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Revision as of 17:32, 23 September 2022
A phighter's Ultimate or Ult for short is their strongest ability. Ultimates are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Ultimates have a long downtime between uses, requiring the player to make the most of its benefits.
Mechanics and Interactions
The Basics:
- The F key in the game's UI displays the player's ult as a percentage between 0-100%.
- To use an ultimate, the F key must be at 100%.
- The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.
Ultimates have several mechanics and interactions:
- On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
- The player can still take damage during the animation.
- If the player dies before the animation completes, the ultimate's effects are cancelled. The ult points are not refunded.
- Status effects do not cancel ultimates. However, the player can be displaced by pull or knockback effects.
- The player is suspended in the air for the animation's duration.
- Your Phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
- This is visible to all players.
- The color of the dialogue is used to indicate the team using the ultimate.
Ult Points
Ult Points is an internal value which measures the player's progress to obtaining their ultimate. Each Phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining ult points are same across the board.
- Each player passively gains 1 ult point per second.
- During One Minute Remaining, this is reduced to 1 ult point per 0.3 seconds.
- Ult points are still generated even if the player is currently dead.
- Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult point.
- Damaging or healing yourself does not generate ult points.
- Ultimates such as Biograft's Overheat disable this mechanic for the duration of the ult's effect.
Ult points has several interactions:
- Switching Phighters transfers the player's current ult points to that character.
- e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
- Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
- e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
- Using your ultimate sets the player's current ult points to 0.
- e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
- Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.
List of Ultimates
Note: Does not include skin specific dialogue.
Phighter | Ultimate | Description | Dialogue | Ult Points |
---|---|---|---|---|
Sword | All-Mighty Axle Arc | Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself. | Prepare yourself! | 75 |
Skateboard | Coffin | Charge up and perform a coffin to dash, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. | Watch this trick! | 100 |
Biograft | Overheat | Your attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, constantly drain HP. Upon reaching 1HP, create an explosion around you |
MEET YOUR DEMISE! | 125 |
Rocket | Rocket Barrage | For each enemy you are facing, send 4 rockets that fall from the sky to their position. | It's showtime! | 75 |
Slingshot | Leg Day | After an animation, gain a large walkspeed boost. Your next 3 primary shots create a giant laser that goes through walls. | Can't catch me! Better dodge! |
100 |
Hyperlaser | Eviscerating Ray | Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. | I'll see you in Hell. | 125 |
Medkit | Divine Resurrection | Resurrect all allies who have fallen and heal all living allies. Medkit receives 50% less healing. | Let's not do that again. | 150 |
Boombox | Raining Tacos | Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slow enemies. |
Let's turn up the volume! | 100 |
Gallery
Version History
to be done
Trivia
- In Playtest 1, Rocket's Rocket Barrage had the lowest ultimate cost of all time, having a cooldown of 50 seconds.
- This was later increased from 50 seconds to 100 seconds.