Patch Notes/9 October 2023
From PHIGHTING! Wiki
4 versions released at 8:29pm EST, 1:49am EST, 2:26am EST and 2:57am EST.
General additions and changes:
- Changes to the camera where the character will become transparent will zooming in and completely invisible if the camera is too close.
- Fixed positioning issues.
- Fixed an issue where Skateboards KICK 'EM!! kill lines would play for kills with BASH 'EM!! and vice versa.
- Tripmine
- Mines are now visible to enemies for 0.75s before becoming invisible.
- Mine explosion speed increased from 0.5s to 0.75s.
- Mine detection range lowered from 20 to 18.
- Fallen Star
- After hitting an enemy with Fallen Star, it can now be recast to slam them to the ground.
- Total vuln increased from 10% to 10% + 10%.
Slow debuff now applies on slam.
- Total damage increased from 15 to 10 + 10.
- Grounded is now applied when Fallen Star first lands for 2 seconds and when slammed down for 1s.
- Mist Rush
- If used while floating then the float will be destroyed and Subspace will be able to jump like normal.