Hitpoints: Difference between revisions
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==Health==
[[File:healthicon.png|50px|left]]
{{Clear|both}}
Non-Phighter entities such as [[Vine Staff|Vine Staff's]] plants or [[Venomshank|Venomshank's]] zombies cannot be healed.
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPassive}}, {{Abilitylink|MedkitPrimary}}, {{Abilitylink|MedkitSecondary}}, {{Abilitylink|MedkitQ}}, {{Abilitylink|MedkitE}}, and {{Abilitylink|MedkitPhinisher}}
A statistic (indicated in blue) present in certain phighters and abilities. Shields can be removed after taking sufficient damage. Unlike health, healing abilities do not restore shields. When the player takes damage, shields (if present) will always be prioritized before health in this order:▼
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePassive}}
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}}
# Innate shields▼
==Shield==
[[File:shieldicon.png|50px|left]]
▲
{{Clear|both}}
===Innate shields===▼
When the player takes damage, shield (if present) will always be prioritized before health in this order:
# Overshield
# Health
Instant-kills, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPhinisher}}, [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}}, [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}, and [[Map Elements#Killbricks|killbricks]] ignore shield and deal damage directly to the health bar.
Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 6 seconds. [[Ban Hammer]] is the sole exception, as his passive, {{Abilitylink|BanHammerPassive}}, prevents natural innate shield regeneration. [[Medkit]] and [[Subspace]] are the only Phighters with no innate shield.
The following abilities restore innate shield:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPassive}}, {{Abilitylink|BanHammerSecondary}}, and {{Abilitylink|BanHammerE}}
Shields temporarily granted to the player through abilities. Temporary shields can be lost if its duration expires, or if it's broken early.▼
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} (if the revived Phighter has innate shield within the first 75 hitpoints)
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
===Overshield===
▲The following abilities grant temporary shields:
▲
The following abilities grant overshield:
* [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}}
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
* [[Sword|Sword's]] {{Abilitylink|SwordPassive}}
==[[Version history]]==
[[Category:Game mechanics]]▼
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]'''
* Shield regeneration rate reduced from 15 per second to 10 per second.
* '''BUG FIX:''' Shield regeneration rate is no longer affected by server lag.
}}
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Revision as of 03:49, 5 July 2024
Hitpoints are a statistic used by all Phighters. Hitpoints measures a Phighter's durability, how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield.
Health
Health is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield.
Non-Phighter entities such as Vine Staff's plants or Venomshank's zombies cannot be healed.
The following abilities restore health:
- Medkit's Crystalize, Curing Cartridge, Fan the Hammer, Crystal Shift, Rejuvenation Ring, and Divine Resurrection
- Subspace's Soul Stealer
- Vine Staff's Beginning Anew, Preservation, and Lotus of the Den
Shield
Shield is a statistic (indicated in blue) present in certain Phighters and abilities. Shield can be removed after taking sufficient damage. Unlike health, healing abilities cannot restore shield.
When the player takes damage, shield (if present) will always be prioritized before health in this order:
- Overshield
- Innate shield
- Health
Instant-kills, such as Ban Hammer's Judgement, Biograft's Echo Execution, Hyperlaser's Eviscerating Ray, and killbricks ignore shield and deal damage directly to the health bar.
Innate shield
Shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 10 shield per second after the player does not take damage for 6 seconds. Ban Hammer is the sole exception, as his passive, Oathbound, prevents natural innate shield regeneration. Medkit and Subspace are the only Phighters with no innate shield.
The following abilities restore innate shield:
- Ban Hammer's Oathbound, Order, and Litigation
- Boombox's Shielding Amplifier and Raining Tacos
- Medkit's Divine Resurrection (if the revived Phighter has innate shield within the first 75 hitpoints)
- Katana's Looming Misfortune
Overshield
Shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage.
The following abilities grant overshield:
- Biograft's Overdrive
- Boombox's Shielding Amplifier and Raining Tacos
- Katana's Looming Misfortune
- Sword's Spirit of the Sword
Version history
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