phightingwiki/thumb/b/b2/Regen.png/50px-Regen.png)
Regeneration is a status effect that consumes 1 stack to restore 1 health per 0.2 seconds.
Regeneration has the following interactions:
- Regen is capped at 25 stacks if the player is at full hitpoints.
- If the player is not at full hitpoints, the maximum cap is increased to 75 stacks.
- Receiving any base healing removes Regeneration stacks equivalent to the health restored.
- Support Phighters receive 25% less regen stacks. This does not apply if the Phighter applys it to themselves.
The following abilities apply Regeneration:
Negative
Antiheal
![](http://static.miraheze.org/phightingwiki/thumb/0/00/Antiheal.png/50px-Antiheal.png)
Antiheal is a status effect that blocks all healing on the recipient.
The following applies Antiheal:
Bound
![](http://static.miraheze.org/phightingwiki/thumb/0/0e/Bound.png/50px-Bound.png)
Bound is a status effect which reduces the recipient player's jump height by a percentage amount. If a player reaches 100 Bound, they will be unable to jump and use abilities that are cast via jumping.
The following abilities apply Bound:
- Skateboard's SWITCH!! (Self applied)
- Katana's Calamity Slice, Spirit Cleanse, Thread Tow, Foul Counter (All are self applied)
- Rocket's Rocket Shot (Self applied)
- Slingshot's Quick Feet, Sling Shot, Heavy Hurler, and Scattershot (All are self applied)
- Hyperlaser's Hyper Ray, Piercing Ray, , and Eviscerating Ray (All are self applied)
- Shuriken's Stars of the Storm, Traverse the Horizon, Illusions of the Smoke (All are self applied, E is also applied on enemies)
- Medkit's (Self applied)
- Boombox's Bass Boost / Beat Drop (Self applied)
- Subspace's Tripmine and (Self applied)
- Ban Hammer's Prosecution, Order, Deposition, Litigation (50%, the others are a 100%.) and Judgement
Poison
Poison is a status effect that causes the recipient player to take repeated instances of damage. A player with the Poison status effect will consume 1 stack of Poison every 0.2 seconds, taking 1 damage when consumed. Poison will not do damage if the player has only 10 hp remaining
The following abilities apply Poison:
- Subspace's Tripmine and
Slow
![](http://static.miraheze.org/phightingwiki/thumb/f/f5/Slow.png/50px-Slow.png)
Slow is a status effect that reduces the player's walkspeed by a fixed or percentage value for a specified duration.
The following abilities apply Slow.
- Boombox's Raining Tacos
- Hyperlaser's Locked and Loaded, Piercing Ray, and Voltaic Grenade
- Shuriken's Illusions of the Smoke
- Katana's Looming Misfortune
- Medkit's
- Ban Hammer's Prosecution (10%), Order (100%), Deposition (60% to 85%), Litigation (40% if I remember) and Judgement
Vulnerable
![](http://static.miraheze.org/phightingwiki/thumb/8/8a/Vulnerable.png/50px-Vulnerable.png)
Vulnerable is a status effect that amplifies incoming damage dealt to the recipient player by a percentage amount. Vulnerable lasts 8 seconds.
The following abilities apply Vulnerable:
Disables
Disabling effects renders the recipient player from being able to perform specific actions for a specified duration. There are four types of disable effects.
- Ground
- Root
- Stun
- Wireframe
Grounded
Grounded is a status effect that disables the recipient's movement abilities. It also forces any levitating player (self-applied or not) to fall onto the ground. Grounding a Skateboard will deboard him.
The following abilities are disabled by grounded:
- Biograft's Blink and Echo Execution
- Boombox's Bass Boost / Beat Drop
- Hyperlaser
- Medkit's Crystal Shift
- Rocket's Liftoff
- Shuriken's Illusions of the Smoke and Traverse the Horizon
- Skateboard's SWITCH!! and RUN!!
- Slingshot's Sidestep
- Subspace's
- Sword's Lunge and Dolphin Slash
The following abilities apply grounded:
Root
Root is a status effect that causes the player to become immobilized and unable to jump for the duration. The player can still use abilities and they can still move with push force effects.
The following abilities apply Root.
Stun
![](http://static.miraheze.org/phightingwiki/thumb/9/97/Stun.png/50px-Stun.png)
Stun is a status effect that causes the player to become immobilized and unable to use abilities, making them vulnerable to attack.
Stun has a few interactions.
- Stuns will override mobility abilities during their use.
- Stuns can apply during a Phinisher animation, but will not cancel it.
- Multiple instances of stuns will extend the total stun duration.
The following abilities apply Stun.
Wireframe
![](http://static.miraheze.org/phightingwiki/thumb/b/b7/Wireframe.png/50px-Wireframe.png)
Wireframe is a status effect that stops the player from attacking or using their abilities. This status effect is exclusive to Hyperlaser.
The following abilities can apply Wireframe.
Misc.
Force
Force is an internal value that measures the strength of a displacement or dash. The higher the number, the stronger a displacement or dash's effects are. Force has multiple properties:
- Force cannot stack.
- Force will overwrite other force effects on the Phighter.
There are multiple types of Force:
- Dash force
- Fling force
- Knockback force
- Pull force
- Push force
Fling
Fling is a status effect that launches the player vertically. Fling height is measured by studs.
The following abilities apply fling.
- Boombox's Raining Tacos
- Medkit's Rejuvenation Ring
- Subspace's Noxious Void (explosion only)
- Sword's Dolphin Slash
Knockback
While not officially named in-game, Knockback is a status effect that moves the player away from the source of the knockback. The strength of knockback is measured as "Knockback Force", the formula for the number of studs the player is displaced by is unknown.
The following abilities apply knockback.
- Boombox's Bass Boost / Beat Drop and Protecting Overtone
- Hyperlaser's Voltaic Phase
- Medkit's Crystal Shift
- Rocket's Rocket Shot, Charged Blast, Liftoff, Multi-Missiles and Grand Cannonade
- Skateboard's RUN!! and BOOST!!
- Sword's All-Mighty Axle Arc
Pull
Pull is a status effect that drags the player towards the source of the displacement. It shares the same mechanics and interactions as Knockback.
The following abilities apply Pull.
Push
Push is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.
The following abilities apply push.
Overheat
Overheat is a status effect exclusive to Biograft through his Phinisher, Overdrive. Overheat grants Biograft a 50% damage boost to Dual Swing, but causes his hitpoints to decay at a rate of 1 per 0.25 seconds.
Trivia
- Stunned is the first status effect to be added into the game.