Hitpoints
Hitpoints are a statistic used by all Phighters in PHIGHTING! Hitpoints measures a Phighter's durability, how much damage they need to take before dying. Hitpoints comes in two forms, Health and Shields.
Health
A statistic (indicated in green) present as a statistic for all phighters. Any damage done to a phighter's health bar cannot be restored without a healing ability. If a Phighter's health reaches 0, they die.
An exception is Boombox's Forcefield, which cannot be healed by the player or their allies.
Shields
A statistic (indicated in blue) present in certain phighters and abilities. Shields can be removed after taking sufficient damage. Unlike health, healing abilities do not restore shields. When the player takes damage, shields (if present) will always be prioritized before health in this order:
- Temporary shields
- Innate shields
Certain abilities ignore shields. The list of abilities includes:
Innate shields
Shield that is part of a Phighter's general statistics. Innate shields are permanent and begin to regenerate at a rate of 10 shield per second after the player does not take damage for 8 seconds.
Technically, Medkit's ultimate, Divine Resurrection can restore innate shields through reviving dead players.
The list of Phighters that use innate shields are:
- Biograft - 75 shields
- Boombox - 50 shields
- Hyperlaser - 100 shields
- Rocket - 100 shields
- Skateboard - 50 shields
- Slingshot - 50 shields
- Sword - 25 shields
Temporary shields
Shields temporarily granted to the player through abilities. Temporary shields can be lost if its duration expires, or if it's broken early.
The following abilities grant temporary shields:
Version History
|