Patch Notes/27 December 2022
From PHIGHTING! Wiki
This version released at 12:18 AM, 9:49 PM EST.
General additions and changes:
- Text size on health bars was increased.
- The
Vulnerable status effect now uses a visual indicator when a player is above 25% vulnerability, gradually increasing in size until they reach 75% vulnerability.
- Players can no longer press H in-game to display their abilities.
- Players can now press H in the Phighter select screen to show abilities.
- Players can no longer enter the Phighter select screen if they were damaged once in-game.
- Kill feed changes
- The icons displayed on the kill feed were changed and now match the actions that occurred between the two players.
- Killing a player who last killed you now lists the kill as "revenge".
- Killing a player who is using their Phinisher lists the kill as "shutdown".
- Double, triple, quad and penta kills will be indicated to the player and the kill feed.
- Killing all 5 players of a team in a short timespan now displays the "PWNED!" text.
- The "PWNED!" badge was added to the game.
- Bounce decay
- Excessively using map elements that bounce such as trampolines reduces its power.
- The player gains 2 full power bounces, and any bounce after is reduced by 1/4.
- The bounce decay disappears after not using a bouncing element after 3 seconds.
- Jump decay
- After jumping 4 times, the player's jump height penalty is increased by 10% for each jump.
- Jump decay wears off after 3 seconds of not jumping.
- Healing a player at max health no longer grants Phinisher charge.
- 'Ultimate' was renamed to 'Phinisher'.
- Power of Biograft / Heat
- All heat-related effects are moved to Biograft's passive.
- Charging Blitz
- All metronome-related effects are moved to Charging Blitz.
- NEW EFFECTS:
- Metronome UI changed.
- Now plays a metronome sound after 0.5 seconds.
- Pulse Wave
- Renamed from Pulse.
- Shielding Amplifier
- Renamed from Sound Wave.
- NEW EFFECT: No longer applies additional overshield if it regenerates innate shield by more than 50.
- Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges.
- Shield duration reduced from 8 seconds to 6 seconds.
- Cooldown increased from 5 seconds to 8 seconds.
- Bass Boost / Beat Drop
- Renamed from Jump Smash Move.
- Protecting Overtone
- Renamed from Forcefield.
- Piercing Ray
- Renamed from Pierce Ray.
- Pricking Needles
- Renamed from Needle Shot.
- Eager Rocketeer
- NEW: Rocket gains 35%
Haste and instantly reloads Rocket Shot on kill or assist.
- NEW: Rocket gains 35%
- SLUGGISH!!
- Renamed from Slow Walker.
- STUNTISH!!
- Renamed from Stunts.
- SWING IT!!
- Renamed from Swing.
- PUSH IT!!
- Renamed from Push.
- BASH 'EM!!
- Renamed from Bash.
- KICK 'EM!!
- Renamed from Kickflip.
- RUN!!
- Renamed from Shoulder Bash.
- BOOST!!
- Renamed from Boost.
- SWITCH!!
- Renamed from Swap.
- THE COOL, RAD, COFFIN!!
- Renamed from Coffin.
- Heavy Hurler
- Renamed from Heavy Sling Shot.
- Sidestep
- Renamed from Dodge.