Patch Notes/9 October 2023

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Revision as of 21:58, 10 March 2024 by Sillyvizion (talk | contribs)

4 versions released at 8:29pm EST, 1:49am EST, 2:26am EST and 2:57am EST.

General additions and changes:

  • Changes to the camera where the character will become transparent will zooming in and completely invisible if the camera is too close.
  • Fixed positioning issues.

Skateboard

  • Fixed an issue where Skateboards KICK 'EM!! kill lines would play for kills with BASH 'EM!! and vice versa.

Subspace

  • Tripmine
    • Mines are now visible to enemies for 0.75s before becoming invisible.
    • Mine explosion speed increased from 0.5s to 0.75s.
    • Mine detection range lowered from 20 to 18.
  • Fallen Star
    • After hitting an enemy with Fallen Star, it can now be recast to slam them to the ground.
    • Total vuln increased from 10% to 10% + 10%.
    • Slow debuff now applies on slam.
    • Total damage increased from 15 to 10 + 10.
    • Grounded is now applied when Fallen Star first lands for 2 seconds and when slammed down for 1s.
  • Mist Rush
    • If used while floating then the float will be destroyed and Subspace will be able to jump like normal.