Conquer
From PHIGHTING! Wiki
Conquer is a gamemode in PHIGHTING!
Overview
The main objective of Conquer is to capture and holding down a single zone at the center of the map. The zone spawns after 20 seconds have elapsed since the start of the match. The zone accumulates points to the team that captures it. Teams can capture the zone by having more players in the zone than of the opposing team's players. If there are equal players on each team in the zone, no points will be accumulated until one team has less members in the zone. There are a few mechanics to Conquer's zone.
- Points are accumulated at a rate of 1.25 every second.
- The point accumulation rate does not increase based on the number of allies on the zone.
- The first score cap of Conquer is set at 50 points, the following score caps increase at 25 point increments.
- Upon reaching a score cap, the cap will break after 45 seconds or after both teams reach the cap. The 45 second timer does not pause if the opposing team has control of the point.
- The first score cap will always break after 45 seconds. If the losing team is two score caps behind the winning team, the latter's score cap will not have the 45 second countdown and will only break if the losing team reaches the same score.
- If one team is unbalanced (e.g. 3 total players on red, 5 total players on blue), the zone will be contested if all members on the team with less members are on the zone.
- If the timer runs out and the team with less points has captured/contested the zone, the match will go into Overtime.
- During Overtime, the 10 second countdown starts if the point is captured by the leading team.
- The countdown will not reset until the losing team contests or recaptures the zone.
- The Conquer zone uses a cylinder shape.
- Players at a higher or lower ground than the zone will still count as a contesting player.
Version history
v0.3.0 - 26 August 2022
Playtest 2 - X April 2022
Playtest 1 - 19 February 2022
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