Patch Notes/19 November 2023: Difference between revisions
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1 version released at |
1 version released at 11:57 PM EST. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}). |
*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}). |
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*{{Status|Regeneration}} no longer loses stacks when the player is healed. |
*{{Status|Regeneration}} no longer loses stacks when the player is healed. |
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* '''NEW EFFECT:''' {{Status|Supported}} |
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⚫ | ** Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again. |
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[[Skateboard]] |
'''[[Skateboard]]''' |
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*Health adjusted from 100/50 to 75 |
*Health to shield ratio adjusted from 100/50 to 75/75 |
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*Skateboard slows down less when in mid-air. |
*Skateboard slows down less when in mid-air. |
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*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0. |
*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds. |
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*Skateboard will not be forced off board when stunned or slowed in the first |
*Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting |
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*{{Abilitylink|SkateboardPassive}} |
*{{Abilitylink|SkateboardPassive}} |
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**Trick damage changed to 5. |
**Trick damage changed to 5. |
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**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}} |
**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}} |
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*{{Abilitylink|SkateboardQBoard}} |
*{{Abilitylink|SkateboardQBoard}} |
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** |
** Receiving {{Status|Slow}} or {{Status|Stun}} while using on BOOST!! will now force Skateboard off board. |
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*{{Abilitylink|SkateboardE}} |
*{{Abilitylink|SkateboardE}} |
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**Getting on board should now put Skateboard at a much higher speed than before. |
**Getting on board should now put Skateboard at a much higher speed than before. |
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**SWITCH!! can now be aimed up and down. |
**SWITCH!! can now be aimed up and down. |
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**Can now be held down to perform a regular E attack, and tapped to get off board quickly. |
**Can now be held down to perform a regular E attack, and tapped to get off board quickly. |
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**SWITCH!! from onboard to offboard cooldown reduced from |
**SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds. |
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**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}. |
**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}. |
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**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown. |
**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown. |
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*{{Abilitylink|VinestaffSecondary}} |
*{{Abilitylink|VinestaffSecondary}} |
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**Ability icon will display as unavailable if Vine Staff has no seeds. |
**Ability icon will display as unavailable if Vine Staff has no seeds. |
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[[Subspace]] |
'''[[Subspace]]''' |
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*{{Abilitylink|SubspaceQ}} |
*{{Abilitylink|SubspaceQ}} |
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**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}. |
**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}. |
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**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}. |
**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}. |
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**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0. |
**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0.25 seconds. |
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**Projectile speed increased from 1 to 1.75. |
**Projectile speed increased from 1 to 1.75. |
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[[Biograft]] |
'''[[Biograft]]''' |
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*{{Abilitylink|BiograftE}} |
*{{Abilitylink|BiograftE}} |
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**Damage lowered from 15 to 12 |
**Damage lowered from 15 to 12. |
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**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times. |
**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times. |
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**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink. |
**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink. |
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{{Status|Supported}} '''debuff:''' |
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⚫ | * Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again. |
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Latest revision as of 00:04, 18 June 2024
1 version released at 11:57 PM EST.
General additions and changes:
- Adjusted lighting on a lot of maps to fit voxel lighting.
- Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by Raining Tacos).
- Regeneration no longer loses stacks when the player is healed.
- NEW EFFECT: Supported
- Each time someone is healed, shielded, or given regen from a support, they are given 1 Supported effect, each effect after the first one decreases the healing/shielding/ Regeneration they get by 20%, each support can only apply 1 stack of Supported on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives Regeneration again.
- The healing from Regeneration does not apply a Supported stack, although the application of Regeneration does.
- Health to shield ratio adjusted from 100/50 to 75/75
- Skateboard slows down less when in mid-air.
- Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds.
- Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting
- SLUGGISH!!
- Trick damage changed to 5.
- Tricks now deal damage after using KICK 'EM!!
- BOOST!!
- RUN!!
- Damage adjusted to 15/10.
- SWITCH!!
- Getting on board should now put Skateboard at a much higher speed than before.
- SWITCH!! can now be aimed up and down.
- Can now be held down to perform a regular E attack, and tapped to get off board quickly.
- SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds.
- Board speed to walkspeed via E to off board can now pass the 25% Haste cap and now cap at 50% Haste.
- Board speed needed for max Haste when going off board lowered from 50 to 30.
- THE COOL, RAD, COFFIN!!.
- Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
- Now auto refreshes SWITCH!! cooldown.
- Beginning Anew
- Ability icon will display as unavailable if Vine Staff has no seeds.
- Comet Carnage
- Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies Slow and Vulnerable.
- Initial hitbox of Q deals 10 damage, 10 Poison, and 25 Vulnerable.
- Mist lasts for 8.75 seconds dealing 1 damage, 3% Slow (max 50), 2 Vulnerable every 0.25 seconds.
- Projectile speed increased from 1 to 1.75.
- Blink
- Damage lowered from 15 to 12.
- Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
- Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.