Patch Notes/21 June 2024: Difference between revisions

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** '''BUG FIX:''' Fixed issues with freecam when a followed player dies.
** '''BUG FIX:''' Fixed issues with freecam when a followed player dies.
'''[[Medkit]]:'''
'''[[Medkit]]:'''
* Added new {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for each skin including default.
* Changed revolver SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], and [[Medkit/Skins#7MK0|7MK0]].
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Added new {{Abilitylink|MedkitPassive}} and {{Abilitylink|MedkitPhinisher}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Added new revolver VFX.
* Changed icon when hovering over allies.
* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
* {{Abilitylink|MedkitPassive}}
** Travel time reduced from 0.82s to 0.5s.
** Travel time reduced from 0.82 seconds to 0.5 seconds.
** Crystalize can now activate as long as 0.75s have passed.
** Crystalize can now activate as long as 0.75 seconds have passed.
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
** Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
* {{Abilitylink|MedkitPrimary}}
** Added new VFX.
** Fire rate reduced from 0.6s 0.75s.
** Increased damage and healing from 5 to 8 (body shot) and 10 to 16 (headshot).
** Fire rate adjusted from 0.6 seconds to 0.75 seconds.
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
*** Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
** No longer locks onto allies.
** No longer locks onto allies.



Latest revision as of 00:32, 26 June 2024

5 versions released at 06:58 PM, 08:43 PM, 09:13 PM, 09:52 PM, and 11:33 PM EDT in private servers only.

General additions and changes:

  • Freecam
    • Pressing 1-0 to transition between players now moves more smoothly.
    • Pressing X while focused on a player while exits their view smoothly.
    • Clicking while following a player will adjust the point of view smoothly.
    • Camera panning is slightly faster.
    • All smooth freecam movements can be toggled by pressing L.
    • BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
    • BUG FIX: Fixed issues with freecam when a followed player dies.

Medkit:

  • Added new Curing Cartridge and Fan the Hammer SFX for each skin including default.
  • Added new Crystalize and Divine Resurrection SFX for 7MK0.
  • Changed icon when hovering over allies.
  • Crystalize
    • Travel time reduced from 0.82 seconds to 0.5 seconds.
    • Crystalize can now activate as long as 0.75 seconds have passed.
    • Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
      • At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
  • Curing Cartridge
    • Added new VFX.
    • Fire rate adjusted from 0.6 seconds to 0.75 seconds.
    • Increased damage and healing:
      • Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
      • Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
    • No longer locks onto allies.

Slingshot: