Patch Notes/20 April 2024

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Revision as of 18:03, 20 April 2024 by Pumpkinsnuffle (talk | contribs) (hallo patches 20/04/2024)
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1 version released at 5:01pm EST.

General additions and changes:

  • The payload now moves 25% slower.
  • BUG FIX: Fixed Divine Resurrection revives not appreaing in the killfeed.
  • Pings can now be used up to 3 seconds after a player's death, as well as being slightly more transparent.
  • Slow debuffs and penalties now hard cap at 50%.
  • Minimum shield regen is now 6/s.
  • PRIVATE SERVER CHANGES:
    • /fred [USER] can now be used can now be used to force a player to be on red team until disabled.
    • /fred [USER] can now be used to force a player to be on red team until disabled.
    • /fblue [USER] can now be used to force a player to be on blue team until disabled.
    • /fnone [USER] can now be used to disable a player's forced team.
    • /fnone can be used to disable all players' forced team.
    • /kick [USER] can now be used to kick a player from the server.
    • /sword can now be used to enable/disable sword events.
    • Spectating players in freecam can now use 1-0 to change their camera behaviour to act like the player's camera rather than bringing the camera position to the player's torso.


Katana:

  • NEW EFFECT: Shield now regenerates at 0.2% of max shield per tick or 12% of shield per second.
  • Foul Counter
    • Fixed issue where Foul Counter would calculate damage taken incorrectly.