Hitpoints: Difference between revisions
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'''{{PAGENAME}}''' are a statistic used by all [[Phighters]]. Hitpoints measures a Phighter's durability, how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield. |
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==Health== |
==Health== |
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[[File:healthicon.png|50px|left]] |
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{{Hitpoints|Health}} is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield. |
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{{Clear|both}} |
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An exception is [[Boombox|Boombox's]] Forcefield, which cannot be healed by the player or their allies. |
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Non-Phighter entities such as [[Vine Staff|Vine Staff's]] plants or [[Venomshank|Venomshank's]] zombies cannot be healed. |
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==Shields== |
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* [[Medkit|Medkit's]] {{Abilitylink|MedkitPassive}}, {{Abilitylink|MedkitPrimary}}, {{Abilitylink|MedkitSecondary}}, {{Abilitylink|MedkitQ}}, {{Abilitylink|MedkitE}}, and {{Abilitylink|MedkitPhinisher}} |
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* [[Subspace|Subspace's]] {{Abilitylink|SubspacePassive}} |
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# Temporary shields |
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* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}} |
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==Shield== |
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Certain abilities ignore shields. The list of abilities includes: |
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[[File:shieldicon.png|50px|left]] |
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* [[Biograft]]'s Echo Execution (if it meets the >25% HP execute threshold) |
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* [[Sword]]'s Blade Assault |
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{{Clear|both}} |
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When the player takes damage, shield (if present) will always be prioritized before health in this order: |
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Shield that is part of a Phighter's general statistics. Innate shields are permanent and begin to regenerate if the player does not take damage after 8 seconds. |
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# Overshield |
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# Health |
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Instant-kills, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPhinisher}}, [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}}, [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}, and [[Map Elements#Killbricks|killbricks]] ignore shield and deal damage directly to the health bar. |
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Technically, [[Medkit|Medkit's]] ultimate, Divine Resurrection can restore innate shields through reviving dead players. |
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The list of Phighters that use innate shields are: |
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Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 8 seconds. [[Ban Hammer]] is the sole exception, as his passive, {{Abilitylink|BanHammerPassive}}, prevents natural innate shield regeneration. [[Medkit]] and [[Subspace]] are the only Phighters with no innate shield. |
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* [[Biograft]] - 75 shields |
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* [[Boombox]] - 50 shields |
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* [[Hyperlaser]] - 100 shields |
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* [[Rocket]] - 100 shields |
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* [[Skateboard]] - 75 shields |
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* [[Slingshot]] - 50 shields |
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* [[Sword]] - 25 shields |
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The following abilities restore innate shield: |
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===Temporary shields=== |
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* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPassive}}, {{Abilitylink|BanHammerSecondary}}, and {{Abilitylink|BanHammerE}} |
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* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}} |
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* [[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} (if the revived Phighter has innate shield within the first 75 hitpoints) |
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* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}} |
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===Overshield=== |
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* [[Boombox]]'s Raining Tacos |
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* [[Sword]]'s Spirit of the Sword |
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The following abilities grant overshield: |
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* [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} |
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* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}} |
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* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}} |
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* [[Sword|Sword's]] {{Abilitylink|SwordPassive}} |
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==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]''' |
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* Shield regeneration rate reduced from 15 per second to 10 per second. |
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* '''BUG FIX:''' Shield regeneration rate is no longer affected by server lag. |
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}} |
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Revision as of 19:33, 17 June 2024
Hitpoints are a statistic used by all Phighters. Hitpoints measures a Phighter's durability, how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield.
Health
Health is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield.
Non-Phighter entities such as Vine Staff's plants or Venomshank's zombies cannot be healed.
The following abilities restore health:
- Medkit's Crystalize, Curing Cartridge, Fan the Hammer, Crystal Shift, Rejuvenation Ring, and Divine Resurrection
- Subspace's Soul Stealer
- Vine Staff's Beginning Anew, Preservation, and Lotus of the Den
Shield
Shield is a statistic (indicated in blue) present in certain Phighters and abilities. Shield can be removed after taking sufficient damage. Unlike health, healing abilities cannot restore shield.
When the player takes damage, shield (if present) will always be prioritized before health in this order:
- Overshield
- Innate shield
- Health
Instant-kills, such as Ban Hammer's Judgement, Biograft's Echo Execution, Hyperlaser's Eviscerating Ray, and killbricks ignore shield and deal damage directly to the health bar.
Innate shield
Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 8 seconds. Ban Hammer is the sole exception, as his passive, Oathbound, prevents natural innate shield regeneration. Medkit and Subspace are the only Phighters with no innate shield.
The following abilities restore innate shield:
- Ban Hammer's Oathbound, Order, and Litigation
- Boombox's Shielding Amplifier and Raining Tacos
- Medkit's Divine Resurrection (if the revived Phighter has innate shield within the first 75 hitpoints)
- Katana's Looming Misfortune
Overshield
Shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage.
The following abilities grant overshield:
- Biograft's Overdrive
- Boombox's Shielding Amplifier and Raining Tacos
- Katana's Looming Misfortune
- Sword's Spirit of the Sword
Version history
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