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==Mechanics and Interactions==
==Mechanics and Interactions==
'''The Basics:'''
'''The Basics:'''
* The F key in the game's UI displays the player's ult point as a percentage between 0-100%.
* The F key in the game's UI displays the player's ult as a percentage between 0-100%.
* To use an ultimate, the F key must be at 100%.
* To use an ultimate, the F key must be at 100%.
* The ult percentage increases passively by time, damaging enemies and healing teammates.
* The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.




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Ult points has several interactions:
Ult points has several interactions:
* Switching phighters transfers the player's current ult points to that character.
* Switching Phighters transfers the player's current ult points to that character.
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
* Using your ultimate sets the player's current ult points to 0.
* Using your ultimate sets the player's current ult points to 0.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage and then switches to Medkit. The Medkit starts with 0/150 ult points.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
* Each player gains ult points during the map intro screen, allowing them to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.
* Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.



Ultimates have several mechanics and interactions:
Ultimates have several mechanics and interactions:
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** The player can still take damage during the animation.
** The player can still take damage during the animation.
** If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
** If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
** Hard status effects will not interrupt the animation, but the player can be displaced by pull or knockback effects.
** Status effects do not cancel ultimates. However, the player can be displaced by pull or knockback effects.
** The player is suspended in the air for the animation's duration.
** The player is suspended in the air for the animation's duration.
* The phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
* Your Phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
** This is visible to all players.
** The color of the dialogue is used to indicate between teammate and enemy ultimates.
** The color of the dialogue is used to indicate the team using the ultimate.


==List of Ultimates==
==List of Ultimates==

Revision as of 01:03, 1 September 2022

A phighter's Ultimate or Ult for short is their strongest ability. Ultimates are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Ultimates have a long downtime between uses, requiring the player to make the most of its benefits.

Mechanics and Interactions

The Basics:

  • The F key in the game's UI displays the player's ult as a percentage between 0-100%.
  • To use an ultimate, the F key must be at 100%.
  • The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.


Ult points is an internal value not mentioned in the game. Each phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each phighter. However, the numbers for gaining ult points are same across the board.

  • Each player passively gains 1 ult point each second.
    • During One Minute Remaining, this is reduced to 1 ult point per 0.3 seconds.
    • Ult points are still generated even if the player is currently dead.
  • Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult points.
    • Damaging or healing yourself does not generate ult points.
    • Ultimates such as Biograft's Overheat disable this mechanic for the duration of the ult's effect.

Ult points has several interactions:

  • Switching Phighters transfers the player's current ult points to that character.
    • e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
  • Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
    • e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
  • Using your ultimate sets the player's current ult points to 0.
    • e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
  • Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.


Ultimates have several mechanics and interactions:

  • On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
    • The player can still take damage during the animation.
    • If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
    • Status effects do not cancel ultimates. However, the player can be displaced by pull or knockback effects.
    • The player is suspended in the air for the animation's duration.
  • Your Phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
    • This is visible to all players.
    • The color of the dialogue is used to indicate the team using the ultimate.

List of Ultimates

Note: Does not include skin specific dialogue.

Phighter Ultimate Description Dialogue Ult Points
Sword All-Mighty Axle Arc TBA Prepare yourself! 75
Skateboard Coffin TBA. Watch this trick! 100
Biograft Overheat Your attack speed is set to maximum and primary damage is increased by 50%.
While the ultimate is active, constantly drain HP. Upon reaching 1HP, create an explosion around you
MEET YOUR DEMISE! 125
Rocket Rocket Barrage For each enemy you are facing, send 4 rockets that fall from the sky to their position. It's showtime! 75
Slingshot Leg Day TBA Can't catch me!
Better dodge!
100
Hyperlaser Eviscerating Ray TBA I'll see you in Hell. 125
Medkit Divine Resurrection Resurrect all allies who have fallen and heal all living allies. Let's not do that again. 150
Boombox Raining Tacos Jump extremely high into the air and slam the ground with a giant explosion.
The explosion will give you and allies a temporary 200 shield, as well as slow enemies.
Let's turn up the volume! 100

Gallery

Version History

to be done

Trivia

  • In Playtest 1, Rocket's Rocket Barrage had the lowest ultimate cost of all time, having a cooldown of 50 seconds.
    • This was later increased from 50 seconds to 100 seconds.