Patch Notes/10 March 2024: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
Sillyvizion (talk | contribs) m Alphabetizing |
mNo edit summary |
||
Line 32:
'''[[Shuriken]]:'''
*{{Abilitylink|ShurikenPrimary}}▼
**'''BUG FIX:''' Should now be more consistent with its hitbox through shields and walls.▼
*{{Abilitylink|ShurikenPassive}}
**Perch now goes on a 2s cooldown after touching the ground.
▲*{{Abilitylink|ShurikenPrimary}}
▲**'''BUG FIX:''' Should now be more consistent with its hitbox through shields and walls.
'''[[Vine Staff]]:'''
|
Revision as of 19:44, 10 March 2024
1 version released at 6:22pm EST.
General additions and changes:
- Phighters now must be at the same height or higher than the Conquer zone for it to count as contesting.
- Ragdolls will now destroy themselves rather than disappear with special effects for performance reasons
Map adjustments:
- Adjustments to Doomspire, Banland, and Shooting Teapot Observatory.
Skin adjustments:
- BUG FIX: Fixed some problems with Vine Splash.
- NEW EFFECTS:
- Updated Vine Splash sfx (by Xtriel).
- Updated Yulaser SFX (by Crablooshi).
- Updated Beta Biograft SFX(by Key after Key).
- Litigation
- Spin speed decreased from 0.25s to 0.2s.
- Maximum spin amount increased from 16 to 20.
- Final hit now gives 15 shield per enemy.
- NEW EFFECT: All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
- Harvest / Let 'Er Rip
- BUG FIX: Should be more consistent with its hitbox through shields and walls.
- Flat-hat
- Projectile speed increased from 20 to 25.
- Now recovers 50% of ammo used on hit.
- Final Serenade
- Damage increased from 8 per tick to 9 per tick.
- As Fast as the Wind
- Perch now goes on a 2s cooldown after touching the ground.
- Stars of the Storm
- BUG FIX: Should now be more consistent with its hitbox through shields and walls.
- A Thousand Petals
- BUG FIX: Should now be more consistent with its hitbox through shields and walls.
- Shooting sound should now overlap properly rather than reset the playing sound.