Patch Notes/27 March 2024: Difference between revisions
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'''[[Boombox]]:''' |
'''[[Boombox]]:''' |
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* {{Abilitylink|BoomboxE}} |
* {{Abilitylink|BoomboxE}} |
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** '''BUG FIX:''' No longer blocks |
** '''BUG FIX:''' No longer blocks line of sight hit detection, this affected abilities of [[Ban Hammer]], [[Biograft]], [[Katana]], [[Scythe]], [[Shuriken]], [[Skateboard]], and [[Sword]]. |
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'''[[Medkit]]:''' |
'''[[Medkit]]:''' |
Revision as of 06:11, 27 March 2024
This version released at 12:43 AM EST.
General additions and changes:
- Overtime:
- Overtime will now trigger in Conquer if the losing team has had control of the zone within the last 2 seconds.
- Score Cap:
- The score cap now increases if both teams are within a certain amount of points of reaching it. For Annihilate, this amount is 2 points, for Conquer, this amount is 10 points. The score cap will not increase under this condition if one team has already reached the cap.
- Oathbound
- NEW EFFECT: Now creates a second explosion around Ban Hammer. Enemies can only be damaged by one explosion, explosions from Ban Hammer take priority over explosions from souls.
- Explosions from souls no longer have a pull force.
- Pull force of explosions from Ban Hammer increased from 10 to 15.
- Overdrive
- NEW EFFECTS:
- Hitpoints no longer decay while active.
- Now has a base duration of 8 seconds.
- Kills grant an additional 2 seconds to the duration, and assists grant 1 second.
- Automatically creates an explosion around Biograft once the Phinisher ends or if Biograft dies during it.
- End explosion damage no longer scales off of health and is now consistently 30.
- Biograft takes 20 self-damage once the Phinisher ends.
- The heat bar of Power of Biograft / Heat now visually drains during the Phinisher to represent the remaining duration.
- NEW EFFECTS:
- Protecting Overtone
- BUG FIX: No longer blocks line of sight hit detection, this affected abilities of Ban Hammer, Biograft, Katana, Scythe, Shuriken, Skateboard, and Sword.
- Fan the Hammer
- Slow duration decreased from 6 seconds to 2 seconds.
- Hitpoints adjusted from 100 health and 50 shield to 75 health and 75 shield.
- BUG FIX: Fixed amount of ammo being inconsistent after respawning.