When Darkheart appears, the screen will tint green and he will give all players a random status effect that lasts for 10 seconds when the timer reaches 0:53 and every 6 seconds thereafter. These effects last for X seconds and can vary. Darkheart can give players one of the following effects:
- 50% armored
- 50% bound
- 100% jump boost
- 100% vulnerable
- Swap a player's position
When Dom appears, he will periodically fire out a purple blast from the centre of the map. The blast instantly recharges the Phinishers of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30. Players who are unable to gain Phinisher points will be unable to recharge their Phinisher.
At One Minute Left, there will be a chance that Firebrand's event will occur, signaled by his sword being in the middle of the map and the area adopting an orange tint. During the event, large columns of fire will rain down, their location indicated by star-like shaped on the ground. This will cause the player to take 10 damage initially, then continue to take damage. The damage will stop short of killing the player, which can leave one extremely vulnerable. Getting hit will also grant the player 30% haste for 2 seconds, a benefit that stacks if the player is hit again in that time period.
When Icedagger appears, he will fire a barrage of snowballs at random locations near him. Players hit by Icedagger's snowballs take 10 damage and are slowed for 40% for 3 seconds. When the timer reaches 0:30, Icedagger ends the snowball barrage and disappears.
When Valk appears, he will periodically fire a yellow blast from the centre of the map. The blast knocks all players away from the centre, heals all players, and gives all players a 100% speed boost.
When the timer reaches 0:57, Venomshank will summon zombies at each player's location. He will summon new zombies every 15 seconds thereafter. Venomshank's zombies will chase after the closest player, and will do 15 damage over X seconds if a player comes into contact with them. The zombies have multiple properties:
Each zombie has 100 HP.
A zombie can die to killbricks or fall out of bounds if led by a player.
Zombies can receive Status Effects as normal.
Damage sources that generate Phinisher points can generate it from damaging a zombie.