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{{PhighterNav}}
{{Phightersubpage}}{{Character
{{Character
| name = {{PAGENAME}}
| name = {{PAGENAME}}
| image = classrenderkatana.png
| image = Classrenderkatana.png
| imagecaption = "For broken honor... and retribution."
| imagecaption = "For broken honor..<br> ..and retribution."
| class = Melee
| class = Melee
| faction = [[Thieves' Den]]
| faction = [[Thieves' Den]]
| health = 100
| health = 100
| shield = 150
| shield = 150
| addedin = [[v0.4.5]]
| addedin = [[V0.4.5]]
| chatcolor = {{Color|{{ClassColor|Katana}}}}
}}
}}


'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 31 December 2022 with [[v0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 31 December 2022 with [[V0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].


==Overview==
==Overview==
'''Katana''' is a melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffer at range with poor mobility and little to no ranged tools. His {{Abilitylink|KatanaPrimary}} can be used up to 5 times and give a Looming Misfortune mark to any enemy hit with it. {{Abilitylink|KatanaPassive}} is his passive which grants the enemy player hit with a slow, increasing by 5% up until 5 stacks are hit. {{Abilitylink|KatanaSecondary}} can be used to reset any marks on an enemy, and allow new ones to be applied. His only ranged tool, {{Abilitylink|KatanaQ}} allows him to close any space against an enemy to either finish one off or to get an early kill. {{Abilitylink|KatanaE}} allows Katana to sponge any sort of damage if lower than 50, any said damage he takes will calculate into a slash in-front of him and apply any stacks of Looming Misfortune. His Phinisher, {{Abilitylink|KatanaPhinisher}} is a huge AoE attack that averages the health of enemies, and applying full stacks of Looming Misfortune.
'''Katana''' is a tanky melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffers at range with poor mobility and only a single ranged attack. His {{Abilitylink|KatanaPrimary}} can be used up to 5 times and applies a Looming Misfortune mark to any enemy hit with it. {{Abilitylink|KatanaPassive}} lets Katana stack a slowing debuff, increasing by 5% per every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. {{Abilitylink|KatanaSecondary}} can be used to instantly detonate any marks, slowing the enemy and making it easier to apply new ones. His only ranged tool, {{Abilitylink|KatanaQ}}, throws a line to an enemy and drags them toward him, letting him either secure a kill or forcing the opponent to use abilities to reposition. {{Abilitylink|KatanaE}} makes Katana a sponge for all damage, with any said damage calculating into a slash infront of him and applying stacks of Looming Misfortune. His Phinisher, {{Abilitylink|KatanaPhinisher}}, is a huge AoE attack that averages the health of enemies, applies 5 stacks of looming misfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.


==Abilities==
==Abilities==
{{AbilityNew

|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
General Notes:
|ability = Looming Misfortune
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Phinisher
|icon = placeholder.png
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
|type = Passive

|description = Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
Ability order on class pages (from top to bottom) should be:
|details = '''Damage:''' 20 (full stack detonation)<br>'''Shield:''' 25<br>'''Mark duration:''' 6 seconds<br>'''{{Status|Slow}} inflicted:''' 3% for 5 seconds (per Looming Misfortune stack), 50% for X seconds (full stack detonation)
Passive / LMB / RMB / Q / E / Phinisher
|notes = {{ListFix}}
-->

<!--Passive Ability-->
{{Abilitytable
|Looming Misfortune
|[[File:placeholder.png|150x150px]]
|Passive
|Status
|Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
|'''Damage:''' 20<br> '''Mark duration:''' 6 seconds<br>{{Status|Slow}} '''debuff:''' Per Looming Misfortune stack: 3% for 5 seconds<br>'''Overshield duration:''' 5 seconds
|[[File:Demonstration KatanaPassive.webm]]
}}
''Details:''
* Has no cooldown, another set of stacks can be applied after one is removed.
* Has no cooldown, another set of stacks can be applied after one is removed.
* Looming Misfortune's stack detonation will continue on dead players, giving the player Phinisher charge and shield.
* Looming Misfortune's stack detonation can still continue on dead players, granting Phinisher points and shield.
** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher {{Status|Slow}} amount.
* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher {{Status|Slow}} amount.
* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.
* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.
|demo = [[File:Demonstration KatanaPassive.webm]]
}}


{{AbilityNew

|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Weapon-type Ability
|ability = Calamity Slice

|icon = placeholder.png
The main types of aiming are:
|type = Primary
Melee / Projectile / Hitscan / Targeted
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
-->
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100%

|notes = {{ListFix}}
{{Abilitytable
* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied.
|Calamity Slice
* The dash force can be redirected by turning the crosshair.
|[[File:placeholder.png|150x150px]]
* {{PAGENAME}} can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
|Primary
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash.
|Melee
|demo = [[File:Demonstration KatanaM1.webm]]
|Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
|'''Damage:''' 10 + 10 + 12 + 12 + 14<br> '''Dash force:''' 18 <br>'''Range:''' 20.5 studs<br>'''Fire rate:''' 2 swings every second
|[[File:Demonstration KatanaM1.webm]]
}}
}}
''Details:''
* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gain 30% {{Status|Slow}} on every slash.


{{AbilityNew

|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Aimed Ability
The ability aim types should be:
|ability = Spirit Cleanse
|icon = KatanaM2.png
Melee / Projectile / Hitscan / Lock-on / Targeted
|type = Secondary
-->
|description = Slash and instantly use any stacks of Looming Misfortune on enemies.

|details = '''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br>'''Shield:''' 5 * no. of Looming Misfortune stacks<br>'''Looming Misfortune application:''' 1 stack<br>'''Dash force:''' 35<br>'''{{Status|Slow}} inflicted:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Cooldown:''' 5 seconds<br>'''{{Status|Bound}} penalty:''' 100%
{{Abilitytable
|notes = {{ListFix}}
|Spirit Cleanse
* Spirit Cleanse performs a short dash on use.
|[[File:placeholder.png|150x150px]]
* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use.
|Secondary
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.
|Status
|demo = [[File:Demonstration KatanaM2.webm]]
|Slash and instantly use any stacks of Looming Misfortune on enemies.
|'''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br> '''Stacks of Looming Misfortune added:''' 1<br>{{Status|Slow}} '''debuff:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Dash force:''' 35<br>'''Cooldown:''' 5 seconds
|[[File:Demonstration KatanaM2.webm]]
}}
}}
''Details:''
* Spirit Cleanse performs a short dash on use.
* The player may turn their crosshair during the dash.
* If used in mid air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.


{{AbilityNew

|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
|ability = Thread Tow
|icon = KatanaQ.png
-->
|type = Q Ability

|description = Throw your rope and pull in an enemy.
{{Abilitytable
|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Range:''' 150 studs<br>'''Cooldown:''' 9 seconds<br>'''{{Status|Bound}} penalty:''' 100%
|Thread Tow
|notes = {{ListFix}}
|[[File:placeholder.png|150x150px]]
|Q Ability
|Projectile/Displacement
|Throw your rope and pull in an enemy.
|'''Damage:''' 15<br>'''Range:''' 150 studs<br>{{Status|Stun}} '''duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Cooldown:''' 9 seconds
|[[File:Demonstration KatanaQ.webm]]
}}
''Details:''
* Enemies will be pulled into Katana's model.
* Enemies will be pulled into Katana's model.
* The {{Status|Stun}} effect applies on hit.
* The {{Status|Stun}} effect applies on hit.
* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull.
* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull.
** If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground.
* If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground.
|demo = [[File:Demonstration KatanaQ.webm]]
}}


{{AbilityNew

|color = #{{ClassColor|Katana}}
{{Abilitytable
|tabclass = Katana
|Foul Counter
|ability = Foul Counter
|[[File:placeholder.png|150x150px]]
|icon = KatanaE.png
|E Ability
|type = E Ability
|Status
|Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
|description = Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
|'''Damage:''' 7 * every 10 damage taken (max. 40) <br> '''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Stance duration:''' 1 second<br>{{Status|Slow}} '''penalty:''' 50%<br>'''Cooldown:''' 8 seconds
|details = '''Damage:''' 7 * every 10 damage taken (max. 40) <br>'''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Duration:''' 1 second<br>'''{{Status|Armored}}:''' 100%<br>'''{{Status|Slow}} penalty:''' 50%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Demonstration KatanaE.webm]]
* If Katana dies during the windup, Foul Counter will not continue to cast.
}}
''Details:''
* Katana cannot jump during the cast time.
* This ability applies {{Status|Armored}} to Katana for the duration of the animation.
* If Katana dies during the windup, this ability will not continue to cast.
* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs.
* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs.
* Katana negates all force effects immediately on cast.
* Katana negates all force effects immediately on cast.
* Foul Counter does not block damage that exceeds 50.
* Foul Counter does not block damage that exceeds 50.
** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
|demo = [[File:Demonstration KatanaE.webm]]
}}


{{AbilityNew

|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
|ability = Soul Splicer
|icon = KatanaUlt.png
If it is not an aimed ability, reference Ability Type B.
|type = Phinisher
-->
|description = Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.

|details = '''Damage:''' Sets all enemies health to the average health of enemies hit + 25<br>'''Looming Misfortune application:''' 5 stacks<br>'''Phinisher points:''' 125
{{Abilitytable
|notes = {{ListFix}}
|Soul Splicer
* Health averaging goes through shields.
|[[File:placeholder.png|150x150px]]
* Enemies can be healed if their health is lower than the set average.
|[[Phinisher]]
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
|AoE
* Damage from Soul Splicer does not generate Phinisher points.
|Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.
* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied.
|'''Damage:''' Sets all enemies health to the average health of enemies hit + 35<br>'''LM Stacks applied:''' 5<br>'''Phinisher cost:''' 125
|[[File:Demonstration KatanaUlt.webm]]
|demo = [[File:Demonstration KatanaUlt.webm]]
}}
}}
''Details:''
* Soul Splicer's health averaging and damage goes through shields.
* This Phinisher can heal enemies if their HP is lower than the set average.
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
* Phinisher points cannot be gained from Soul Splicer's damage.


==Strategy==
==Strategy==
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* {{Abilitylink|KatanaPassive}}
* {{Abilitylink|KatanaPassive}}
** Get closer, slow helps with finishing or dealing huge damage to an enemy.
** Get closer, slow helps with finishing or dealing huge damage to an enemy.
** Keep track of the marks applied to an enemy/
** Keep track of the marks applied to an enemy.
* {{Abilitylink|KatanaPrimary}}
* {{Abilitylink|KatanaPrimary}}
** Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
** Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
Line 174: Line 143:
** Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
** Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
*** A good example is [[Slingshot]], who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
*** A good example is [[Slingshot]], who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
** If you're off the point / in an area where you have no teammates or enemies lingering about, you can use {{Abilitylink|KatanaQ}} to grapple a [[Boombox]] using {{Abilitylink|BoomboxPhinisher}} to deny the opposing team the AoE damage and support.
** If you're off the point or in an area where you have no teammates or enemies lingering about, you can use {{Abilitylink|KatanaQ}} to grapple a [[Boombox]] using {{Abilitylink|BoomboxPhinisher}} to deny the opposing team the AoE damage and support.
** Thread Tow can also be used to move enemies into their own Phinishers and take self-damage ([[Rocket|Rocket's]] {{Abilitylink|RocketPhinisher}} and [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. Thread Tow can also be used to move enemies intp [[Map Elements#Killbricks|killbricks]].
** Thread Tow can also be used to move enemies into their own Phinishers and take self-damage ([[Rocket|Rocket's]] {{Abilitylink|RocketPhinisher}} and [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. Thread Tow can also be used to move enemies into [[Map Elements#Killbricks|killbricks]].
*** After moving an enemy into their own Phinisher, you can use {{Abilitylink|KatanaE}} to soak up the damage from the attack and throw it back at them or at a group of enemies.
*** After moving an enemy into their own Phinisher, you can use {{Abilitylink|KatanaE}} to soak up the damage from the attack and throw it back at them or at a group of enemies.
**
**
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** Be careful not to use it too far in the open, you become a target.
** Be careful not to use it too far in the open, you become a target.
** Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
** Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
** Soul Splicer ignores the enemy's shield. This can make it useful as a counterplay to [[Boombox]]'s {{Abilitylink|BoomboxPhinisher}} if [[Boombox]] is low on health.


===Counterplay against {{PAGENAME}}===
===Counterplay against {{PAGENAME}}===
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==[[Badges|Badge]]==
==[[Badges|Badge]]==
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<tr>
<th>Name</th>
<th>Name</th>
Line 208: Line 176:
==Trivia==
==Trivia==
'''General:'''
'''General:'''
* Katana is based on the [https://www.roblox.com/catalog/11453385/Katana Katana] gear.
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11453385/Katana Katana] gear.
* Katana also has a [[Lost Temple]] <ref>[https://twitter.com/Soda_Stuff/status/1589450740313260032/photo/1 @Soda_Stuff, "big man"]</ref>tattoo on his back, being shown in art, and a different one for his concept.
* {{PAGENAME}} has a tattoo of the [[Lost Temple]] insignia on his back<ref>[https://twitter.com/Soda_Stuff/status/1589450740313260032/photo/1 @Soda_Stuff, "big man"]</ref>, being shown in art, and a different one for his concept.
* In the Phighter select screen, dialogue box, scorebar, and MVP screen, Katana's idle animation differs from the one present in-game. Along with [[Medkit]], they are the only Phighters to have this quality.
* In the Phighter select screen, dialogue box, and scorebar, {{PAGENAME}}'s idle animation differs from the one present in-game. Along with [[Medkit]], they are the only Phighters to have this quality.
* During [[The Voice Line Update|April Fools' 2023]], Katana was renamed to kaitlyn.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to pikachu, and remodeled to reference Pikachu from the [https://en.wikipedia.org/wiki/Pok%C3%A9mon Pokémon franchise].

'''Development:'''
'''Development:'''
* Katana is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
* {{PAGENAME}} is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
* Katana's katana has a name from concept art. Its name is "''Gokudaito Yōtō''", which translates to "massive sword" in English.
* {{PAGENAME}}'s katana has a name from concept art. Its name is "''Gokudaito Yōtō''", which translates to "massive sword" in English.
* {{PAGENAME}} was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. <ref>'''pix in boggio community, 22 March 2024''' ( [https://discord.com/channels/933210573297057812/964708430508077126/1220884831596974152 Link] | [[:Media:Katanastickerpix.png|Image]] ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"</ref>
* Soul Splicer is based on Nagoriyuki's Overdrive from [https://en.wikipedia.org/wiki/Guilty_Gear_Strive Guilty Gear Strive].<ref name ="guilty">'''pix in boggio community, 21 May 2024''' ([https://discord.com/channels/933210573297057812/964708430508077126/1242618414967820350 Link] | [[:Media:KatanaOverdriveFunFact.png|Image]]) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"</ref>


'''Skins:'''
'''Skins:'''
* The "Kramptana" skin originally had a backpack, as seen in concept art.
* Kramptana originally had a backpack, as seen in concept art.
* Moaitana is a community contributed skin created by theo_catface.
** The skin was one of three winners of the 2023 Easter Skin Contest.
* Cybertana is a community contributed skin created by wackl.
** The skin was one of three winners of the August 2023 Skin Contest.


==[[Version history]]==
==[[Version history]]==
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==References==
==References==
<references/>
<references/>



----
----
{{NavboxCharacters}}
{{PhightersNavbox}}
[[Category:Phighters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]]
[[Category:Melee]]

Latest revision as of 14:25, 27 June 2024

Katana is a melee Phighter. He was released on 31 December 2022 with V0.4.5 and the Rave vs. Relax Phestival.

Overview

Katana is a tanky melee Phighter that can frontline with his high health pool and damage, but suffers at range with poor mobility and only a single ranged attack. His Calamity Slice can be used up to 5 times and applies a Looming Misfortune mark to any enemy hit with it. Looming Misfortune lets Katana stack a slowing debuff, increasing by 5% per every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. Spirit Cleanse can be used to instantly detonate any marks, slowing the enemy and making it easier to apply new ones. His only ranged tool, Thread Tow, throws a line to an enemy and drags them toward him, letting him either secure a kill or forcing the opponent to use abilities to reposition. Foul Counter makes Katana a sponge for all damage, with any said damage calculating into a slash infront of him and applying stacks of Looming Misfortune. His Phinisher, Soul Splicer, is a huge AoE attack that averages the health of enemies, applies 5 stacks of looming misfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.

Abilities

Type
Passive
Looming Misfortune
Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
Damage: 20 (full stack detonation)
Shield: 25
Mark duration: 6 seconds
Slow inflicted: 3% for 5 seconds (per Looming Misfortune stack), 50% for X seconds (full stack detonation)
  • Has no cooldown, another set of stacks can be applied after one is removed.
  • Looming Misfortune's stack detonation can still continue on dead players, granting Phinisher points and shield.
    • If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
  • If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher Slow amount.
  • The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.


Type
Primary
Calamity Slice
Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
Damage: 10 + 10 + 12 + 12 + 14
Fire rate: 0.5 seconds
Range: 20.5 studs
Dash force: 12
Slow penalty: 30%
Bound penalty: 100%
  • On cast, Katana will be pushed forward slightly before the main dash force is applied.
  • The dash force can be redirected by turning the crosshair.
  • Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
  • If grounded, Katana can no longer levitate and gains 30% Slow on every slash.


Type
Secondary
Spirit Cleanse
Slash and instantly use any stacks of Looming Misfortune on enemies.
Damage: 15 + 4 * no. of Looming Misfortune stacks
Shield: 5 * no. of Looming Misfortune stacks
Looming Misfortune application: 1 stack
Dash force: 35
Slow inflicted: 10% * no. of Looming Misfortune stacks for X seconds
Cooldown: 5 seconds
Bound penalty: 100%
  • Spirit Cleanse performs a short dash on use.
  • Will reset a Calamity Slice combo upon use.
  • If used in mid-air will allow Katana to perform another Calamity Slice combo.


Type
Q Ability
Thread Tow
Throw your rope and pull in an enemy.
Damage: 15
Stun duration: time grabbed + 1 second
Grounded duration: 1.5 seconds
Projectile speed: ---
Range: 150 studs
Cooldown: 9 seconds
Bound penalty: 100%
  • Enemies will be pulled into Katana's model.
  • The Stun effect applies on hit.
  • The grounded effect applies after the pull.
  • If used in mid-air, Katana will be unable to use any moves until he touches the ground.


Type
E Ability
Foul Counter
Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
Damage: 7 * every 10 damage taken (max. 40)
Looming Misfortune application: 1 stack per 10 damage negated/taken
Duration: 1 second
Armored: 100%
Slow penalty: 50%
Bound penalty: 100%
Cooldown: 8 seconds
  • If Katana dies during the windup, Foul Counter will not continue to cast.
  • This ability cannot be interrupted by Stun or Wireframe debuffs.
  • Katana negates all force effects immediately on cast.
  • Foul Counter does not block damage that exceeds 50.


Type
Phinisher
Soul Splicer
Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.
Damage: Sets all enemies health to the average health of enemies hit + 25
Looming Misfortune application: 5 stacks
Phinisher points: 125
  • Health averaging goes through shields.
  • Enemies can be healed if their health is lower than the set average.
  • If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
  • Damage from Soul Splicer does not generate Phinisher points.
  • Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied.


Strategy

Pros
  • High damage output.
  • Tank, with some of the highest hitpoints in the game at 250 total hitpoints.
  • Can consistently slow down enemies by applying Looming Misfortune.
Cons
  • Poor mobility.
  • Large hitbox.
  • Few ranged options outside of Thread Tow.

Ability usage

  • Looming Misfortune
    • Get closer, slow helps with finishing or dealing huge damage to an enemy.
    • Keep track of the marks applied to an enemy.
  • Calamity Slice
    • Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
    • Its range is longer than it looks, keep this in mind to catch enemies off-guard.
  • Spirit Cleanse
    • Use Spirit Cleanse after Looming Misfortune's Slow early on faster Phighters to keep them in your range. You don't have to get all 5 stacks.
    • Spirit Cleanse can be used after Calamity Slice's 5-hit combo to maintain airtime and stall out attacks or save yourself from pitfalls.
  • Thread Tow
    • Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
      • It also drags backline Phighters out of position.
    • Consider using it on stationary Phighters, like Hyperlaser.
    • Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
      • A good example is Slingshot, who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
    • If you're off the point or in an area where you have no teammates or enemies lingering about, you can use Thread Tow to grapple a Boombox using Raining Tacos to deny the opposing team the AoE damage and support.
    • Thread Tow can also be used to move enemies into their own Phinishers and take self-damage (Rocket's Grand Cannonade and Sword's All-Mighty Axle Arc are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as Subspace's Noxious Void. Thread Tow can also be used to move enemies into killbricks.
      • After moving an enemy into their own Phinisher, you can use Foul Counter to soak up the damage from the attack and throw it back at them or at a group of enemies.
  • Foul Counter
    • Use when taking a lot of damage, as you can counter back with a slash and apply multiple Looming Misfortune stacks.
    • Can be used aggressively, walk forward and absorb as much damage as possible before slicing into someone.
  • Soul Splicer
    • Be careful not to use it too far in the open, you become a target.
    • Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.

Counterplay against Katana

Since Katana has very poor mobility and range, ranged characters usually do well against him, if he does not land either his Thread Tow or apply any stacks of Looming Misfortune. When Katana starts using Foul Counter, it is advised to get away from him and do not damage him, although he won't do damage, you can be struck by the slash and be slowed, allowing him to kill you quickly. Soul Splicer has huge AoE effect, but very small vertical range. The most dangerous part of this is the Slow and stacks of Looming Misfortune, which leaves affected players as sitting ducks to Katana's attacks. Any ability that provides a vertical advantage should be used to avoid the massive damage and debuffs. Katana has a larger hitbox than most other phighters, thus making headshots with Hyperlaser's primary easier to hit.

Badge

Name Icon Description Reward
sever the soul kill 3 enemies with your passive proc after using your phinisher Title - Elder

Trivia

General:

  • Katana is based on the Katana gear.
  • Katana has a tattoo of the Lost Temple insignia on his back[1], being shown in art, and a different one for his concept.
  • In the Phighter select screen, dialogue box, and scorebar, Katana's idle animation differs from the one present in-game. Along with Medkit, they are the only Phighters to have this quality.
  • During April Fools' 2023, Katana was renamed to kaitlyn.

Development:

  • Katana is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
  • Katana's katana has a name from concept art. Its name is "Gokudaito Yōtō", which translates to "massive sword" in English.
  • Katana was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. [2]
  • Soul Splicer is based on Nagoriyuki's Overdrive from Guilty Gear Strive.[3]

Skins:

  • Kramptana originally had a backpack, as seen in concept art.
  • Moaitana is a community contributed skin created by theo_catface.
    • The skin was one of three winners of the 2023 Easter Skin Contest.
  • Cybertana is a community contributed skin created by wackl.
    • The skin was one of three winners of the August 2023 Skin Contest.

Version history


23 June 2023

  • Looming Misfortune
    • NEW EFFECT: Detonating Looming Misfortune stacks will prioritize applying the higher slow amount.

22 June 2023

  • Looming Misfortune
    • NEW EFFECTS:
      • Katana can now apply stacks of Looming Misfortune on previously affected enemies. Katana can gain shield from detonating Looming Misfortune stacks and any slow previously applied will be overwritten.
      • Now regenerates Katana's innate shield. Any shield that goes above the maximum will be turned into overshield for 5 seocnds.
    • Slow on stack application reduced from 4% to 3%.

21 June 2023

  • Looming Misfortune
    • READDED EFFECT: Each stack application applies 4% slow per stack for 5 seconds.
    • NEW EFFECT: Stacks can no longer be reapplied until the detonation slow expires.
  • Thread Tow
    • Stun duration increased from time grabbed + 0.5 seconds to time grabbed + 1 second.

20 June 2023

11 June 2023

  • Thread Tow
    • Stun duration changed from 1.5 seconds to time grabbed + 0.5 seconds.

9 June 2023

  • Looming Misfortune
    • NEW EFFECT: Killing an enemy with Looming Misfortune stacks activates the passive.
  • Foul Counter
    • NEW EFFECTS:
      • Katana is now slowed for 50% while using the ability.
      • Katana is now immune to force effects on cast and during the ability.

4 June 2023

  • Calamity Slice
    • REMOVED: Dash force no longer decreases when used excessively.

1 June 2023

  • The "Moaitana" skin was released.

14 May 2023

  • Looming Misfortune
    • NEW EFFECT: Activating Looming Misfortune stacks grants Katana a shield for (5 * no. of stacks) for 5 seconds. This shield can stack.
  • Calamity Slice
    • Damage reduced from 10/12/14/12/14 to 8/10/12/12/14.
    • Hitbox pushed forward by 0.5 studs.

13 May 2023

  • Health reduced from 150 to 100.
  • Innate shield increased from 100 to 150.
  • Calamity Slice
    • Hitbox moved closer to his torso.
    • Range reduced from 23 to 20.
    • Number of full combos before being forced to touch the ground increased from 1 to 2.
  • Thread Tow
    • Stun duration increased from 1 second to 1.5 seconds.

11 May 2023

  • Calamity Slice
    • NEW EFFECT:
      • Each use of Calamity Slice decreases the dash force, using the formula: 20 - 15 * (number of Calamity Slices used/15). The dash force decrease resets after 2 seconds of not using Calamity Slice.
      • Katana can no longer use Calamity Slice after a full combo if he is not touching the ground.
      • Dash force is removed if Katana is affected by knockback while not touchimg the ground.

25 April 2023

16 April 2023

  • The badge "sever the soul" was added to the game.

15 April 2023

12 April 2023

  • Looming Misfortune
    • BUG FIXES:
      • Passive no longer applies slow on hit.
      • Passive activation now gives the correct percentage of slow.
  • Foul Counter
    • NEW EFFECT: Foul Counter no longer continues its effects if Katana dies during the cast time.

v0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Katana to kaitlyn.
  • Dialogue reworked.
  • Soul Splicer
    • Now plays a voiceline provided by Soda.

22 January 2022

  • BUG FIX: Hits should now register and cancel properly if the hit is not possible.

8 January 2022

2 January 2022

  • The "Kramptana" skin is now obtainable in Crossroads.

1 January 2022

  • Foul Counter
    • NEW EFFECT: Now blocks 100% of all damage sources excluding any damage source above 50.
  • Soul Splicer
    • Phinisher cost increased from 100 to 125.

26 November 2022

  • An unobtainable badge titled 'katana badge' was added to the game.

5 November 2022

References

  1. @Soda_Stuff, "big man"
  2. pix in boggio community, 22 March 2024 ( Link | Image ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"
  3. pix in boggio community, 21 May 2024 (Link | Image) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"

Characters
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Ranged
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