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==Mechanics and Interactions==
'''The Basics:'''
* The F key in the game's UI displays the player's ult
* To use an ultimate, the F key must be at 100%.
* The ult percentage increases passively
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Ult points has several interactions:
* Switching
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
* Using your ultimate sets the player's current ult points to 0.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage.
*
Ultimates have several mechanics and interactions:
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** The player can still take damage during the animation.
** If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
**
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The color of the dialogue is used to indicate
==List of Ultimates==
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Revision as of 01:03, 1 September 2022
A phighter's Ultimate or Ult for short is their strongest ability. Ultimates are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Ultimates have a long downtime between uses, requiring the player to make the most of its benefits.
Mechanics and Interactions
The Basics:
- The F key in the game's UI displays the player's ult as a percentage between 0-100%.
- To use an ultimate, the F key must be at 100%.
- The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.
Ult points is an internal value not mentioned in the game. Each phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each phighter. However, the numbers for gaining ult points are same across the board.
- Each player passively gains 1 ult point each second.
- During One Minute Remaining, this is reduced to 1 ult point per 0.3 seconds.
- Ult points are still generated even if the player is currently dead.
- Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult points.
- Damaging or healing yourself does not generate ult points.
- Ultimates such as Biograft's Overheat disable this mechanic for the duration of the ult's effect.
Ult points has several interactions:
- Switching Phighters transfers the player's current ult points to that character.
- e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
- Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
- e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
- Using your ultimate sets the player's current ult points to 0.
- e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
- Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.
Ultimates have several mechanics and interactions:
- On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
- The player can still take damage during the animation.
- If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
- Status effects do not cancel ultimates. However, the player can be displaced by pull or knockback effects.
- The player is suspended in the air for the animation's duration.
- Your Phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
- This is visible to all players.
- The color of the dialogue is used to indicate the team using the ultimate.
List of Ultimates
Note: Does not include skin specific dialogue.
Phighter | Ultimate | Description | Dialogue | Ult Points |
---|---|---|---|---|
Sword | All-Mighty Axle Arc | TBA | Prepare yourself! | 75 |
Skateboard | Coffin | TBA. | Watch this trick! | 100 |
Biograft | Overheat | Your attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, constantly drain HP. Upon reaching 1HP, create an explosion around you |
MEET YOUR DEMISE! | 125 |
Rocket | Rocket Barrage | For each enemy you are facing, send 4 rockets that fall from the sky to their position. | It's showtime! | 75 |
Slingshot | Leg Day | TBA | Can't catch me! Better dodge! |
100 |
Hyperlaser | Eviscerating Ray | TBA | I'll see you in Hell. | 125 |
Medkit | Divine Resurrection | Resurrect all allies who have fallen and heal all living allies. | Let's not do that again. | 150 |
Boombox | Raining Tacos | Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slow enemies. |
Let's turn up the volume! | 100 |
Gallery
Version History
to be done
Trivia
- In Playtest 1, Rocket's Rocket Barrage had the lowest ultimate cost of all time, having a cooldown of 50 seconds.
- This was later increased from 50 seconds to 100 seconds.