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Skateboard

From PHIGHTING! Wiki
Revision as of 12:50, 31 October 2023 by Chickenforlife911 (talk | contribs)
Overview Lore Dialogue Sound effects Gallery History

Overview

Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to dismount into his vulnerable Standing form.

Abilities

Note: Skateboard has two different forms which give different sets of abilities: Standing and Skating. These forms can be switched around by using SWITCH!! or using THE COOL, RAD, COFFIN!! in Standing form.

SLUGGISH!!
Type
Passive

Ability Type
N/A
Your walkspeed off board increases slowly maxing at 25% speed.
Max. haste: 25%
Ability Demonstration

Details:

  • This bonus is lost if you're not moving for half a second.


SWING IT!!
Type
Primary

Ability Type
Melee
Perform a two swing combo with the skateboard.
Damage: 15 * 2
Fire rate: 0.3 seconds
Ability Demonstration

Details:

  • The second hit can be cancelled.
  • Speed is lost everytime Skateboard uses SWING IT!!.
BASH 'EM!!
Type
Secondary Ability

Ability Type
Melee/Disable
Slowly wind up and slam your skateboard, rooting enemies hit.
Damage: 30
Root duration: 1 second
Casting time: 2 seconds
Cooldown: 5 seconds
Ability Demonstration

Details:

  • The cooldown of this ability is shared with KICK 'EM!!.
RUN!!
Type
Q Ability

Ability Type
Mobility
Charges forward with your shoulders, doing damage and knocking away enemies.
Damage: 10 (initial) + 10 (lingering)
Knockback force: 2 studs
Range: 50 studs
Cooldown: 8 seconds
Haste: Sets speed to 25%
Ability Demonstration

Details:

  • The cooldown of this ability is shared with BOOST!!.


SWITCH!!
Type
E Ability

Ability Type
N/A
Switch to Skating form.
Cooldown: 8 seconds
Ability Demonstration

Details:

  • The cooldown of this ability starts upon switching from Skating Form.

While in Skating Form, Skateboard has the following traits:

  • Cannot regenerate shields.
  • Cannot receive the Haste status effect.
  • If Skateboard receives a disabling status effect, a slow of 25% or higher or gets reduced to 0 walkspeed after being in Skating Form for at least 5 seconds, Skateboard will be forced to switch to Standing Form.
  • Slopes increase walkspeed when traveling downwards and decrease walkspeed when travelling upwards.
  • When above 20 speed, your speed decays quicker until you reach 20 or below.
  • STUNTISH!!
    Type
    Passive

    Ability Type
    Mobility
    Pressing SPACE at a ledge performs a trick. Gain increased walkspeed bonus and do damage in the area when you land.
    Damage: 10
    Maximum walkspeed: 20
    Ability Demonstration

    Details:

    PUSH IT!!
    Type
    Primary

    Ability Type
    Melee/Mobility
    Accelerate forward and damage enemies you skate into.
    Damage: 10
    Fire rate: 1 second
    Ability Demonstration

    Details:


    KICK 'EM!!
    Type
    Secondary Ability

    Ability Type
    Mobility
    Perform a kickflip, damaging enemies around you. You also gain some height.
    Damage: 15
    Cooldown: 5 seconds
    Ability Demonstration

    Details:

    • The cooldown of this ability is shared with BASH 'EM!!
    • Using this ability after tricking nets Skateboard 5 extra speed
    BOOST!!
    Type
    Q Ability

    Ability Type
    Mobility
    Halt movement for a moment and boost forward, doing damage and knocking away enemies slightly. The walkspeed you gain is based on how long you charge the ability.
    Damage: 10
    Knockback force: 10
    Casting time: X-X seconds
    Walkspeed set: 15-45
    Cooldown: 8 seconds
    Ability Demonstration

    Details:

    • The cooldown of this ability is shared with RUN!!.
    • The player is suspended in the air for the casting time.


    SWITCH!!
    Type
    E Ability

    Ability Type
    AoE
    Switch to Standing Form and perform a spin attack, doing damage to enemies around you based on walkspeed. Walkspeed is boosted based on how fast you were skating.
    Damage: 5-35 (based on how much speed a player has, max. 35)
    Cooldown: 3 seconds
    Ability Demonstration

    Details:

    • The cooldown of this ability starts upon using SWITCH!! in Standing Form.
      • When killing a player while switching off Skating Form, your cooldown is reset.

    Note: Skateboard's Phinisher is shared between both forms, with one minor difference.

    THE COOL, RAD, COFFIN!!
    Type
    Phinisher

    Ability Type
    Mobility/Disable
    After a delay, charge up and perform a coffin before dashing, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Skateboard can use PRIMARY to start the dash early.
    Damage: 30
    Stun duration: 2 seconds
    Dash range: X
    Casting time:0.5 seconds
    Reactivation window: 0.75 seconds
    Ult points:100
    Ability Demonstration

    Details:

    • Skateboard immediately switches to Skating Form on cast.
      • If Skateboard is forced back into Standing Form during the casting time, he will perform the dash and switch forms once the dash is complete.
    • Skateboard starts out with maximum speed upon using THE COOL, RAD, COFFIN!!
    • If Skateboard dies during the casting time, the dash animation will perform but nothing will happen.

    Strategy

    Pros
    • Exceptional mobility in Skating Form, fastest Phighter in the game.
    • High burst damage that can be dealt to multiple enemies.
    • Effective against squishy classes, can constantly harass and distract enemies for an extended duration.
    • Strong playmaking ultimate that can be extremely threatening to teams if Skateboard's allies follow up.
    Cons
    • High skill floor and ceiling.
    • High risk, high reward. Taking over 35 damage or being on the receiving end of crowd-control effects can lead to death should the player have no getaway options.
    • Below average hitpoints for a melee Phighter is exposed when Skateboard is in Standing Form.

    Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while in Skate form, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while in Standing form, only having to take 35 damage to lose all momentum in Skating form, and having a higher skill floor than most other Phighters.

    One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while in Standing form, it's extremely bare-minimum and should not be relied on. His health and DPS in standing form are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he's on his skateboard. Skating form should be your default, and Standing form your last resort.

    Although Skateboard's mobility options make it significantly easier to dodge most attacks, he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd.

    Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off of Skating form and back into Standing form. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle is often a death sentence. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!

    The top of this trashcan is a flat, elevated surface. That's a good trick spot!

    Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.

    If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! (Q) ability. This will give you a boost of speed based on your shield after a short windup.

    When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 7s), and then get back to skating.

    As for dealing damage, Skateboard does not boast a particularly high DPS, even in Skating form. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate finishes them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage.

    Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage, this makes him only a minor concern. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.

    His ultimate ability is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds.

    Ability usage

    Standing Form:

    • SLUGGISH!!
      • placeholder
    • Swing
      • placeholder
    • BASH 'EM!!
      • placeholder
    • SWITCH!!
      • placeholder
    • RUN!!
      • RUN!! can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies.

    Skating Form:

    • STUNTISH!!
      • STUNTISH!! is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible.
      • Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed.
        • Edge Hug: On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance.
        • 360 Trick: On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge, perform a trick, repeat.
    • Edge Hug

    • 360 Trick

    • PUSH IT!!
      • Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain speed. Keep in mind that you can't perform a trick while using PUSH IT!!, so make sure to stop before performing a trick.
    • KICK 'EM!!
      • The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.
        File:Skateboard double jump.gif
    • SWITCH!!
      • Although this attack deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your BOOST!! is on cooldown.
    • BOOST!!
      • This is a good tool for getting unstuck. If your skateboard loses momentum and you're in a dangerous area, pop a BOOST!! to get your momentum back up.
    • THE COOL, RAD, COFFIN!!
      • This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end.
      • THE COOL, RAD, COFFIN!! brings you back up to top speed, but has a long windup. The player can use this to regain speed.

    Counterplay against Skateboard

    Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him into the Standing form, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.

    When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.

    Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.

    Badge

    Name Icon Description Reward
    vehicular manslaughter kill an enemy with a trick


    Trivia

    General:

    Development:

    Skins:


    Version history


    21 June 2023

    • Skating form
      • NEW EFFECT: No longer gains passive speed if the walkspeed is 0.

    4 June 2023

    • Skating form
      • Speed loss on taking damage increased from damage/3 to damage/4.

    25 May 2023

    • BUG FIXES:

    11 May 2023

    • Skating form
      • NEW EFFECT: No longer loses speed when damaging enemies.
      • Max speed reduced from 25 to 22.
    • BOOST!!
      • Initial damage reduced from 20 to 10.
    • SWITCH!!
      • Endlag reduced from 1.5 seconds to 0.5 seconds.
      • Dash distance reduced.

    THE COOL, RAD, COFFIN!!

      • Skateboard now regains his controls easier.
      • BUG FIX: No longer slides when used.


    10 April 2023

    • BOOST!!
      • Speed chanfed from 10 + (40 * shield) to 25 + (25 * shield)

    8 April 2023

    • Skating form
      • NEW EFFECTS:
        • Skateboard loses 2.5 speed when damaging enemies with SWING IT!! instead of the speed lose scaling by speed.
        • Improved wall detection so Skateboard can now get up ramps without being slowed down.
      • Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15.
    • BOOST!!
    • NEW EFFECT: Speed now scales based on current shield instead of health.
    • Maximum speed reduced from 60 to 50.

    8 January 2023

    • Standing Form
      • BUG FIX: Shield regen now properly works in Standing Form.
    • Skating Form
      • NEW EFFECT: Now has a bar indicating speed, up to a maximum of 25.
      • Maximum speed reduced from 30 to 25.
      • Slopes now speed up and slow down Skateboard less.
    • SWITCH!!
      • NEW EFFECTS:
        • Now changes the haste bonus of SLUGGISH!! depending on how fast the player is going.
        • Damage is now calculated based on how close the speed is to the maximum speed instead of multiplying the player's speed by 1.5.
      • Maximum damage reduced from 50 to 35.

    3 January 2023

    • The "Snowboard" skin was added to the game.

    V0.4.5 - 31 December 2022

    • Skating form
      • Maximum walkspeed decreased from 35 to 30.
    • PUSH IT!!
      • Hitbox cooldown increased from 0.5 seconds to 0.75 seconds.
      • Maximum damage reduced from 25 to 20.
      • Turning speed reduced by 10%.

    27 December 2022

    23 December 2022

    • Health increased from 75 to 100.
    • Shield reduced from 75 to 50.
    • SLUGGISH!!
      • NEW EFFECT: Haste boost now resets after 0.5 seconds of not moving.
    • SWING IT!!
      • NEW EFFECT: Each swing now reduces the haste boost of SLUGGISH!! by 5%.
    • Skating form changes:
      • NEW EFFECTS:
        • Now has a consistent hitbox if Skateboard's speed is higher than 10.
        • Can no longer regenerate shield while in Skating form.
        • Only decreases speed when ramming into enemies.
    • PUSH IT!!
      • NEW EFFECTS:
        • Now uses one hitbox instead of multiple that follow the player.
        • Speed decrease is now based on damage dealt and number of enemies hit instead of losing speed with any ability.
      • Damage changed from current speed to 10 + (speed/35 * 25).
    • BOOST!!
      • NEW EFFECT: Now uses one hitbox instead of multiple that follow the player.

    13 December 2022

    • Added new kill and defeat dialogue.

    28 November 2022

    • BUG FIX: No longer softlocks the game.

    23 November 2022

    20 November 2022

    • NEW EFFECTS:
        • No longer loses speed if Skateboard's current hitpoints are higher than his base hitpoints.
        • Skateboard is now forced to switch into Standing Form if he receives a slow of 25% or higher.
    • THE COOL, RAD, COFFIN!!
      • NEW EFFECTS:
        • Now has a 0.75 seconds window before Skateboard dashes.
        • Now plays a sound effect before dashing.
      • Dash delay reduced from 1 second to 0.5 seconds.

    6 November 2022

    • Skating Form
      • Max walkspeed decreased from 40 to 35.

    3 November 2022

    • Swap
      • BUG FIX: No longer softlocks the player.

    1 November 2022

    • Added new sound effects for Hoverboard.

    30 October 2022

    • SLUGGISH!!
      • Maximum haste increased from 25% to 35%.
      • Self slow reduced from 50% to 35%.
      • Haste increase speed reduced by half.

    24 September 2022

    • RUN!!
      • NEW EFFECT: Now has an FoV visual effect on cast.
    • BOOST!!
      • NEW EFFECT: Now has an FoV visual effect on cast.

    5 September 2022

    • Skating Form
      • NEW EFFECTS: Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds.
    • BOOST!!
      • BUG FIX: No longer unintentionally forces you out of Skating Form on use.

    2 September 2022

    • General additions and changes
      • BUG FIX: Hitboxes no longer register hits for more times than intended.

    1 September 2022

    • PUSH IT!!
      • BUG FIX: No longer damages enemies multiple times.
    • BOOST!!
      • NEW EFFECT: Walkspeed increase now scales based on current health. Walkspeed = 10 + (hp / max hp) * 50.
      • Cooldown increased from 8 seconds to 12 seconds.

    29 August 2022

    • SWING IT!!
      • Hitbox changed from server-side to client-side.
    • PUSH IT!!
      • Hitbox changed from server-side to client-side.

    28 August 2022

    • PUSH IT!!
      • BUG FIX: Walkspeed to damage scaling now works properly.
    • SWITCH!!
      • BUG FIX: Players on high ping no longer get turned back into Standing Form at random.
    • RUN!!
      • BUG FIX: Hitbox now works properly.

    27 August 2022

    • General additions and changes
      • BUG FIX: The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met.

    v0.3.0 - 26 August 2022

    • Health reduced from 125 to 75.
    • Shields increased from 50 to 75.
    • BASH 'EM!!
      • Damage increased from 30 to 40.
    • KICK 'EM!!
      • Damage reduced from 15 to 10.
    • SWITCH!!
      • Renamed from Mount/Dismount.
    • BOOST!!
      • Renamed from Dash.
      • Damage reduced from 30 to 20.
    • THE COOL, RAD, COFFIN!!
      • NEW EFFECT: Now switches the player to Skating form when used in Standing Form.
      • REMOVED: No longer switches the player to Standing form when used in Skating Form.

    19 May 2022

    • Skating Form
      • Skating speed decreases slower.
    • BOOST!!
      • Cooldown increased from 6 seconds to 8 seconds.

    17 May 2022

    • Skating Form
      • BUG FIX: Skating form speed now properly decreases upon receiving damage.
    • KICK 'EM!!
      • Stun duration reduced from 1 second to 0.5 seconds.

    16 May 2022

    • Skating Form
      • Skateboard's walkspeed decreases faster.
    • BASH 'EM!!
      • NEW EFFECT: Now has 0.4 seconds of end-lag after use.
    • THE COOL, RAD, COFFIN!!
      • BUG FIX: No longer falsely triggers anti-cheat.

    1 May 2022

    • The "Hoverboard" skin was added to the game.

    21 April 2022

    18 April 2022

    • Skateboard was added to the game.
    • PUSH IT!!
      • Maximum damage increased from 20 to 30.
    • SWITCH!!
      • Standing form cooldown reduced from 10 seconds to 8 seconds.
      • Maximum damage increased from 45 to 50.
      • BUG FIX: Now applies damage properly.
    • THE COOL, RAD, COFFIN!!
      • Cooldown set for SWITCH!! reduced from 10 seconds to 0.5 seconds.
      • BUG FIX: Hitbox is now positioned correctly.

    References



    Phighters
    Melee Sword Skateboard Biograft Katana Ban Hammer
    Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
    Support Medkit Boombox Subspace Vine Staff
    Related Badges Status Effects Phinisher