Patch Notes/20 April 2024: Difference between revisions

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1 version released at 5:01pm EST.
4 versions released at 2:39 PM, 2:49 PM, 5:01 PM, and 10:37 PM EDT.


'''General additions and changes:'''
'''General additions and changes:'''
* {{Hitpoints|Shield}} now regenerates at 0.2% of maximum innate shield per tick or 12% per second, at a minimum of 6 shield per second.
* The [[Escort|payload]] now moves 25% slower.
* {{Status|Slow}} debuffs and penalties now hard cap at 50% (if not 100%).
* '''BUG FIX:''' Fixed {{Abilitylink|MedkitPhinisher}} revives not appreaing in the killfeed.
* Pings can now be used up to 3 seconds after a player's death, as well as being slightly more transparent.
* [[Ping system|Pings]] are now slightly more transparent, last for 3 seconds, and can be used after death.
* [[Escort]]
* {{Status|Slow}} debuffs and penalties now hard cap at 50%.
** The payload now moves 25% slower.
* Minimum shield regen is now 6/s.
** '''BUG FIX:''' Fixed an issue where score would display as "inf".

* [[Servers#Private Servers|Private Servers]]
* '''PRIVATE SERVER CHANGES:'''
** <code>/fred [USER]</code> can now be used can now be used to force a player to be on red team until disabled.
** <code>/fred <username></code> can now be used to force a player to the red team until disabled.
** <code>/fred [USER]</code> can now be used to force a player to be on red team until disabled.
** <code>/fblue <username></code> can now be used to force a player to the blue team until disabled.
** <code>/fblue [USER]</code> can now be used to force a player to be on blue team until disabled.
** <code>/fnone <username></code> can now be used to disable a player's forced team.
** <code>/fnone [USER]</code> can now be used to disable a player's forced team.
** <code>/fnone</code> can be used to disable all players' forced team.
** <code>/fnone</code> can be used to disable all players' forced team.
** <code>/kick [USER]</code> can now be used to kick a player from the server.
** <code>/kick <username></code> can now be used to kick a player from the server.
** <code>/sword</code> can now be used to enable/disable [[Special round|sword events]].
** <code>/sword</code> can now be used to toggle [[Sword event|Sword events]] from occuring.
** Spectating players in freecam can now use 1-0 to change their camera behaviour to act like the player's camera rather than bringing the camera position to the player's torso.
** Spectating players in freecam now locks the camera to the player rather than bringing the camera to their torso. The camera can be rotated freely by clicking, and X can be used to disconnect from the player.



'''[[Katana]]:'''
'''[[Katana]]:'''
* {{Abilitylink|KatanaE}}
*'''NEW EFFECT:''' Shield now regenerates at 0.2% of max shield per tick or 12% of shield per second.
** '''BUG FIX:''' Fixed issue where Foul Counter would calculate damage taken incorrectly.
*{{Abilitylink|KatanaE}}

** Fixed issue where Foul Counter would calculate damage taken incorrectly.
'''[[Medkit]]:'''
* {{Abilitylink|MedkitPhinisher}}
** '''BUG FIX:''' Fixed revives not appearing in the killfeed.

'''[[Shuriken]]:'''
* {{Abilitylink|ShurikenPhinisher}}
** '''BUG FIX:''' Fixed a memory leak.

<noinclude>[[Category:Patch Notes]]
[[Category:Patch Notes/2024]]</noinclude>

Latest revision as of 20:36, 19 June 2024

4 versions released at 2:39 PM, 2:49 PM, 5:01 PM, and 10:37 PM EDT.

General additions and changes:

  • Shield now regenerates at 0.2% of maximum innate shield per tick or 12% per second, at a minimum of 6 shield per second.
  • Slow debuffs and penalties now hard cap at 50% (if not 100%).
  • Pings are now slightly more transparent, last for 3 seconds, and can be used after death.
  • Escort
    • The payload now moves 25% slower.
    • BUG FIX: Fixed an issue where score would display as "inf".
  • Private Servers
    • /fred <username> can now be used to force a player to the red team until disabled.
    • /fblue <username> can now be used to force a player to the blue team until disabled.
    • /fnone <username> can now be used to disable a player's forced team.
    • /fnone can be used to disable all players' forced team.
    • /kick <username> can now be used to kick a player from the server.
    • /sword can now be used to toggle Sword events from occuring.
    • Spectating players in freecam now locks the camera to the player rather than bringing the camera to their torso. The camera can be rotated freely by clicking, and X can be used to disconnect from the player.

Katana:

  • Foul Counter
    • BUG FIX: Fixed issue where Foul Counter would calculate damage taken incorrectly.

Medkit:

Shuriken: