Patch Notes/1 April 2024: Difference between revisions
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'''General additions and changes:'''
* Doing 25 damage to an enemy within 8 seconds of their death will grant the player kill credit.
* Kills now cause anyone who damaged them to heal for 4 health per second until they are hit.
** Supports cannot receive healing on kills.
** Only regenerates up to 50 health.
* Dying while an ally is dead will now set the player's respawn timer to their timer as long as their timer is higher than 2 seconds (the timer will not be set to anything lower than 4).
* Jumps now go on a 0.12 second cooldown after landing.
* Jumping before 0.3 seconds after landing now decreases your jump power by 2 (minimum 42, default 50).
* Decreased gravity.
* '''[[PHIGHTING! 4]]'''
** As apart of PHIGHTING!'s April Fools update, PHIGHTING 4! overhauled the [[PHIGHT! Lobby]], [[Phighters]], the [[PHIGHTING! Soundtrack]], ands more. Information about PHIGHTING! 4 can be seen on its page.
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* [[Pizza Palace]] has been added to the map rotation.
* [[Darkheart's Revenge]] has received a visual overhaul and has been readded to the map rotation for the duration of PHIGHTING! 4.
'''[[Ban Hammer]]:'''
* {{Abilitylink|BanHammerPrimary}}
** Forward range decreased from 20 studs to 18 studs.
* {{Abilitylink|BanHammerE}}
** Hitbox size decreased from 20x20 to 18x18.
'''[[Biograft]]:'''
* {{Abilitylink|BiograftPhinisher}}
** Now takes damage throughout the phinisher rather than the end
** No longer explodes on death.
** Minimum Phinisher time increased from 8 seconds to 10 seconds.
** Time gained when getting an assist increased from 1 second to 2 seconds.
** All cooldowns are now refreshed upon activation of Overdrive.
** Final explosion damage is now calculated by 10 + ((health + base shield) / 125) * 40
** Each hit of {{Abilitylink|BiograftPrimary}} increases the time in Overdrive by 0.2 seconds.
** Each hit of {{Abilitylink|BiograftE}} increases the time in Overdrive by 0.5 seconds.
** Increases to Overdrive time cannot exceed 10 seconds.
'''[[Medkit]]:'''
* {{Abilitylink|MedkitE}}
** '''BUG FIX:''' Fixed Rejuvenating Ring's hitbox having a large hitbox underneath it.
<noinclude>[[Category:Patch Notes]]
[[Category:Patch Notes/2024]]</noinclude>
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Revision as of 20:32, 19 June 2024
5 versions released at 12:21 AM, 12:26 AM, 2:23 AM, 2:27 AM, and 2:50 AM EDT.
General additions and changes:
- Doing 25 damage to an enemy within 8 seconds of their death will grant the player kill credit.
- Kills now cause anyone who damaged them to heal for 4 health per second until they are hit.
- Supports cannot receive healing on kills.
- Only regenerates up to 50 health.
- Dying while an ally is dead will now set the player's respawn timer to their timer as long as their timer is higher than 2 seconds (the timer will not be set to anything lower than 4).
- Jumps now go on a 0.12 second cooldown after landing.
- Jumping before 0.3 seconds after landing now decreases your jump power by 2 (minimum 42, default 50).
- Decreased gravity.
- PHIGHTING! 4
- As apart of PHIGHTING!'s April Fools update, PHIGHTING 4! overhauled the PHIGHT! Lobby, Phighters, the PHIGHTING! Soundtrack, ands more. Information about PHIGHTING! 4 can be seen on its page.
- BUG FIX: Fixed an issue where Phinisher lines would indefinitely pile up on the player's screen.
- BUG FIX: Fixed an issue where Slingshot would play his jump animation while hovering.
- BUG FIX: Fixed an issue where dead players were considered to be contesting the Conquer point.
- Pizza Palace has been added to the map rotation.
- Darkheart's Revenge has received a visual overhaul and has been readded to the map rotation for the duration of PHIGHTING! 4.
- Prosecution
- Forward range decreased from 20 studs to 18 studs.
- Litigation
- Hitbox size decreased from 20x20 to 18x18.
- Overdrive
- Now takes damage throughout the phinisher rather than the end
- No longer explodes on death.
- Minimum Phinisher time increased from 8 seconds to 10 seconds.
- Time gained when getting an assist increased from 1 second to 2 seconds.
- All cooldowns are now refreshed upon activation of Overdrive.
- Final explosion damage is now calculated by 10 + ((health + base shield) / 125) * 40
- Each hit of Dual Swing increases the time in Overdrive by 0.2 seconds.
- Each hit of Blink increases the time in Overdrive by 0.5 seconds.
- Increases to Overdrive time cannot exceed 10 seconds.
- Rejuvenation Ring
- BUG FIX: Fixed Rejuvenating Ring's hitbox having a large hitbox underneath it.