Patch Notes/16 June 2024: Difference between revisions
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'''[[Boombox]]''' |
'''[[Boombox]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** {{Status|Haste}} boost on perfect timing decreased from 20% to 15%. |
** {{Status|Haste}} boost on perfect timing decreased from 20% to 15%. |
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* '''{{Abilitylink|BoomboxE}} |
* '''{{Abilitylink|BoomboxE}} |
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'''[[Hyperlaser]]''' |
'''[[Hyperlaser]]''' |
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* {{Abilitylink|HyperlaserSecondary}} |
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** '''BUG FIX:''' Should now properly pierce and damage enemies through shields. |
** '''BUG FIX:''' Should now properly pierce and damage enemies through shields. |
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'''[[Katana]]''' |
'''[[Katana]]''' |
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* {{Abilitylink|KatanaPrimary}} |
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** Reverted previous force changes so that force now applies after being swung. |
** Reverted previous force changes so that force now applies after being swung. |
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** {{Abilitylink|KatanaPrimary}} now pushes Katana slightly forward during ability windup. |
** {{Abilitylink|KatanaPrimary}} now pushes Katana slightly forward during ability windup. |
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** Push force lowered from 18 to 12. |
** Push force lowered from 18 to 12. |
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** All push force created by {{Abilitylink|KatanaPrimary}} can now be redirected. |
** All push force created by {{Abilitylink|KatanaPrimary}} can now be redirected. |
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* {{Abilitylink|KatanaPhinisher}} |
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** All prior {{Abilitylink|KatanaPassive}} stacks on enemies hit by {{Abilitylink|KatanaPhinisher}} will activate before the extra 5 stacks are then applied. |
** All prior {{Abilitylink|KatanaPassive}} stacks on enemies hit by {{Abilitylink|KatanaPhinisher}} will activate before the extra 5 stacks are then applied. |
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** The delay for {{Abilitylink|KatanaPassive}} stacks to be applied during {{Abilitylink|KatanaPhinisher}} reduced from 0.5 second to 0.25 second. |
** The delay for {{Abilitylink|KatanaPassive}} stacks to be applied during {{Abilitylink|KatanaPhinisher}} reduced from 0.5 second to 0.25 second. |
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** After reloading, there is now a 0.25 second delay before being able to use {{Abilitylink|RocketPrimary}}. |
** After reloading, there is now a 0.25 second delay before being able to use {{Abilitylink|RocketPrimary}}. |
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** Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used. |
** Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used. |
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* {{Abilitylink|RocketPassive}} |
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** {{Status|Haste}} increased from 25% to 30%. |
** {{Status|Haste}} increased from 25% to 30%. |
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** Eliminations now instantly reload 4 ammo rather than fully reloading. |
** Eliminations now instantly reload 4 ammo rather than fully reloading. |
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* {{Abilitylink|RocketPhinisher}} |
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** Now brings Rocket back to the maximum 8 ammo after use. |
** Now brings Rocket back to the maximum 8 ammo after use. |
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'''[[Skateboard]]''' |
'''[[Skateboard]]''' |
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* '''BUG FIX:''' Passive ram damage no longer registers when dead. |
* '''BUG FIX:''' Passive ram damage no longer registers when dead. |
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* {{Abilitylink|SkateboardPassiveBoard}} |
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* Tricks now no longer deal damage unless {{Abilitylink|SkateboardSecondaryBoard}} is used after one before landing. |
* Tricks now no longer deal damage unless {{Abilitylink|SkateboardSecondaryBoard}} is used after one before landing. |
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* Trick hitbox has been changed to be client-sided. |
* Trick hitbox has been changed to be client-sided. |
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* Non-damaging tricks no longer produce particles upon landing. |
* Non-damaging tricks no longer produce particles upon landing. |
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* '''{{Abilitylink|SkateboardSecondaryBoard}} |
* '''{{Abilitylink|SkateboardSecondaryBoard}} |
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** Cooldown while on board reduced from 5 seconds to 3 seconds. |
** Cooldown while on board reduced from 5 seconds to 3 seconds. |
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** Damage while on board reduced from 15 to 8. |
** Damage while on board reduced from 15 to 8. |
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** No longer boosts a trick if used immediately before one. |
** No longer boosts a trick if used immediately before one. |
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** Added a particle and sound effect when used after a trick. |
** Added a particle and sound effect when used after a trick. |
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* {{Abilitylink|SkateboardPhinisher}} |
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** Now uses client-sided hitboxes. |
** Now uses client-sided hitboxes. |
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'''[[Shuriken]]''' |
'''[[Shuriken]]''' |
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* {{Abilitylink|ShurikenQ}} |
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** '''BUG FIX:''' Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting. |
** '''BUG FIX:''' Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting. |
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'''[[Slingshot]]''' |
'''[[Slingshot]]''' |
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* {{Abilitylink|SlingshotE}} |
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** Now waits for Slingshot to be grounded before starting its cooldown. |
** Now waits for Slingshot to be grounded before starting its cooldown. |
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'''[[Subspace]]''' |
'''[[Subspace]]''' |
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* {{Abilitylink|SubspaceSecondary}} |
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** {{Status|Slow}} reduced from 25% to 20%. |
** {{Status|Slow}} reduced from 25% to 20%. |
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* {{Abilitylink|SubspaceQ}} |
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** Maximum {{Status|Slow}} reduced from 50% to 25%. |
** Maximum {{Status|Slow}} reduced from 50% to 25%. |
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Revision as of 19:53, 21 June 2024
Five versions released at private servers only.
, , , , and inGeneral additions and changes:
Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.
- Pulse Wave
Haste boost on perfect timing decreased from 20% to 15%.
- Protecting Overtone
- Forcefield health decreased from 200 to 175.
- Piercing Ray
- BUG FIX: Should now properly pierce and damage enemies through shields.
- Calamity Slice
- Reverted previous force changes so that force now applies after being swung.
- Calamity Slice now pushes Katana slightly forward during ability windup.
- Adjusted how push force slows gradually over time.
- Push force lowered from 18 to 12.
- All push force created by Calamity Slice can now be redirected.
- Soul Splicer
- All prior Looming Misfortune stacks on enemies hit by Soul Splicer will activate before the extra 5 stacks are then applied.
- The delay for Looming Misfortune stacks to be applied during Soul Splicer reduced from 0.5 second to 0.25 second.
- Looming Misfortune stacks now no longer have a slight delay between application of each individual stack.
- Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
- Ammo reload time reduced from 1 second to 0.3 second.
- Reloading no longer puts Rocket Shot back onto cooldown.
- After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
- Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
- Eager Rocketeer
Haste increased from 25% to 30%.
- Eliminations now instantly reload 4 ammo rather than fully reloading.
- Grand Cannonade
- Now brings Rocket back to the maximum 8 ammo after use.
- BUG FIX: Passive ram damage no longer registers when dead.
- STUNTISH!!
- Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
- Trick hitbox has been changed to be client-sided.
- Non-damaging tricks no longer produce particles upon landing.
- KICK 'EM!!
- Cooldown while on board reduced from 5 seconds to 3 seconds.
- Damage while on board reduced from 15 to 8.
- No longer boosts a trick if used immediately before one.
- Added a particle and sound effect when used after a trick.
- THE COOL, RAD, COFFIN!!
- Now uses client-sided hitboxes.
- Traverse the Horizon
- BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.
- Sidestep
- Now waits for Slingshot to be grounded before starting its cooldown.
- Fallen Star
Slow reduced from 25% to 20%.
- Comet Carnage
- Maximum
Slow reduced from 50% to 25%.
- Maximum