Phights: Difference between revisions

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(Created page with "'''Phights''' are a central element in PHIGHTING! and are at the core of the main gameplay loop. Phights can be accessed via Crossroads by talking to Zuka in front of his truck. == Overview == Phights are five minute matches (not counting Overtime) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it Conquer or Annihilate (more information on each gamemode can be found in their respecti...")
 
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== Overview ==
== Overview ==
Phights are five minute matches (not counting [[Overtime]]) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it [[Conquer]] or [[Annihilate]] (more information on each gamemode can be found in their respective pages).
Phights are four minute matches (not counting [[Overtime]]) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it [[Conquer]] or [[Annihilate]].


== Gameplay mechanics ==
== Gameplay mechanics ==
Upon reaching certain conditions, certain gameplay mechanics will come into play. These can be either '''timer-based''' or '''condition-based'''.
Upon reaching certain conditions, certain gameplay mechanics will come into play. These can be either '''timer-based''' or '''condition-based'''.
Timer-based gameplay mechanics include [[One Minute Left]] and [[Sword event|Sword events]], while condition-based gameplay mechanics consist solely of [[Overtime]].
Timer-based gameplay mechanics include [[One Minute Left]] and [[Sword event|Sword events]], while condition-based gameplay mechanics consist solely of [[Overtime]].

== Visual effects ==
== Sound effects ==
{| class="phtable" style=";text-align:center;margin:auto;width=50%"
|+
|-
! Kill chain !! Sound effect
|-
| Single kill || [[File:Killsound single.mp3]]
|-
| Double kill || [[File:Killsound_double.mp3]]
|-
| Triple kill || [[File:Killsound_triple.mp3]]
|-
| Quad kill || [[File:Killsound_quad.mp3]]
|-
| Penta kill || [[File:Killsound_penta.mp3]]
|}

Latest revision as of 16:44, 16 May 2024

Phights are a central element in PHIGHTING! and are at the core of the main gameplay loop. Phights can be accessed via Crossroads by talking to Zuka in front of his truck.

Overview

Phights are four minute matches (not counting Overtime) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it Conquer or Annihilate.

Gameplay mechanics

Upon reaching certain conditions, certain gameplay mechanics will come into play. These can be either timer-based or condition-based. Timer-based gameplay mechanics include One Minute Left and Sword events, while condition-based gameplay mechanics consist solely of Overtime.

Visual effects

Sound effects

Kill chain Sound effect
Single kill
Double kill
Triple kill
Quad kill
Penta kill