Patch Notes/21 June 2023: Difference between revisions
(21 june 2023 patches) |
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5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST. |
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'''General additions and changes:''' |
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*Hitboxes should no longer be able to hit allies if a player leaves. |
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*Phinisher charge no longer increases during the preparation phase of a match. |
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*'''[[Badges|BADGE]] CHANGES:''' |
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**[[Sword]] badge, egg hunt 2022 badge, and thank you badge should now register properly. |
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**'''BUG FIIX:''' Phestival winner title should now be given out properly. |
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**Adjusted veteran's badge requirement. |
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**All badges should now have a description saying what their requirement is. |
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**'''BUG FIX:''' Phestival rank title should now display the proper rank. |
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'''[[Slingshot]]:''' |
'''[[Slingshot]]:''' |
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'''[[Subspace]]:''' |
'''[[Subspace]]:''' |
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*{{Abilitylink|SubspacePhinisher}} |
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**'''NEW EFFECT:''' Explosion is no longer triggered if Subspace is dead. |
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**Explosion {{Status|Vulnerable}} lowered from 75 to 15. |
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**Now applies 1 {{Status|Vulnerable}} per tick (0.1s) for at most 65 {{Status|Vulnerable}} if in Noxious Void for the entire duration. |
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*{{Abilitylink|SubspacePrimary}} |
*{{Abilitylink|SubspacePrimary}} |
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**Mine detection range decreased from 21 to 20. |
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**Mine explosion range decreased from 20 to 18. |
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**{{Status|Slow}} penalty decreased from 20% to 10%. |
**{{Status|Slow}} penalty decreased from 20% to 10%. |
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**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s. |
**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s. |
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*{{Abilitylink|ShurikenPrimary}} |
*{{Abilitylink|ShurikenPrimary}} |
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**{{Status|Slow}} penalty on charge decreased from 40% to 30%. |
**{{Status|Slow}} penalty on charge decreased from 40% to 30%. |
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*{{Abilitylink|ShurikenPhinisher}} |
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**Throw damage increased from 10 to 15. |
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**Throw speed now constant rather than exponential. |
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'''[[Vine Staff]]:''' |
'''[[Vine Staff]]:''' |
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*Players can now be affected by at max 25 regen when at max hp rather than not being affected at all. |
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*{{Status|Regeneration}} tick increased from 0.15s to 0.25s (to match with poison tick). |
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*{{Abilitylink|VinestaffPassive}} |
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**Hits needed to spawn a sprout decreased from 15 to 10. |
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*{{Abilitylink|VinestaffPrimary}} |
*{{Abilitylink|VinestaffPrimary}} |
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**Sfx is now louder. |
**Sfx is now louder. |
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**{{Status|Slow}} penalty decreased from 20% to 10%. |
**{{Status|Slow}} penalty decreased from 20% to 10%. |
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*{{Abilitylink|VinestaffSecondary}} |
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**Healing decreased from 10 to 5. |
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**Sprout level up healing decreased from 10 to 5. |
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**Sprout activation healing decreased from 10 to 5. |
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**Sprout {{Status|Regeneration}} range decreased from 75 to 60. |
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**Sprouts no longer cause weird aiming issues. |
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**Sprouts can no longer be damaged by ally attacks which could add effects to allies. |
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**Sprouts now regen hp when they level up. |
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**Sprouts hp now increase when they level up from 25, 30, 35. |
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*{{Abilitylink|VinestaffE}} |
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**Sprouts will now properly distribute {{Status|Regeneration}} when hit with branches. |
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*{{Abilitylink|VinestaffPhinisher}} |
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**Sfx transparency increased. |
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'''[[Rocket]]:''' |
'''[[Rocket]]:''' |
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*{{Abilitylink|RocketPrimary}} |
*{{Abilitylink|RocketPrimary}} |
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**{{Status|Bound}} and {{Status|Slow}} penalty decreased from 25% to 20%. |
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**Explosion range increased from 15 to 18. |
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**'''BUG FIX:''' Fixed explosion not dealing self-damage properly. |
**'''BUG FIX:''' Fixed explosion not dealing self-damage properly. |
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**'''NEW EFFECT:''' Now uses client hitboxes. |
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'''[[Skateboard]]:''' |
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*{{Abilitylink|SkateboardPassive}} |
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**Can no longer gain passive speed if walkspeed is 0. |
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*{{Abilitylink|SkateboardPhinisher}} |
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**Casting from off board now applies proper {{Status|Slow}} and {{Status|Bound}}. |
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**'''BUG FIX:''' Phinisher hitbox adjusted. |
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'''[[Katana]]:''' |
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*{{Abilitylink|KatanaPassive}} |
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**Now applies 4% {{Status|Slow}} per stack. |
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**Cannot be reapplied after using passive on an enemy until the last passive has worn off. |
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'''[[Medkit]]:''' |
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*{{Abilitylink|MedkitPassive}} |
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**Healing decreased from 25 to 20. |
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*{{Abilitylink|MedkitSecondary}} |
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**{{Status|Slow}} debuff duration increased from 3s to 4s. |
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**Heal increased from 4 to 7. |
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*{{Abilitylink|MedkitQ}} |
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**Forcefield now applies after medkit teleports. |
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'''[[Biograft]]:''' |
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*{{Abilitylink|BiograftQ}} |
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**Can now execute through at max 10 shield. |
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*{{Abilitylink|BiograftPhinisher}} |
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**Cast time decreased from 2s to 1.5s |
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<noinclude>[[Category:Patch Notes]] |
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[[Category:Patch Notes/2023]]</noinclude> |
Latest revision as of 00:16, 6 March 2024
5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST.
General additions and changes:
- Hitboxes should no longer be able to hit allies if a player leaves.
- Phinisher charge no longer increases during the preparation phase of a match.
- BADGE CHANGES:
- Sword badge, egg hunt 2022 badge, and thank you badge should now register properly.
- BUG FIIX: Phestival winner title should now be given out properly.
- Adjusted veteran's badge requirement.
- All badges should now have a description saying what their requirement is.
- BUG FIX: Phestival rank title should now display the proper rank.
- Noxious Void
- NEW EFFECT: Explosion is no longer triggered if Subspace is dead.
- Explosion Vulnerable lowered from 75 to 15.
- Now applies 1 Vulnerable per tick (0.1s) for at most 65 Vulnerable if in Noxious Void for the entire duration.
- Tripmine
- Stars of the Storm
- Slow penalty on charge decreased from 40% to 30%.
- Guillotine Blossom
- Throw damage increased from 10 to 15.
- Throw speed now constant rather than exponential.
- Players can now be affected by at max 25 regen when at max hp rather than not being affected at all.
- Regeneration tick increased from 0.15s to 0.25s (to match with poison tick).
- Death Brings Life
- Hits needed to spawn a sprout decreased from 15 to 10.
- A Thousand Petals
- Sfx is now louder.
- Slow penalty decreased from 20% to 10%.
- Beginning Anew
- Healing decreased from 10 to 5.
- Sprout level up healing decreased from 10 to 5.
- Sprout activation healing decreased from 10 to 5.
- Sprout Regeneration range decreased from 75 to 60.
- Sprouts no longer cause weird aiming issues.
- Sprouts can no longer be damaged by ally attacks which could add effects to allies.
- Sprouts now regen hp when they level up.
- Sprouts hp now increase when they level up from 25, 30, 35.
- Root of the Oak
- Sprouts will now properly distribute Regeneration when hit with branches.
- Lotus of the Den
- Sfx transparency increased.
- SLUGGISH!!
- Can no longer gain passive speed if walkspeed is 0.
- THE COOL, RAD, COFFIN!!
- Looming Misfortune
- Now applies 4% Slow per stack.
- Cannot be reapplied after using passive on an enemy until the last passive has worn off.
- Crystalize
- Healing decreased from 25 to 20.
- Fan the Hammer
- Slow debuff duration increased from 3s to 4s.
- Heal increased from 4 to 7.
- Crystal Shift
- Forcefield now applies after medkit teleports.
- Echo Execution
- Can now execute through at max 10 shield.
- Overdrive
- Cast time decreased from 2s to 1.5s