Hitpoints: Difference between revisions
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'''{{PAGENAME}}''' are a statistic used by all [[Phighters]]. Hitpoints measures a Phighter's durability, how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield. |
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==Health== |
==Health== |
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[[File:healthicon.png|50px|left]] |
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{{Hitpoints|Health}} is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield. |
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{{Clear|both}} |
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Non-Phighter entities |
Non-Phighter entities such as [[Vine Staff|Vine Staff's]] plants or [[Venomshank|Venomshank's]] zombies cannot be healed. |
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The following abilities restore health: |
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==Shields== |
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* [[Medkit|Medkit's]] {{Abilitylink|MedkitPassive}}, {{Abilitylink|MedkitPrimary}}, {{Abilitylink|MedkitSecondary}}, {{Abilitylink|MedkitQ}}, {{Abilitylink|MedkitE}}, and {{Abilitylink|MedkitPhinisher}} |
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* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}} |
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==Shield== |
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[[File:shieldicon.png|50px|left]] |
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{{Clear|both}} |
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When the player takes damage, shield (if present) will always be prioritized before health in this order: |
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# Overshield |
# Overshield |
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# Innate shield |
# Innate shield |
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# Health |
# Health |
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Instant-kills, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPhinisher}}, [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}}, [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}, and [[Map Elements#Killbricks|killbricks]] ignore shield and deal damage directly to the health bar. |
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Certain abilities can deal damage through shields. The list of abilities includes: |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} |
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===Innate shield=== |
===Innate shield=== |
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Shield that is part of a Phighter's general statistics. Innate |
Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 8 seconds. [[Ban Hammer]] is the sole exception, as his passive, {{Abilitylink|BanHammerPassive}}, prevents natural innate shield regeneration. [[Medkit]] and [[Subspace]] are the only Phighters with no innate shield. |
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The |
The following abilities restore innate shield: |
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* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPassive}}, {{Abilitylink|BanHammerSecondary}}, and {{Abilitylink|BanHammerE}} |
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* [[Biograft]] - 100 shield |
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* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}} |
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* [[Ban Hammer]] - 150 shield |
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* [[Boombox]] - 50 shield |
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* [[Hyperlaser]] - 100 shield |
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* [[Katana]] - 150 shield |
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* [[Rocket]] - 100 shield |
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* [[Shuriken]] - 50 shield |
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* [[Skateboard]] - 75 shield |
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* [[Slingshot]] - 50 shield |
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* [[Sword]] - 25 shield |
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* [[Vine Staff]] - 75 shield |
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Certain abilities can restore innate shields. These abilities include: |
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* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}} |
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}} |
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===Overshield=== |
===Overshield=== |
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Shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage. |
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The following abilities grant overshield: |
The following abilities grant overshield: |
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[[Category:Game |
[[Category:Game information]] |
Revision as of 19:33, 17 June 2024
Hitpoints are a statistic used by all Phighters. Hitpoints measures a Phighter's durability, how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield.
Health
![](http://static.miraheze.org/phightingwiki/thumb/1/14/Healthicon.png/50px-Healthicon.png)
Health is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield.
Non-Phighter entities such as Vine Staff's plants or Venomshank's zombies cannot be healed.
The following abilities restore health:
- Medkit's Crystalize, Curing Cartridge, Fan the Hammer, Crystal Shift, Rejuvenation Ring, and Divine Resurrection
- Subspace's Soul Stealer
- Vine Staff's Beginning Anew, Preservation, and Lotus of the Den
Shield
![](http://static.miraheze.org/phightingwiki/thumb/0/0a/Shieldicon.png/50px-Shieldicon.png)
Shield is a statistic (indicated in blue) present in certain Phighters and abilities. Shield can be removed after taking sufficient damage. Unlike health, healing abilities cannot restore shield.
When the player takes damage, shield (if present) will always be prioritized before health in this order:
- Overshield
- Innate shield
- Health
Instant-kills, such as Ban Hammer's Judgement, Biograft's Echo Execution, Hyperlaser's Eviscerating Ray, and killbricks ignore shield and deal damage directly to the health bar.
Innate shield
Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 8 seconds. Ban Hammer is the sole exception, as his passive, Oathbound, prevents natural innate shield regeneration. Medkit and Subspace are the only Phighters with no innate shield.
The following abilities restore innate shield:
- Ban Hammer's Oathbound, Order, and Litigation
- Boombox's Shielding Amplifier and Raining Tacos
- Medkit's Divine Resurrection (if the revived Phighter has innate shield within the first 75 hitpoints)
- Katana's Looming Misfortune
Overshield
Shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage.
The following abilities grant overshield:
- Biograft's Overdrive
- Boombox's Shielding Amplifier and Raining Tacos
- Katana's Looming Misfortune
- Sword's Spirit of the Sword
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