Patch Notes/21 June 2024: Difference between revisions

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4 versions released at {{Timestamp|1719010680}}, {{Timestamp|1718930580}}, {{Timestamp|1718932380}}, and {{Timestamp|1719021120|TZ}} in [[Servers#Private servers|private servers]] only.
5 versions released at {{Timestamp|1719010680}}, {{Timestamp|1718930580}}, {{Timestamp|1718932380}}, {{Timestamp|1719021120}}, and {{Timestamp|1719027180|TZ}} in [[Servers#Private servers|private servers]] only.


'''General additions and changes:'''
'''General additions and changes:'''
* [[Servers#Private Servers|Freecam]]
* '''BUG FIX:''' Fixed an issue with freecam where the [[Conquer]] zone would always default to the blue team's color.
** Pressing 1-0 to transition between players now moves more smoothly.
** Pressing X while focused on a player while exits their view smoothly.
** Clicking while following a player will adjust the point of view smoothly.
** Camera panning is slightly faster.
** All smooth freecam movements can be toggled by pressing L.
** '''BUG FIX:''' Fixed an issue with freecam where the [[Conquer]] zone would always default to the blue team's color.
** '''BUG FIX:''' Fixed issues with freecam when a followed player dies.
'''[[Medkit]]:'''
'''[[Medkit]]:'''
* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]].
* Changed default revolver firing SFX.
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Changed icon when hovering over allies.
* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
* {{Abilitylink|MedkitPassive}}
** Travel time reduced from 0.82s to 0.5s.
** Travel time reduced from 0.82 seconds to 0.5 seconds.
** Crystalize can now activate as long as 0.75s have passed.
** Crystalize can now activate as long as 0.75 seconds have passed.
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
** Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
* {{Abilitylink|MedkitPrimary}}
** Added new VFX.
** Fire rate reduced from 0.6s 0.75s.
** Increased damage and healing from 5 to 8 (body shot) and 10 to 16 (headshot).
** Fire rate changed from 0.6 seconds to 0.75 seconds.
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
*** Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
** No longer locks onto allies.
** No longer locks onto allies.



Revision as of 23:05, 22 June 2024

5 versions released at 06:58 PM, 08:43 PM, 09:13 PM, 09:52 PM, and 11:33 PM EDT in private servers only.

General additions and changes:

  • Freecam
    • Pressing 1-0 to transition between players now moves more smoothly.
    • Pressing X while focused on a player while exits their view smoothly.
    • Clicking while following a player will adjust the point of view smoothly.
    • Camera panning is slightly faster.
    • All smooth freecam movements can be toggled by pressing L.
    • BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
    • BUG FIX: Fixed issues with freecam when a followed player dies.

Medkit:

  • Changed Curing Cartridge and Fan the Hammer SFX for default Medkit, Medcarrot, Pirate Medkit, Sianachkit, and 7MK0.
  • Added new Crystalize SFX for 7MK0.
  • Changed icon when hovering over allies.
  • Crystalize
    • Travel time reduced from 0.82 seconds to 0.5 seconds.
    • Crystalize can now activate as long as 0.75 seconds have passed.
    • Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
      • At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
  • Curing Cartridge
    • Added new VFX.
    • Fire rate changed from 0.6 seconds to 0.75 seconds.
    • Increased damage and healing:
      • Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
      • Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
    • No longer locks onto allies.

Slingshot: