Patch Notes/20 November 2023


1 version released at 00:57am EST.

General additions and changes:

  • Adjusted lighting on a lot of maps to fit voxel lighting.
  • Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by Raining Tacos).
  • Regeneration no longer loses stacks when the player is healed.


  • Health adjusted from 100/50 to 75|75.
  • Skateboard slows down less when in mid-air.
  • Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25s to 0.35s.
  • Skateboard will not be forced off board when stunned or slowed in the first 2s of getting on board or after shooting THE COOL, RAD, COFFIN!!.
  • Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
  • Board speed needed for max Haste when going off board lowered from 50 to 30.
    • Trick damage changed to 5.
    • Tricks now deal damage after using KICK 'EM!!
  • BOOST!!
    • Getting slowed / stunned while using on board Q will now force skate off board.
  • SWITCH!!
    • Getting on board should now put Skateboard at a much higher speed than before.
    • SWITCH!! can now be aimed up and down.
    • Can now be held down to perform a regular E attack, and tapped to get off board quickly.
    • SWITCH!! from onboard to offboard cooldown reduced from 3s to 2s.
    • Board speed to walkspeed via E to off board can now pass the 25% Haste cap and now cap at 50% Haste.
  • RUN!!
    • Damage adjusted to 15/10.

Vine Staff

  • Beginning Anew
    • Ability icon will display as unavailable if Vine Staff has no seeds.


  • Comet Carnage
    • Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies Slow and Vulnerable.
    • Initial hitbox of Q deals 10 damage, 10 Poison, and 25 Vulnerable.
    • Mist lasts for 8.75 seconds dealing 1 damage, 3% Slow (max 50), 2 Vulnerable every 0.25s
    • Projectile speed increased from 1 to 1.75.


  • Blink
    • Damage lowered from 15 to 12
    • Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
    • Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.

File:.png Supported debuff: