Patch Notes/21 June 2024: Difference between revisions
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* Changed icon when hovering over allies. |
* Changed icon when hovering over allies. |
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* {{Abilitylink|MedkitPassive}} |
* {{Abilitylink|MedkitPassive}} |
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** Travel time reduced from 0. |
** Travel time reduced from 0.82 seconds to 0.5 seconds. |
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** Crystalize can now activate as long as 0. |
** Crystalize can now activate as long as 0.75 seconds have passed. |
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** Healing received from passive will reach a cap of 20 after being |
** Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds. |
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*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
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* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
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** Added new VFX. |
** Added new VFX. |
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** Fire rate changed from 0. |
** Fire rate changed from 0.6 seconds to 0.75 seconds. |
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** Increased damage and healing: |
** Increased damage and healing: |
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*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |
Revision as of 23:05, 22 June 2024
5 versions released at private servers only.
, , , , and inGeneral additions and changes:
- Freecam
- Pressing 1-0 to transition between players now moves more smoothly.
- Pressing X while focused on a player while exits their view smoothly.
- Clicking while following a player will adjust the point of view smoothly.
- Camera panning is slightly faster.
- All smooth freecam movements can be toggled by pressing L.
- BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
- BUG FIX: Fixed issues with freecam when a followed player dies.
- Changed Curing Cartridge and Fan the Hammer SFX for default Medkit, Medcarrot, Pirate Medkit, Sianachkit, and 7MK0.
- Added new Crystalize SFX for 7MK0.
- Changed icon when hovering over allies.
- Crystalize
- Travel time reduced from 0.82 seconds to 0.5 seconds.
- Crystalize can now activate as long as 0.75 seconds have passed.
- Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
- At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
- Curing Cartridge
- Added new VFX.
- Fire rate changed from 0.6 seconds to 0.75 seconds.
- Increased damage and healing:
- Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
- Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
- No longer locks onto allies.
- Quick Feet
- Heavy Hurler and Scattershot now only self-apply
Haste if an enemy is hit.
- Heavy Hurler and Scattershot now only self-apply