Patch Notes/21 June 2023: Difference between revisions

(21 june 2023 patches)
 
 
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2 versions released at 2:12pm EST and 2:42pm EST.
5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST.



'''General additions and changes:'''
*Hitboxes should no longer be able to hit allies if a player leaves.
*Phinisher charge no longer increases during the preparation phase of a match.
*'''[[Badges|BADGE]] CHANGES:'''
**[[Sword]] badge, egg hunt 2022 badge, and thank you badge should now register properly.
**'''BUG FIIX:''' Phestival winner title should now be given out properly.
**Adjusted veteran's badge requirement.
**All badges should now have a description saying what their requirement is.
**'''BUG FIX:''' Phestival rank title should now display the proper rank.


'''[[Slingshot]]:'''
'''[[Slingshot]]:'''
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'''[[Subspace]]:'''
'''[[Subspace]]:'''
*{{Abilitylink|SubspacePhinisher}}
**'''NEW EFFECT:''' Explosion is no longer triggered if Subspace is dead.
**Explosion {{Status|Vulnerable}} lowered from 75 to 15.
**Now applies 1 {{Status|Vulnerable}} per tick (0.1s) for at most 65 {{Status|Vulnerable}} if in Noxious Void for the entire duration.
*{{Abilitylink|SubspacePrimary}}
*{{Abilitylink|SubspacePrimary}}
**Mine detection range decreased from 21 to 20.
**Mine explosion range decreased from 20 to 18.
**{{Status|Slow}} penalty decreased from 20% to 10%.
**{{Status|Slow}} penalty decreased from 20% to 10%.
**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s.
**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s.
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*{{Abilitylink|ShurikenPrimary}}
*{{Abilitylink|ShurikenPrimary}}
**{{Status|Slow}} penalty on charge decreased from 40% to 30%.
**{{Status|Slow}} penalty on charge decreased from 40% to 30%.
*{{Abilitylink|ShurikenPhinisher}}
**Throw damage increased from 10 to 15.
**Throw speed now constant rather than exponential.




'''[[Vine Staff]]:'''
'''[[Vine Staff]]:'''
*Players can now be affected by at max 25 regen when at max hp rather than not being affected at all.
*{{Status|Regeneration}} tick increased from 0.15s to 0.25s (to match with poison tick).
*{{Abilitylink|VinestaffPassive}}
**Hits needed to spawn a sprout decreased from 15 to 10.
*{{Abilitylink|VinestaffPrimary}}
*{{Abilitylink|VinestaffPrimary}}
**Sfx is now louder.
**Sfx is now louder.
**{{Status|Slow}} penalty decreased from 20% to 10%.
**{{Status|Slow}} penalty decreased from 20% to 10%.
*{{Abilitylink|VinestaffSecondary}}
**Healing decreased from 10 to 5.
**Sprout level up healing decreased from 10 to 5.
**Sprout activation healing decreased from 10 to 5.
**Sprout {{Status|Regeneration}} range decreased from 75 to 60.
**Sprouts no longer cause weird aiming issues.
**Sprouts can no longer be damaged by ally attacks which could add effects to allies.
**Sprouts now regen hp when they level up.
**Sprouts hp now increase when they level up from 25, 30, 35.
*{{Abilitylink|VinestaffE}}
**Sprouts will now properly distribute {{Status|Regeneration}} when hit with branches.
*{{Abilitylink|VinestaffPhinisher}}
**Sfx transparency increased.




'''[[Rocket]]:'''
'''[[Rocket]]:'''
*{{Abilitylink|RocketPrimary}}
*{{Abilitylink|RocketPrimary}}
**{{Status|Bound}} and {{Status|Slow}} penalty decreased from 25% to 20%.
**Explosion range increased from 15 to 18.
**'''BUG FIX:''' Fixed explosion not dealing self-damage properly.
**'''BUG FIX:''' Fixed explosion not dealing self-damage properly.
**'''NEW EFFECT:''' Now uses client hitboxes.


'''[[Skateboard]]:'''
*{{Abilitylink|SkateboardPassive}}
**Can no longer gain passive speed if walkspeed is 0.
*{{Abilitylink|SkateboardPhinisher}}
**Casting from off board now applies proper {{Status|Slow}} and {{Status|Bound}}.
**'''BUG FIX:''' Phinisher hitbox adjusted.


'''[[Katana]]:'''
*{{Abilitylink|KatanaPassive}}
**Now applies 4% {{Status|Slow}} per stack.
**Cannot be reapplied after using passive on an enemy until the last passive has worn off.


'''[[Medkit]]:'''
*{{Abilitylink|MedkitPassive}}
**Healing decreased from 25 to 20.
*{{Abilitylink|MedkitSecondary}}
**{{Status|Slow}} debuff duration increased from 3s to 4s.
**Heal increased from 4 to 7.
*{{Abilitylink|MedkitQ}}
**Forcefield now applies after medkit teleports.


'''[[Biograft]]:'''
*{{Abilitylink|BiograftQ}}
**Can now execute through at max 10 shield.
*{{Abilitylink|BiograftPhinisher}}
**Cast time decreased from 2s to 1.5s
<noinclude>[[Category:Patch Notes]]
[[Category:Patch Notes/2023]]</noinclude>

Latest revision as of 00:16, 6 March 2024

5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST.


General additions and changes:

  • Hitboxes should no longer be able to hit allies if a player leaves.
  • Phinisher charge no longer increases during the preparation phase of a match.
  • BADGE CHANGES:
    • Sword badge, egg hunt 2022 badge, and thank you badge should now register properly.
    • BUG FIIX: Phestival winner title should now be given out properly.
    • Adjusted veteran's badge requirement.
    • All badges should now have a description saying what their requirement is.
    • BUG FIX: Phestival rank title should now display the proper rank.

Slingshot:


Subspace:

  • Noxious Void
    • NEW EFFECT: Explosion is no longer triggered if Subspace is dead.
    • Explosion Vulnerable lowered from 75 to 15.
    • Now applies 1 Vulnerable per tick (0.1s) for at most 65 Vulnerable if in Noxious Void for the entire duration.
  • Tripmine
    • Mine detection range decreased from 21 to 20.
    • Mine explosion range decreased from 20 to 18.
    • Slow penalty decreased from 20% to 10%.
    • Slow and Bound penalty duration after shooting decreased from 1.5s to 1s.


Shuriken:


Vine Staff:

  • Players can now be affected by at max 25 regen when at max hp rather than not being affected at all.
  • Regeneration tick increased from 0.15s to 0.25s (to match with poison tick).
  • Death Brings Life
    • Hits needed to spawn a sprout decreased from 15 to 10.
  • A Thousand Petals
    • Sfx is now louder.
    • Slow penalty decreased from 20% to 10%.
  • Beginning Anew
    • Healing decreased from 10 to 5.
    • Sprout level up healing decreased from 10 to 5.
    • Sprout activation healing decreased from 10 to 5.
    • Sprout Regeneration range decreased from 75 to 60.
    • Sprouts no longer cause weird aiming issues.
    • Sprouts can no longer be damaged by ally attacks which could add effects to allies.
    • Sprouts now regen hp when they level up.
    • Sprouts hp now increase when they level up from 25, 30, 35.
  • Root of the Oak
    • Sprouts will now properly distribute Regeneration when hit with branches.
  • Lotus of the Den
    • Sfx transparency increased.


Rocket:

  • Rocket Shot
    • Bound and Slow penalty decreased from 25% to 20%.
    • Explosion range increased from 15 to 18.
    • BUG FIX: Fixed explosion not dealing self-damage properly.
    • NEW EFFECT: Now uses client hitboxes.


Skateboard:


Katana:

  • Looming Misfortune
    • Now applies 4% Slow per stack.
    • Cannot be reapplied after using passive on an enemy until the last passive has worn off.


Medkit:


Biograft: