User:Vignafumo/Class page template

From PHIGHTING! Wiki
{{Phightersubpage}}
{{Character
 | name         = {{PAGENAME}}
 | image        = placeholder.png
 | imagecaption = "What they say when they ult"
 | class        = X
 | faction      = X
 | health       = X
 | shield       = X
 | addedin      = version
}}

==Overview==
TBA

==Appearance==

==Abilities==
<!--
General Notes:
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.

Ability order on class pages (from top to bottom) should be:
Passive / LMB / RMB / Q / E / Ultimate
-->

<!--Passive Ability-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Passive
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Weapon-type Ability

The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Primary
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Secondary
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Q Ability
|AimType
|Description
|Numbers
}}
''Details:''

*


{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|E Ability
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
If it is not an aimed ability, reference Ability Type B.
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|[[Phinisher]]
|AimType
|Description
|Numbers
}}
''Details:''

*

==Strategy==
{{Phighterproscons
|*Pros
|*Cons
}}

===Ability usage===
* {{Abilitylink|{{PAGENAME}}Passive}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Primary}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Secondary}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Q}}
** placeholder
* {{Abilitylink|{{PAGENAME}}E}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Phinisher}}
** placeholder

===Counterplay against {{PAGENAME}}===



==[[Badges|Badge]]==
<table class="fandom-table">
  <tr>
    <th>Name</th>
    <th>Icon</th>
    <th>Description</th>
    <th>Reward</th>
  </tr>
  <tr>
    <td>''The Badge''</td>
    <td>N/A</td>
    <td>Use this template.</td>
    <td>N/A</td>
  </tr>
</table>

==Trivia==
'''General:'''
*

'''Development:'''

'''Skins:'''

==[[Version History|Version history]]==
<!--
Some notes regarding the formatting for Version History
- Date must always go in (D M Year) format. e.g. 26 May 2040
- If applicable, place in a link that leads towards the update page. e.g. [[Playtest 1]]. For hotfixes, add a #(section name) after the page name (links directly towards the section) followed by |(displayname). e.g. [[Playtest 1#20 February 2022|20 February 2022]].

Some rules regarding listing out balance changes:
- Always order the balance changes by how it is displayed in-game, starting with General changes and additions -> Passive -> LMB -> RMB -> Q -> E -> F
- Update date does not use a dotpoint, ability name should have a dotpoint, and the following changes after that use 2 dotpoints (see scroll box below).
- Regarding the order of which balance changes should go first, follow this: Rework (if applicable), new effect/s, buffs, nerfs, removed, bug fixes.

Setting out some definitions for each one (to avoid confusion):
Rework - Complete overhaul to an ability. The purpose and function of the ability has completely changed from the older version.
New effects - The ability functions the same as is, but has received some additional effects that does not fall under a value.
Buff - Change to an existing stat of an ability which makes it better. Increasing damage and healing is considered to be a buff. Decreasing cooldown, fire rate or reload is also considered a buff.
Nerf - Change to an existing stat of an ability which makes it worse. See above example, but opposite (increase -> decrease, decrease -> increase)
Removed - A function of an ability that does not fall under a value has been removed.
Bug fixes - An unintended interaction or side effect of an ability was fixed and can no longer be recreated in-game. Can technically be considered a buff or nerf depending on the circumstances, but it is split apart for organizational purposes.

Formatting the balance changes:
- Stick to generalizing unless the balance change nerfs a specific part of the ability. e.g. Damage reduced from 10 to 8. e.g. 2 Direct hit damage reduced from 12 to 10. AoE damage reduced from 8 to 6.
- Try to avoid mentioning the name of the ability, the dotpoint above lists the ability name for the reader, so mentioning it again isn't necessary.
- Try to keep consistent with the rest of the format.
- Passives and regular abilities use cooldown, while Ultimates use cost (technically a cooldown, but it can be reduced by dealing damage/healing, so it is different)
-->
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''Date Month Year'''
* Ability Name
** TBA
}}

==Previous abilities==


==References==
<references/>


----
{{PhightersNavbox}}
[[Category:Characters]]

Lore

{{Phightersubpage}}
{{PhighterLore
  | title1        = {{ROOTPAGENAME}}
  | image1        = placeholder.png
  | caption1      =
  | pronouns      = pronouns
  | height        = 
  | age           = 
  | birthday      = 
  | faction       = 
  | occupation(s) = 
  | status        = 
  | relations     = 
}}

==Personality==

==Lore==

==Interactions==

==Misc. information==

==References==
<references/>


----
{{PhightersNavbox}}
[[Category:Phighter lore]]

Dialogue

{{Phightersubpage}}
<!--
Use a separate heading for specific intros, e.g. Ally [[Slingshot]].
Make sure to start with an asterisk for each line. Each line also must be encased in double quotation marks. 
Make sure to also keep each dialogue category and dialogue in alphabetical order.
--->

==Intro==
'''Basic'''
* 

'''[[Crossroads]]'''
* 

'''[[Phighter]]'''
* 

'''[[Phighter]] - Chat'''
* 

==Kill==
'''Basic'''
* 

==Assist==
'''Basic'''
* 

==Phinisher==
* 

==Match outcome==
'''Victory'''
* 

'''Defeat'''
* 

==Unsorted==

----
{{PhightersNavbox}}
[[Category:Phighter dialogue]]

Gallery

{{Phightersubpage}}
<!--
Each section and gallery for each skin.

For concept art, please make sure to credit the person who created it. Also get their permission before uploading it to the wiki. Any uploaded works found to have been uploaded without the creators permission will be removed.

Official material only. In other words, anything present within the official PHIGHTING! game or owned by the game. Any fanart or unofficial content will be removed.
--->
==[[Skins]]==
===Default===
<gallery widths=275 captionalign=center>
placeholder.png|Ingame
placeholder.png|Front shot of 
placeholder.png|Back shot of 
</gallery>

==Other==
===Concept art===
<gallery widths=275 captionalign=center>
placeholder.png|
</gallery>

===Promotional material===
<gallery widths=275 captionalign=center>
placeholder.png|
</gallery>


----
{{PhightersNavbox}}
[[Category:Phighter gallery]]