Patch Notes/16 June 2024: Difference between revisions

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'''[[Boombox]]'''
'''[[Boombox]]'''
* '''{{Abilitylink|BoomboxPrimary}}'''
* {{Abilitylink|BoomboxPrimary}}
** {{Status|Haste}} boost on perfect timing decreased from 20% to 15%.
** {{Status|Haste}} boost on perfect timing decreased from 20% to 15%.
* '''{{Abilitylink|BoomboxE}}
* '''{{Abilitylink|BoomboxE}}
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'''[[Hyperlaser]]'''
'''[[Hyperlaser]]'''
* '''{{Abilitylink|HyperlaserSecondary}}'''
* {{Abilitylink|HyperlaserSecondary}}
** '''BUG FIX:''' Should now properly pierce and damage enemies through shields.
** '''BUG FIX:''' Should now properly pierce and damage enemies through shields.


'''[[Katana]]'''
'''[[Katana]]'''
* '''{{Abilitylink|KatanaPrimary}}'''
* {{Abilitylink|KatanaPrimary}}
** Reverted previous force changes so that force now applies after being swung.
** Reverted previous force changes so that force now applies after being swung.
** {{Abilitylink|KatanaPrimary}} now pushes Katana slightly forward during ability windup.
** {{Abilitylink|KatanaPrimary}} now pushes Katana slightly forward during ability windup.
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** Push force lowered from 18 to 12.
** Push force lowered from 18 to 12.
** All push force created by {{Abilitylink|KatanaPrimary}} can now be redirected.
** All push force created by {{Abilitylink|KatanaPrimary}} can now be redirected.
* '''{{Abilitylink|KatanaPhinisher}}'''
* {{Abilitylink|KatanaPhinisher}}
** All prior {{Abilitylink|KatanaPassive}} stacks on enemies hit by {{Abilitylink|KatanaPhinisher}} will activate before the extra 5 stacks are then applied.
** All prior {{Abilitylink|KatanaPassive}} stacks on enemies hit by {{Abilitylink|KatanaPhinisher}} will activate before the extra 5 stacks are then applied.
** The delay for {{Abilitylink|KatanaPassive}} stacks to be applied during {{Abilitylink|KatanaPhinisher}} reduced from 0.5 second to 0.25 second.
** The delay for {{Abilitylink|KatanaPassive}} stacks to be applied during {{Abilitylink|KatanaPhinisher}} reduced from 0.5 second to 0.25 second.
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** After reloading, there is now a 0.25 second delay before being able to use {{Abilitylink|RocketPrimary}}.
** After reloading, there is now a 0.25 second delay before being able to use {{Abilitylink|RocketPrimary}}.
** Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
** Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
* '''{{Abilitylink|RocketPassive}}'''
* {{Abilitylink|RocketPassive}}
** {{Status|Haste}} increased from 25% to 30%.
** {{Status|Haste}} increased from 25% to 30%.
** Eliminations now instantly reload 4 ammo rather than fully reloading.
** Eliminations now instantly reload 4 ammo rather than fully reloading.
* '''{{Abilitylink|RocketPhinisher}}'''
* {{Abilitylink|RocketPhinisher}}
** Now brings Rocket back to the maximum 8 ammo after use.
** Now brings Rocket back to the maximum 8 ammo after use.


'''[[Skateboard]]'''
'''[[Skateboard]]'''
* '''BUG FIX:''' Passive ram damage no longer registers when dead.
* '''BUG FIX:''' Passive ram damage no longer registers when dead.
* '''{{Abilitylink|SkateboardPassiveBoard}}'''
* {{Abilitylink|SkateboardPassiveBoard}}
* Tricks now no longer deal damage unless {{Abilitylink|SkateboardSecondaryBoard}} is used after one before landing.
* Tricks now no longer deal damage unless {{Abilitylink|SkateboardSecondaryBoard}} is used after one before landing.
* Trick hitbox has been changed to be client-sided.
* Trick hitbox has been changed to be client-sided.
* Non-damaging tricks no longer produce particles upon landing.
* Non-damaging tricks no longer produce particles upon landing.
* '''{{Abilitylink|SkateboardSecondaryBoard}}'''
* '''{{Abilitylink|SkateboardSecondaryBoard}}
** Cooldown while on board reduced from 5 seconds to 3 seconds.
** Cooldown while on board reduced from 5 seconds to 3 seconds.
** Damage while on board reduced from 15 to 8.
** Damage while on board reduced from 15 to 8.
** No longer boosts a trick if used immediately before one.
** No longer boosts a trick if used immediately before one.
** Added a particle and sound effect when used after a trick.
** Added a particle and sound effect when used after a trick.
* '''{{Abilitylink|SkateboardPhinisher}}'''
* {{Abilitylink|SkateboardPhinisher}}
** Now uses client-sided hitboxes.
** Now uses client-sided hitboxes.


'''[[Shuriken]]'''
'''[[Shuriken]]'''
* '''{{Abilitylink|ShurikenQ}}'''
* {{Abilitylink|ShurikenQ}}
** '''BUG FIX:''' Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.
** '''BUG FIX:''' Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.


'''[[Slingshot]]'''
'''[[Slingshot]]'''
* '''{{Abilitylink|SlingshotE}}'''
* {{Abilitylink|SlingshotE}}
** Now waits for Slingshot to be grounded before starting its cooldown.
** Now waits for Slingshot to be grounded before starting its cooldown.


'''[[Subspace]]'''
'''[[Subspace]]'''
* '''{{Abilitylink|SubspaceSecondary}}'''
* {{Abilitylink|SubspaceSecondary}}
** {{Status|Slow}} reduced from 25% to 20%.
** {{Status|Slow}} reduced from 25% to 20%.
* '''{{Abilitylink|SubspaceQ}}'''
* {{Abilitylink|SubspaceQ}}
** Maximum {{Status|Slow}} reduced from 50% to 25%.
** Maximum {{Status|Slow}} reduced from 50% to 25%.



Revision as of 19:53, 21 June 2024

Five versions released at 12:27 AM, 01:06 AM, 01:30 AM, 01:48 AM, and 11:45 PM EDT in private servers only.

General additions and changes:

  • Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.

Boombox

Hyperlaser

  • Piercing Ray
    • BUG FIX: Should now properly pierce and damage enemies through shields.

Katana

  • Calamity Slice
    • Reverted previous force changes so that force now applies after being swung.
    • Calamity Slice now pushes Katana slightly forward during ability windup.
    • Adjusted how push force slows gradually over time.
    • Push force lowered from 18 to 12.
    • All push force created by Calamity Slice can now be redirected.
  • Soul Splicer

Rocket

  • Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
    • Ammo reload time reduced from 1 second to 0.3 second.
    • Reloading no longer puts Rocket Shot back onto cooldown.
    • After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
    • Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
  • Eager Rocketeer
    • Haste increased from 25% to 30%.
    • Eliminations now instantly reload 4 ammo rather than fully reloading.
  • Grand Cannonade
    • Now brings Rocket back to the maximum 8 ammo after use.

Skateboard

  • BUG FIX: Passive ram damage no longer registers when dead.
  • STUNTISH!!
  • Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
  • Trick hitbox has been changed to be client-sided.
  • Non-damaging tricks no longer produce particles upon landing.
  • KICK 'EM!!
    • Cooldown while on board reduced from 5 seconds to 3 seconds.
    • Damage while on board reduced from 15 to 8.
    • No longer boosts a trick if used immediately before one.
    • Added a particle and sound effect when used after a trick.
  • THE COOL, RAD, COFFIN!!
    • Now uses client-sided hitboxes.

Shuriken

  • Traverse the Horizon
    • BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.

Slingshot

  • Sidestep
    • Now waits for Slingshot to be grounded before starting its cooldown.

Subspace