Each map in the voting menu has a 5% chance for it to include at least one Sword event. During Multiplier Matches Sword events have a 100% chance of happening. Players will not know which map has a Sword event. There is a 15% chance thereafter for a Sword event to contain an additional character, with a maximum of 7 total Sword events. During the Rave vs. Relax Phestival, a map with a Sword event will have a Sword present on the thumbnail alongside a sound cue during map voting. Experiencing a multi round with all character effects will grant all players the "Supreme Survivor" badge and the "Supreme" title.
When One Minute Left begins, the gear of a randomly selected Sword character will appear at the center of the map, accompanied by dialogue from the respective character, and trigger their unique abilities. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into Overtime.
During intermissions, players can spend 100 Robux to force the next round to be a Sword event (maximum 4 per player). The character which appears when a Sword event is forced is indicated by their respective weapon. In contrast to naturally spawned Sword events - where all Sword characters are mutually exclusive of themselves - multiple of the same Sword character can be forced via this method.
The chance for Sword events to happen, as well as how many events will spawn, are as follows:
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7
|
Standard |
95% |
1.89% |
2% |
0.88% |
0.21% |
0.027% |
0.0019% |
0.000057%
|
13x / 66.6x |
0% |
37.71% |
39.93% |
17.62% |
4.15% |
0.55% |
0.039% |
0.0011%
|
Combined |
89.3% |
4.04% |
4.27% |
1.89% |
0.44% |
0.058% |
0.0041% |
0.00012%
|
Note: the "Combined" row takes into account the probability of a 13x or 66.6x triggering as well.