Patch Notes/19 November 2023: Difference between revisions
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* Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again.
* The healing from {{Status|Regeneration}} does not apply a {{Status|Supported}} stack, although the application of {{Status|Regeneration}} does.
[[Category:Patch Notes]]
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Revision as of 21:11, 5 March 2024
1 version released at 00:57am EST.
General additions and changes:
- Adjusted lighting on a lot of maps to fit voxel lighting.
- Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by Raining Tacos).
- Regeneration no longer loses stacks when the player is healed.
- Health adjusted from 100/50 to 75|75.
- Skateboard slows down less when in mid-air.
- Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25s to 0.35s.
- Skateboard will not be forced off board when stunned or slowed in the first 2s of getting on board or after shooting THE COOL, RAD, COFFIN!!.
- Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
- Board speed needed for max Haste when going off board lowered from 50 to 30.
- SLUGGISH!!
- Trick damage changed to 5.
- Tricks now deal damage after using KICK 'EM!!
- BOOST!!
- Getting slowed / stunned while using on board Q will now force skate off board.
- SWITCH!!
- Getting on board should now put Skateboard at a much higher speed than before.
- SWITCH!! can now be aimed up and down.
- Can now be held down to perform a regular E attack, and tapped to get off board quickly.
- SWITCH!! from onboard to offboard cooldown reduced from 3s to 2s.
- Board speed to walkspeed via E to off board can now pass the 25% Haste cap and now cap at 50% Haste.
- RUN!!
- Damage adjusted to 15/10.
- THE COOL, RAD, COFFIN!!
- Now auto refreshes SWITCH!! cooldown.
- Beginning Anew
- Ability icon will display as unavailable if Vine Staff has no seeds.
- Comet Carnage
- Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies Slow and Vulnerable.
- Initial hitbox of Q deals 10 damage, 10 Poison, and 25 Vulnerable.
- Mist lasts for 8.75 seconds dealing 1 damage, 3% Slow (max 50), 2 Vulnerable every 0.25s
- Projectile speed increased from 1 to 1.75.
- Blink
- Damage lowered from 15 to 12
- Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
- Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.
Supported debuff:
- Each time someone is healed, shielded, or given regen from a support, they are given 1 Supported effect, each effect after the first one decreases the healing/shielding/ Regeneration they get by 20%, each support can only apply 1 stack of Supported on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives Regeneration again.
- The healing from Regeneration does not apply a Supported stack, although the application of Regeneration does.