Patch Notes/21 June 2023: Difference between revisions
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(21 june 2023 patches) |
(21 june 2023 patch notes) |
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5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST. |
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'''General additions and changes:''' |
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*Hitboxes should no longer be able to hit allies if a player leaves. |
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*Phinisher charge no longer increases during the preparation phase of a match. |
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*'''[[Badges|BADGE]] CHANGES:''' |
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**[[Sword]] badge, egg hunt 2022 badge, and thank you badge should now register properly. |
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**'''BUG FIIX:''' Phestival winner title should now be given out properly. |
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**Adjusted veteran's badge requirement. |
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**All badges should now have a description saying what their requirement is. |
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**'''BUG FIX:''' Phestival rank title should now display the proper rank. |
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'''[[Slingshot]]:''' |
'''[[Slingshot]]:''' |
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'''[[Subspace]]:''' |
'''[[Subspace]]:''' |
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*{{Abilitylink|SubspacePhinisher}} |
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**'''NEW EFFECT:''' Explosion is no longer triggered if Subspace is dead. |
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**Explosion {{Status|Vulnerable}} lowered from 75 to 15. |
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**Now applies 1 {{Status|Vulnerable}} per tick (0.1s) for at most 65 {{Status|Vulnerable}} if in Noxious Void for the entire duration. |
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*{{Abilitylink|SubspacePrimary}} |
*{{Abilitylink|SubspacePrimary}} |
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**Mine detection range decreased from 21 to 20. |
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**Mine explosion range decreased from 20 to 18. |
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**{{Status|Slow}} penalty decreased from 20% to 10%. |
**{{Status|Slow}} penalty decreased from 20% to 10%. |
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**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s. |
**{{Status|Slow}} and {{Status|Bound}} penalty duration after shooting decreased from 1.5s to 1s. |
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*{{Abilitylink|ShurikenPrimary}} |
*{{Abilitylink|ShurikenPrimary}} |
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**{{Status|Slow}} penalty on charge decreased from 40% to 30%. |
**{{Status|Slow}} penalty on charge decreased from 40% to 30%. |
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*{{Abilitylink|ShurikenPhinisher}} |
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**Throw damage increased from 10 to 15. |
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**Throw speed now constant rather than exponential. |
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'''[[Vine Staff]]:''' |
'''[[Vine Staff]]:''' |
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*Players can now be affected by at max 25 regen when at max hp rather than not being affected at all. |
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*{{Status|Regeneration}} tick increased from 0.15s to 0.25s (to match with poison tick). |
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*{{Abilitylink|VinestaffPassive}} |
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**Hits needed to spawn a sprout decreased from 15 to 10. |
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*{{Abilitylink|VinestaffPrimary}} |
*{{Abilitylink|VinestaffPrimary}} |
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**Sfx is now louder. |
**Sfx is now louder. |
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**{{Status|Slow}} penalty decreased from 20% to 10%. |
**{{Status|Slow}} penalty decreased from 20% to 10%. |
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*{{Abilitylink|VinestaffSecondary}} |
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**Healing decreased from 10 to 5. |
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**Sprout level up healing decreased from 10 to 5. |
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**Sprout activation healing decreased from 10 to 5. |
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**Sprout {{Status|Regeneration}} range decreased from 75 to 60. |
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**Sprouts no longer cause weird aiming issues. |
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**Sprouts can no longer be damaged by ally attacks which could add effects to allies. |
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**Sprouts now regen hp when they level up. |
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**Sprouts hp now increase when they level up from 25, 30, 35. |
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*{{Abilitylink|VinestaffE}} |
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**Sprouts will now properly distribute {{Status|Regeneration}} when hit with branches. |
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*{{Abilitylink|VinestaffPhinisher}} |
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**Sfx transparency increased. |
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'''[[Rocket]]:''' |
'''[[Rocket]]:''' |
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*{{Abilitylink|RocketPrimary}} |
*{{Abilitylink|RocketPrimary}} |
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**{{Status|Bound}} and {{Status|Slow}} penalty decreased from 25% to 20%. |
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**Explosion range increased from 15 to 18. |
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**'''BUG FIX:''' Fixed explosion not dealing self-damage properly. |
**'''BUG FIX:''' Fixed explosion not dealing self-damage properly. |
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**'''NEW EFFECT:''' Now uses client hitboxes. |
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'''[[Skateboard]]:''' |
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*{{Abilitylink|SkateboardPassive}} |
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**Can no longer gain passive speed if walkspeed is 0. |
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*{{Abilitylink|SkateboardPhinisher}} |
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**Casting from off board now applies proper {{Status|Slow}} and {{Status|Bound}}. |
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**'''BUG FIX:''' Phinisher hitbox adjusted. |
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'''[[Katana]]:''' |
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*{{Abilitylink|KatanaPassive}} |
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**Now applies 4% {{Status|Slow}} per stack. |
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**Cannot be reapplied after using passive on an enemy until the last passive has worn off. |
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'''[[Medkit]]:''' |
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*{{Abilitylink|MedkitPassive}} |
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**Healing decreased from 25 to 20. |
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*{{Abilitylink|MedkitSecondary}} |
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**{{Status|Slow}} debuff duration increased from 3s to 4s. |
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**Heal increased from 4 to 7. |
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*{{Abilitylink|MedkitQ}} |
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**Forcefield now applies after medkit teleports. |
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'''[[Biograft]]:''' |
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*{{Abilitylink|BiograftQ}} |
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**Can now execute through at max 10 shield. |
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*{{Abilitylink|BiograftPhinisher}} |
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**Cast time decreased from 2s to 1.5s |
Revision as of 18:39, 1 March 2024
5 versions released at 1:12am EST, 2:41am EST, 3:59am EST, 2:12pm EST and 2:42pm EST.
General additions and changes:
- Hitboxes should no longer be able to hit allies if a player leaves.
- Phinisher charge no longer increases during the preparation phase of a match.
- BADGE CHANGES:
- Sword badge, egg hunt 2022 badge, and thank you badge should now register properly.
- BUG FIIX: Phestival winner title should now be given out properly.
- Adjusted veteran's badge requirement.
- All badges should now have a description saying what their requirement is.
- BUG FIX: Phestival rank title should now display the proper rank.
- Noxious Void
- NEW EFFECT: Explosion is no longer triggered if Subspace is dead.
- Explosion
Vulnerable lowered from 75 to 15.
- Now applies 1
Vulnerable per tick (0.1s) for at most 65
Vulnerable if in Noxious Void for the entire duration.
- Tripmine
- Stars of the Storm
Slow penalty on charge decreased from 40% to 30%.
- Guillotine Blossom
- Throw damage increased from 10 to 15.
- Throw speed now constant rather than exponential.
- Players can now be affected by at max 25 regen when at max hp rather than not being affected at all.
Regeneration tick increased from 0.15s to 0.25s (to match with poison tick).
- Death Brings Life
- Hits needed to spawn a sprout decreased from 15 to 10.
- A Thousand Petals
- Sfx is now louder.
Slow penalty decreased from 20% to 10%.
- Beginning Anew
- Healing decreased from 10 to 5.
- Sprout level up healing decreased from 10 to 5.
- Sprout activation healing decreased from 10 to 5.
- Sprout
Regeneration range decreased from 75 to 60.
- Sprouts no longer cause weird aiming issues.
- Sprouts can no longer be damaged by ally attacks which could add effects to allies.
- Sprouts now regen hp when they level up.
- Sprouts hp now increase when they level up from 25, 30, 35.
- Root of the Oak
- Sprouts will now properly distribute
Regeneration when hit with branches.
- Sprouts will now properly distribute
- Lotus of the Den
- Sfx transparency increased.
- SLUGGISH!!
- Can no longer gain passive speed if walkspeed is 0.
- THE COOL, RAD, COFFIN!!
- Looming Misfortune
- Now applies 4%
Slow per stack.
- Cannot be reapplied after using passive on an enemy until the last passive has worn off.
- Now applies 4%
- Crystalize
- Healing decreased from 25 to 20.
- Fan the Hammer
Slow debuff duration increased from 3s to 4s.
- Heal increased from 4 to 7.
- Crystal Shift
- Forcefield now applies after medkit teleports.
- Echo Execution
- Can now execute through at max 10 shield.
- Overdrive
- Cast time decreased from 2s to 1.5s