Patch Notes/21 June 2024: Difference between revisions
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5 versions released at {{Timestamp|1719010680}}, {{Timestamp|1718930580}}, {{Timestamp|1718932380}}, {{Timestamp|1719021120}}, and {{Timestamp|1719027180|TZ}} in [[Servers#Private servers|private servers]] only. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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* [[Servers#Private Servers|Freecam]] |
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** Pressing 1-0 to transition between players now moves more smoothly. |
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** Pressing X while focused on a player while exits their view smoothly. |
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** Clicking while following a player will adjust the point of view smoothly. |
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** Camera panning is slightly faster. |
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** All smooth freecam movements can be toggled by pressing L. |
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** '''BUG FIX:''' Fixed issues with freecam when a followed player dies. |
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'''[[Medkit]]:''' |
'''[[Medkit]]:''' |
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* Changed revolver SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], and [[Medkit/Skins#7MK0|7MK0]]. |
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* Changed default revolver firing SFX. |
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* Added new revolver VFX. |
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* Changed icon when hovering over allies. |
* Changed icon when hovering over allies. |
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* {{Abilitylink|MedkitPassive}} |
* {{Abilitylink|MedkitPassive}} |
Revision as of 22:20, 22 June 2024
5 versions released at private servers only.
, , , , and inGeneral additions and changes:
- Freecam
- Pressing 1-0 to transition between players now moves more smoothly.
- Pressing X while focused on a player while exits their view smoothly.
- Clicking while following a player will adjust the point of view smoothly.
- Camera panning is slightly faster.
- All smooth freecam movements can be toggled by pressing L.
- BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
- BUG FIX: Fixed issues with freecam when a followed player dies.
- Changed revolver SFX for default Medkit, Medcarrot, Pirate Medkit, and 7MK0.
- Added new revolver VFX.
- Changed icon when hovering over allies.
- Crystalize
- Travel time reduced from 0.82s to 0.5s.
- Crystalize can now activate as long as 0.75s have passed.
- Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
- At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
- Curing Cartridge
- Fire rate reduced from 0.6s 0.75s.
- Increased damage and healing from 5 to 8 (body shot) and 10 to 16 (headshot).
- No longer locks onto allies.
- Quick Feet
- Heavy Hurler and Scattershot now only self-apply
Haste if an enemy is hit.
- Heavy Hurler and Scattershot now only self-apply