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Sword

From PHIGHTING! Wiki
Revision as of 22:46, 5 February 2024 by Chickenforlife911 (talk | contribs)
Overview Lore Dialogue Sound effects Gallery History

Sword is a melee Phighter. He was released on 19 February 2022 with Playtest 1.

Overview

Sword is a melee Phighter that plays as jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher. If you are fighting a Sword, always try to get help from teammates. Fighting a good Sword will be more like a boss fight than a normal duel.

Abilities

Spirit of the Sword
Type
Passive

Ability Type
Utility
After hitting an enemy with Slash, give yourself a temporary shield.
Shield on hit: 5
Shield duration: 10 seconds
Maximum shield: 56
Ability Demonstration

Details:

  • Each instance of shield gained from Spirit of the Sword has its own duration.


Slash
Type
Primary

Ability Type
Melee
Swing your sword forward and back.
Damage: 13
Fire rate: 0.3 seconds (first) + 0.6 seconds (second)
Ability Demonstration

Details:

  • The second hit can be cancelled.


Blade Beam
Type
Secondary

Ability Type
Projectile
Fire a slash which travels through enemies and shields.
Damage: 20
Range: Infinite
Cooldown: 8 seconds
Ability Demonstration

Details:

  • Stops when hitting a solid object


Dolphin Slash
Type
Q Ability

Ability Type
Mobility
Jump up, swinging your sword and send enemies around you upwards.
Damage: 15
Fling height: 30 studs
Cooldown: 6 seconds
Ability Demonstration

Details:

  • Using Dolphin Slash during Lunge ends its effects early. It also carries the momentum of the Lunge.


Lunge
Type
E Ability

Ability Type
Mobility/CC
Lunge forward and pin the first enemy you hit, bringing them with you.
Damage: 15
Stun duration: Remaining duration of the lunge
Grab duration: 0.5 seconds
Range: 50 studs
Cooldown: 8 seconds
Ability Demonstration

Details:

  • Pinning an enemy while airbourne will disable use of other abilities until Sword touches the ground.
All-Mighty Axle Arc
Type
Phinisher

Ability Type
Projectile/AoE
Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times.
Damage: 25 (if stuck on enemy) + 75 (explosion)
Knockback force: 30 (explosion only)
Maximum throw delay: 0.75 seconds
Casting time: 3 seconds
Phinisher cost: 75
Ability Demonstration

Details:

  • The damage from All-Mighty Axle Arc does not generate Phinisher points.
  • Sword throws his sword in an arc. Longer distances require the player to point their crosshair higher.
  • The sword can stick to an enemy Boombox's Protecting Overtone.
  • Sword cannot use his other abilities until his sword returns to him.
  • All-Mighty Axle Arc will not continue to cast if Sword dies before throwing the sword.
  • If Sword dies before the sword of All-Mighty Axle Arc lands, the Phinisher will be cancelled.

Strategy

Pros
  • Exceptional survivability thanks to high hitpoints and Spirit of the Sword.
  • High damage output across the board.
  • Low downtime Phinisher.
  • Low skill floor.
Cons
  • Jack of all trades. Covers all grounds in offense, but his specialties are outperformed by other Phighters.
  • Poor range.
  • High health and low shield stats makes it easy for Sword to take permanent damage without a healer in the team.
  • Reliant on Lunge for mobility.


Sword requires an in-your-face, close-quarters approach to combat. His kit supports this: Spirit of the Sword grants extra survivability, while Dolphin Slash and Lunge act as vertical and horizontal movement and damage tools respectively. Slash does consistently high damage and Blade Beam can be used to finish off or chip away at enemies from a distance. His Phinisher, All-Mighty Axle Arc, is extremely spammable and recharges quickly, while also dealing significant damage. His consistency and simplicity make him a prime choice for beginners to learn the game mechanics off of.

A Sword player's greatest virtue is flexibility and versatility. While at first he may seem limited due to his lack of ranged options, sword is an incredibly splashable character on any given team, and provides value simply by existing. He has no poor matchups; he can easily trounce an unaided Katana in a one-on-one, bully Hyperlaser with his fantastic mobility, make quick work of Boombox with his superior damage output, and in all other cases he can usually come out on top. However, Sword suffers from one major flaw: longevity. Without the healing support of a Medkit, he is easily whittled down. Thus, it is recommended that you have a Medkit on your team for consistent healing.

Due to his fantastic mobility, Sword has a fairly easy time picking his fights, and due to his superiority in 1v1's, he is a good choice for a flanker. While he provides a significant amount of pressure on your frontline, he can also quite easily pick off an unattended Hyperlaser or Medkit and quickly get back to the front. It is recommended that you switch between flanking and frontlining as needed.

Your primary targets should be Medkit, Hyperlaser, and other Support classes. Otherwise, pick the nearest enemy and start slashing.


Ability usage

  • Spirit of the Sword
  • Slash
    • Slash has no endlag, resulting in the user being able to use Sword's Slash before any other ability. This is called movestacking and can increase the users damage output.
  • Blade Beam
    • Use Blade Beam to finish off enemies outside of your range or to chip away at their health.
  • Dolphin Slash
    • Using Dolphin Slash during Lunge allows the player to carry the dash's momentum forward. Use this for quick mobility or to close the gap against enemy players.
      • The later you use Dolphin Slash, the more distance you cover. Using it early in the lunge can allow you to apply Lunge's damage and grab to an enemy within the first 50 studs.
    • Dolphin Slash's low cooldown makes it excellent for getting onto high ground or avoiding damage.
  • Lunge
    • Jumping before using Lunge can extend the lunge distance from 50 to 70 studs.
    • Jumping after using Lunge can extend the total distance from 50 to 80 studs, though the lunge will only hit players within the first 50 studs.
    • A simple combo is E-Q-LMB. This combo can reliably kill players with 54 HP or less if the lunge lands. Landing the Lunge guarantees the rest of the combo to land.
  • All-Mighty Axle Arc
    • Your Phinisher is very telegraphed. Use it out of sight from other players.
    • All-Mighty Axle Arc has the lowest cost in the game at 75, allowing Sword to be able to use it in ~73s.
      • Like all other Phinishers, this time can be reduced by dealing damage and is halved during 1-Minute.
      • Thus, one can use All-Might Axle Arc can be used much more liberally than other Phinishers due to its quick recharge and large area of effect.

Counterplay against Sword

Badge

Name Icon Description Reward
stuck sword successfully stick your thrown sword into an enemy and kill them Title - Mightiest Warrior
Sticker - Confident

Trivia

General:

Development:

  • Sword is based on the Linked Sword gear.
  • Sword's abilities and appearance is inspired from Marth and Ike from the Fire Emblem franchise.
    • In particular, his Q ability, Dolphin Slash is a reference to the same move used by Marth in Super Smash Bros. Melee.
    • Additionally, his "prepare yourself" line is a direct reference to one of Ike's taunts in the Super Smash Bros. series.
  • Sword is the first Phighter to be developed. Sword was developed alongside the game engine used in PHIGHTING!, which took 1 month to complete.

Skins:

  • Marshmallow Sword is a community contributed skin created by HattsOff_TheHatt.
    • The skin placed 1st in the 2022 Summer Skin Contest.
  • Follower Sword is based on Illumina.

Version history


19 January 2024

  • Removed Movestacking

11 August 2023

  • All-Mighty Axle Arc
    • Killing an enemy with the stick of mighty axle arc will now anchor the sword in place rather than it falling into the void

18 July 2023

  • Slash
    • Damage reduced from 15 to 13
  • Lunge
    • E cooldown increased

11 July 2023

  • Slash
    • Damage adjusted from 14/16 to 15/15

23 June 2023

  • Received new ability icons.

28 May 2023

  • Slash
    • BUG FIX: Particle effects are no longer invisible.

16 April 2023

  • Sword has received an update voice sound.
  • The "stuck sword" badge condition was changed from "successfully stick your thrown sword onto an enemy" to "successfully stick your thrown sword onto an enemy and kill them."
  • All-Mighty Axle Arc
    • Stuck damage increased from 10 to 25.

12 April 2023

  • All-Mighty Axle Arc
    • BUG FIX: Sword projectile now properly despawns if the player leaves or changes Phighters.


8 April 2023

V0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Sword to steve.
  • Dialogue reworked.
  • All-Mighty Axle Arc
    • Now plays a voiceline provided by Ike from famous game Fire Emblem.

12 February 2023

8 January 2023

  • Blade Beam
    • Cooldown increased from 6 seconds to 8 seconds.
    • Projectile is less transparent.
  • Lunge
    • NEW EFFECT: Pinning an enemy disables Sword's abilities until he touches the ground.

5 January 2023

4 January 2023

  • Blade Beam
    • REWORK: Fires a single large slash that pierces players and shields instead of multiple blades.
    • Renamed from Blade Assault.
    • Damage changed from 12 + 10 * 3 to 18.
    • Projectile speed increased from 1 to 2.

1 January 2023

  • The "Scifi Sword" skin is now obtainable in Crossroads.

13 December 2022

  • Added new victory dialogue.

27 November 2022

  • Slash
    • Damage reduced from 14 + 18 to 14 + 16.
  • Blade Beam
    • NEW EFFECT: Blade projectiles no longer pierce shields. The thrust still pierces shields.
  • Lunge
    • End lag reduced from 0.75 seconds to 0.5 seconds.

23 November 2022

  • Dolphin Slash
    • Cooldown increased from 4 seconds to 6 seconds.
  • Lunge
    • Hitbox size increased from 5x5x5 studs to 6x6x6 studs.
    • End-lag increased from 0.25 seconds to 0.75 seconds.
    • Dash power reduced from 40 to 27.
    • Dash force duration increased from 0.3 seconds to 0.5 seconds.
    • Grab duration reduced from 0.6 seconds to 0.5 seconds.

22 November 2022

20 November 2022

  • All-Mighty Axle Arc
    • NEW EFFECT: Now has a 0.75 seconds window before Sword throws his sword.
    • Casting time increased from 1.5 seconds to 2.25 seconds.
    • Explosion visual outline is more visible.
    • Increased the volume of the Phinisher.

16 November 2022

  • Lunge
    • Hitbox size reduced from 6x6x10 studs to 5x5x5 studs.

1 November 2022

Playtest 4 - 28 October 2022

  • Lunge
    • Grab distance increased.

24 September 2022

  • Blade Beam
    • Thrust damage increased from 8 to 12.
    • Blade projectile damage reduced from 12 * 3 to 10 * 3.
    • Overall, this reduces the total damage from 44 to 42.
  • Lunge
    • NEW EFFECT: Now only does damage to the grabbed target.
    • Hitbox changed from server-side to client-side.
    • Grab duration increased from unknown to unknown seconds + 0.2 seconds.
  • Dolphin Slash
    • NEW EFFECT: No longer flings enemies away from Sword.
    • Hitbox changed from server-side to client-side.
    • Fling height increased from 25 studs to 30 studs.

27 August 2022

  • Blade Beam
    • Thrust damage reduced from 10 to 8.
    • Blade damage reduced from 16 * 3 to 12 * 3.
    • BUG FIX: No longer does more damage than intended.

26 August 2022

  • Spirit of the Sword
    • Renamed from Shielding.
    • Shield gained per hit increased from 6 to 7.
  • Slash
    • First swing damage increased from 12 to 14.
    • Second swing damage increased from 16 to 18.
  • Blade Beam
    • Renamed from Pierce.
    • NEW EFFECT: Both the thrust and blades now pierces Boombox's Forcefield and shields.
  • Lunge
    • Cooldown reduced from 8 seconds to 6 seconds.
  • All-Mighty Axle Arc
    • Renamed from Sword Toss.
    • NEW EFFECT: Now does 10 damage if the sword sticks to an enemy.

15 May 2022

19 April 2022

18 April 2022

  • General additions and changes
    • BUG FIX: Sword no longer deals more damage than intended.

17 April 2022

16 April 2022

  • General additions and changes
    • The Stuck Sword badge was added to the game.

20 February 2022

  • Slash
    • First swing damage reduced from 7 to 6.
    • Second swing damage reduced from 10 to 8.
  • Blade Beam
    • Blade damage reduced from 10 * 3 to 8 * 3.
  • Lunge
    • Cooldown increased from 6 seconds to 8 seconds.

References



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher