DODGEBALL!

DODGEBALL! is a map in PHIGHTING!.
Overview
DODGEBALL! is a hybrid, small gymnasium-themed map containing mats which serve as cover for both teams to utilize. The mats are generated based off of the layout which is chosen randomly. There are two spawns areas, both having two exits beside each other. In both spawn areas, are lockers, above them are text which states the name of the layout that was chosen for the map. To the left and right side of the map is a narrow locker room which can be utilized for both cover, and a route for flanking. Somewhat similar to Sword Fighting Tournament's, DODGEBALL! has two scoreboards found on the left and right walls facing each other, and the conquer zone. The conquer zone is in the center of the map.
Gameplay features
The obstacle placements on the map are randomly selected from a set of seven configurations. Each spawning room indicates the current configuration of the map. The configurations are named:
- Standard
- Ramp
- Tea Party
- Ring
- Balance
- Ridge
- Closing Hours
Setting
DODGEBALL! is set in a gymnasium with a high symmetrical sun roof and several light fixtures hanging from the ceiling. Inside the two spawn areas are lockers, two entrances to the court, plants next to them, and graffiti. The court's walls have red and blue colored markings that separate the entirety of the court, and bogio logos on opposite sides. Similar to Sword Fighting Tournament's, DODGEBALL! has two scoreboards facing each other. The court itself features a basketball hoop between both spawn areas, along with mats and bleachers placed based off of the current layout of the map. On both sides, to left and right of the spawn areas, are entrances to a locker room, inside it is a short wall separating the middle of the room. One side features lockers along the walls, while the other has shelves, and three exits. The room has benches spread out forming a rectangle.
Tips
Certain layouts like ring & balance can be good for AOE/area denial attacks, whereas layouts like ramp are great for characters like Skateboard.
The locker rooms can be used for flanking, and a safe route to move from one side to next, avoiding chaos that may go on in the center of the map.
Gallery
V0.9.0 - 8 September 2024
General
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Blue team's spawn.
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Ditto.
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Red team's spawn.
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Ditto.
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Side locker room.
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Ditto.
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Buildings outside of the map.
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Exterior view of the map.
Layout 1: Standard
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Intro shot.
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Shot near blue team's spawn area.
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Hangin' out on the bleachers.
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Central area which contains the Conquer zone.
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Shot taken near middle obstacles.
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Bleachers near Red team's spawn.
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Red team top view.
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Birds-eye view.
Layout 2: Ramp
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Intro shot.
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Blue team's obstacles and bleachers.
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Ditto, but for red team.
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Center of map.
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Central area which contains the Conquer zone.
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Middle, overlooking red team.
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Blue team top view.
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Birds-eye view.
Layout 3: Tea Party
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Intro shot.
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Obstacles near red team's spawn.
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Obstacles near blue team's spawn.
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Central area which contains the Conquer zone.
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Bleachers and a couple of obstacles near center.
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Shot taken overlooking center.
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Central view of the map from blue team's base.
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Birds-eye view.
Layout 4: Ring
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Intro shot.
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Overlook of map from red team's spawn.
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Overlook of map from blue team's spawn.
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Overlook of center.
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Central area which contains the Conquer zone.
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Blue team overview.
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Red team overview.
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Birds-eye view.
Layout 5: Balance
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Intro shot.
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Blue team overview.
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Red team overview.
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Blue team obstacles and bleachers.
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Map overview from Red team's spawn.
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Central area which contains the Conquer zone.
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Overview of center.
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Birds-eye view.
Layout 6: Ridge
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Intro shot.
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Red team obstacles.
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Overview of blue team.
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Central area which contains the Conquer zone.
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Overview of center.
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Closer inspection of Blue team's obstacles.
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Middle, facing locker rooms.
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Overview of map from Red team's spawn.
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Birds-eye view.
Layout 7: Closing Hours
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Intro shot.
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Overview of blue team's spawn.
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Overview of red team's spawn.
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Red team obstacles.
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Central area which contains the Conquer zone.
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Overview of center.
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Close view of center.
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Overview of map from red team's spawn.
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Birds-eye view.
Graffiti featured
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Skateboard graffiti by GiantCaterpillar.
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Katana graffiti by kerseneo.
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Rainbox graffiti by Alineuh26.
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Windforce graffiti by NotPrio.
V0.4.5 - 2 January 2023
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Thumbnail image.
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Full thumbnail image.
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Intro shot.
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Standard layout.
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Ramp layout.
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Tea Party layout.
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Split layout.
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Balance layout.
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Defense layout.
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Closing Hours layout.
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One of 2 locker room corridors.
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An inaccessible red brick building outside one of the spawns, referencing BOGIO Skatepark.
V0.3.0 - 26 August 2022
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Summer variant.
Playtest 2 - 15 April 2022
Default
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Thumbnail image.
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Old thumbnail image.
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Full old thumbnail image.
Fried vs. Scrambled
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Fried vs. Scrambled variant.
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Ditto.
Trivia
- This map is based on the 2015 game, DODGEBALL! by alexnewtron.
- DODGEBALL! is one of the most randomized maps in PHIGHTING!, having a total of 7 in-game iterations.
Version history
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References
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