Sword event: Difference between revisions

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* 100% vulnerable
* 100% vulnerable
* Swap 2 players' positions
* Swap 2 players' positions
* Fling all player's in different directions
* Set all HP values to a random amount

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Revision as of 17:48, 19 September 2023

A Sword event is a gameplay mechanic that modifies a match when One Minute Left occurs. Sword events apply various effects to players from both teams for the remainder of a match.

Overview

Each map in the voting menu has a 10% chance for it to be a Sword event. During Multiplier Matches sword rounds have a 100% chance of happening. Players will not know which map has a Sword event. There is a 25% chance thereafter for a special round to contain an additional character (max. 6). During the Rave vs. Relax Phestival, a map with a Sword event will have a sword present on the thumbnail alongside a sound cue during map voting. Experiencing a multi round with at least 6 character effects will grant all players the "Supreme Survivor" badge and the "Supreme" title.

When One Minute Left begins, the weapon of a randomly selected character will appear at the center of the map with dialogue, and use their respective ability. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into Overtime.

During intermissions, players can spend 100 Robux to force the next round to be a special round (max. 2 per player). The character appears when a special round is forced is indicated by their respective weapon. Multiple of the same character can appear in a multi round.

Sword event mechanics

When Darkheart appears, the screen will tint green and he will give all players a random status effect that lasts for 10 seconds when the timer reaches 0:53 and every 6 seconds thereafter. These effects last for X seconds and can vary. Darkheart can give players one of the following effects:

  • 50% armored
  • 50% bound
  • 100% jump boost
  • 50% slow
  • 100% vulnerable
  • Swap 2 players' positions
  • Fling all player's in different directions
  • Set all HP values to a random amount

When Dom appears, he will periodically fire out a purple blast from the centre of the map. The blast instantly recharges the Phinishers of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30. Players who are unable to gain Phinisher points will be unable to recharge their Phinisher.

At One Minute Left, there will be a chance that Firebrand's event will occur, signaled by his sword being in the middle of the map and the area adopting an orange tint. During the event, large columns of fire will rain down, their location indicated by star-like shaped on the ground. This will cause the player to take 10 damage initially, then continue to take damage. The damage will stop short of killing the player, which can leave one extremely vulnerable. Getting hit will also grant the player 30% haste for 2 seconds, a benefit that stacks if the player is hit again in that time period.

When Icedagger appears, he will fire a barrage of snowballs at random locations near him. Players hit by Icedagger's snowballs take 10 damage and are slowed for 40% for 3 seconds. When the timer reaches 0:30, Icedagger ends the snowball barrage and disappears.

When Valk appears, he will periodically fire a yellow blast from the centre of the map. The blast knocks all players away from the centre, heals all players, and gives all players a 100% speed boost.

When the timer reaches 0:57, Venomshank will summon zombies at each player's location. He will summon new zombies every 15 seconds thereafter. Venomshank's zombies will chase after the closest player, and will do 15 damage over X seconds if a player comes into contact with them. The zombies have multiple properties:

  • Each zombie has 100 HP.
  • A zombie can die to killbricks or fall out of bounds if led by a player.
  • Zombies can receive Status Effects as normal.
  • Damage sources that generate Phinisher points can generate it from damaging a zombie.

  • Dialogue

    Basic
    • "A little bit of chaos is fun.. don't you think?"
    • "We're here.. did ya miss us..? Just in time ain't we!"
    • "We've been watching you for quite some time.."

    Multi round

    • "Room for two more?"
    • "We'll be joining too!"

    Ingame teaser
    During the version of 26 December 2022, Darkheart follows his basic dialogue with another set of dialogue before disappearing.

    • "Nevermind! Catch ya later!"
    • "Whoops.. got here a bit too early!"
    Basic
  • "Don't hesitate."
  • "I'm here to lend a hand."
  • "Let out your true power."
  • Multi round

    • "I'll be here too."
    • "Is assistance needed?"
    • "Take this boost as well."
    Basic
  • "Allow me to show you who's king!"
  • "I don't need an introduction."
  • "Set ablaze in the Inpherno!"
  • Multi round

    • "Allow me to assist you."
    • "Let the fire assist you."
    Basic
  • "Here comes the snow!"
  • "I'm a bit late, but get ready for a blizzard!"
  • "It's getting a bit chilly in here!"
  • Multi round

    • "Can you handle some snow at the same time?"
    • "I'm here on time for once!"
    Basic
  • "I gotchu!"
  • "Let's spice it up a bit!"
  • Multi round

    • "A collab? I don't mind!"
    • "Let me help too!"
    Basic
  • "Are you prepared to feel the wrath of the undead?"
  • "Rise my minions!"
  • "Will all your training be good enough for my army?"
  • Multi round

    • "I will be assisting as well."
    • "Think you can handle one more?"

    Ingame teaser
    During the version of 26 December 2022, Venomshank follows his basic dialogue with another set of dialogue before disappearing.

    • "Zombies don't seem to want to come out tonight."
    • "False alarm, retreating back to the base."

    Version history


    26 December 2022