Status Effects

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Revision as of 20:47, 6 February 2024 by Kaffi (talk | contribs)

Status Effects are temporary modifiers that apply to Phighters. Status effects can be positive, negative or neutral. Status effects can be inflicted from certain abilities.

In this page, status effects will be placed into three categories:

  1. Positive status effects - Any status effect that improves a Phighter's performance
  2. Negative status effects - Any status effect that inhibits a Phighter's performance
  3. Misc. status effects - Status effects that provide neither positive or negative effect on the player and statuses that are not mentioned in-game.

Positive

Armored

Armored is a status effect that reduces incoming damage by a percentage amount. Only blocks damage under 50.


The following abilities apply Armored:

The following abilities self-apply Armored:

Bounce

Bounce is a status effect that increases jump height by a percentage amount.
Recieving Bound will remove an equivalent percentage of Bounce, and vice versa.


The following abilities self-apply Bounce:

Cleanse

Cleanse is a status effect that removes all negative effects from a player.

Cleanse can remove the following status effects:

  • Bound (if not self-applied)
  • Poison
  • Slow (if not self-applied)
  • Stun
  • Vulnerable
  • Wireframe

Cleanse cannot remove the following status effects:

  • Bound (self-applied only)
  • Force
  • Immovable
  • Slow (self-applied only)
  • Overheat

The following abilities apply Cleanse:

Haste

Haste is a status effect that increases walkspeed by a percentage amount.
Recieving Slow will remove an equivalent percentage of Haste, and vice versa.


The following abilities apply Haste:

The following abilities self-apply Haste:

Immovable

Immovable is the internal name of a status effect that grants immunity to being displaced by force.

The following abilities apply Immovable:

The following abilities self-apply Immovable:

Immunity

Immunity is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with immunity.

The following applies Immunity:

  • All players are granted Immunity for approximately 5 seconds upon spawning.

Regeneration

Regeneration is a status effect that consumes 1 stack to restore 1 health per 0.2 seconds. This status effect is exclusive to Vine Staff.


Regeneration has the following interactions:

  • Regen is capped at 25 stacks if the player is at full HP.
  • If the player is not at full HP, the maximum is 75 stacks.
  • Receiving any base healing removes Regeneration stacks equivalent to the health restored.
  • Support Phighters receive 25% less regen stacks. This does not apply if it is self-applied.

The following abilities apply Regeneration:

Negative

Antiheal

Antiheal is a status effect that blocks all healing on the recipient. This status effect is exclusive to Shuriken.


The following abilities apply Antiheal:

Bound

Bound is a status effect which reduces jump height by a percentage amount. If a player reaches 100 Bound, they will be unable to jump and use abilities that are cast via jumping.
Recieving Bounce will remove an equivalent percentage of Bound, and vice versa.


The following abilities apply Bound:

The following abilities self-apply Bound:

Poison

Poison is a status effect that consumes 1 stack to deal 1 damage per 0.2 seconds. Poison will not do damage if the player has only 10 HP remaining. This status effect is exclusive to Subspace.

The following abilities apply Poison:

Slow

Slow is a status effect that reduces walkspeed by a percentage amount.
Recieving Haste will remove an equivalent percentage of Slow, and vice versa.


The following abilities apply Slow:

The following abilities self-apply Slow:

Supported

Supported is a status effect that decreases any recieved healing or shield by 20% for 5 seconds.

Supported has the following interactions:

  • Any support Phighter that heals or gives shield to an ally will apply 1 stack of Supported on them for 5 seconds.
    • Support Phighters can only apply 1 stack of Supported each on an ally.
    • Supported is refreshed once the ally is healed or given shield again.
  • Healing from Regeneration will not apply a Supported stack, though the application of Regeneration will.

Vulnerable

Vulnerable is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable lasts 8 seconds. This status effect is exclusive to Subspace.


The following abilities apply Vulnerable:

Disables

Disabling effects renders the recipient player from being able to perform specific actions for a specified duration. There are four types of disable effects.

  • Ground
  • Root
  • Stun
  • Wireframe

If Skateboard recieves a disabling effect, he will be forced off board.

Grounded

Grounded is a status effect that disables movement abilities. It also forces any levitating player (self-applied or not) to fall onto the ground.

The following abilities are disabled by grounded:

The following abilities apply Grounded:

Root

Root is a status effect that causes the player to become immobilized and unable to jump for the duration. The player can still use abilities and they can still move with push force effects.

The following abilities apply Root:

Stun

Stun is a status effect that causes the player to become immobilized and unable to use abilities.


Stun has the following interactions:

  • Stuns will override mobility abilities during their use.
  • Stuns can apply during a Phinisher animation, but will not cancel it.
  • Multiple instances of stuns will extend the total stun duration.

The following abilities apply Stun:

Wireframe

Wireframe is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to Hyperlaser.


The following abilities apply Wireframe:

Misc.

Force

Force is an internal value that measures the strength of a displacement or dash. The higher the number, the stronger a displacement or dash's effects are. Force has multiple properties:

  • Force cannot stack.
  • Force will overwrite other force effects on the Phighter.

There are multiple types of Force:

  • Dash force
  • Fling force
  • Knockback force
  • Pull force
  • Push force

Fling

Fling is a status effect that launches the player vertically. Fling height is measured by studs.

The following abilities apply Fling:

Knockback

While not officially named in-game, Knockback is a status effect that moves the player away from the source of the knockback. The strength of knockback is measured as "Knockback Force", the formula for the number of studs the player is displaced by is unknown.

The following abilities apply Knockback:

Pull

Pull is a status effect that drags the player towards the source of the displacement. It shares the same mechanics and interactions as Knockback.

The following abilities apply Pull:

Push

Push is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.

The following abilities apply Push:

Overheat

Overheat is a status effect exclusive to Biograft through their Phinisher, Overdrive. Overheat grants Biograft a 50% damage boost to Dual Swing, but causes their hitpoints to decay at a rate of 1 per 0.25 seconds, its rate doubling every 15 seconds.

Trivia

  • Stun is the first status effect to be added into the game.