Spawning: Difference between revisions

From PHIGHTING! Wiki
Content deleted Content added
m →‎Overview: Changing special round -> sword event, replaced: Special round → Sword event (2)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:


==Overview==
==Overview==
When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards.
When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards. The player may also choose to jump within this second to skip the waiting.


After spawning, players are given 100% {{Status|Haste}} which decays over 4 seconds. This stacks with {{Status|Haste}} provided by abilities (such as [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}).
After spawning, players are given 100% {{Status|Haste}} which decays over 4 seconds. This stacks with {{Status|Haste}} provided by abilities (such as [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}).
Line 23: Line 23:
==References==
==References==


[[Category:Game mechanics]]
[[Category:Game information]]

Latest revision as of 19:46, 22 July 2024

This page is about the game mechanic. For the location in the PHIGHTING! universe, see The Spawn.

Spawning is a game mechanic where players start from a map's spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after, reduced to 5 seconds during One Minute Left.

Overview

When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards. The player may also choose to jump within this second to skip the waiting.

After spawning, players are given 100% Haste which decays over 4 seconds. This stacks with Haste provided by abilities (such as Shuriken's As Fast as the Wind).

During the preparing phase at the start of a match, all players are invisible and are instead granted 200% Haste upon spawning.

Medkit's Divine Resurrection and Ghostwalker's Sword event grants all revived players the same spawning mechanics.

Trivia

Version history


References