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Slingshot is the 4th Phighter in PHIGHTING!
Slingshot is the 4th Phighter in PHIGHTING!

'''Slingshot is a very straightforward class to play as in Phighting''', as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming (landing your attacks with good accuracy). Slingshot can act as a kind of semi close-range sniper that stays in the backline of a Phight, and dishes out large amounts of damage that happen in longer intervals and perform well at picking off enemies at low health, although they work the best when there is a long narrow corridor, as in places like that, you are almost guaranteed to hit your shots even with only basic aiming skills (EX: side hallways in dodgeball, or the bridges in Banland). To explain why slingshot is a close-range sniper, although Slingshot acts like a sniper when using their secondary attacks but the reason they would be a "semi close-range" sniper would because of its LMB, which dishes around 15~10(?) damage per shot, but has less range than their abilities, which makes slingshot a "semi close-range sniper". Slingshot also has above average mobility, including a double jump and a dash making slingshot very versatile in a Phight.


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Revision as of 17:23, 26 May 2022


Slingshot is the 4th Phighter in PHIGHTING!

Slingshot is a very straightforward class to play as in Phighting, as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming (landing your attacks with good accuracy). Slingshot can act as a kind of semi close-range sniper that stays in the backline of a Phight, and dishes out large amounts of damage that happen in longer intervals and perform well at picking off enemies at low health, although they work the best when there is a long narrow corridor, as in places like that, you are almost guaranteed to hit your shots even with only basic aiming skills (EX: side hallways in dodgeball, or the bridges in Banland). To explain why slingshot is a close-range sniper, although Slingshot acts like a sniper when using their secondary attacks but the reason they would be a "semi close-range" sniper would because of its LMB, which dishes around 15~10(?) damage per shot, but has less range than their abilities, which makes slingshot a "semi close-range sniper". Slingshot also has above average mobility, including a double jump and a dash making slingshot very versatile in a Phight.

List of Abilities
Passive Can double jump and skywalk for 1.5 seconds after double jumping. Using an ability grants you a movement speed boost for a short duration.
LMB Slings a projectile that travels instantly. Does 13 damage at base. Damage falls off over distance.
RMB The player holds still for a moment, and slings a projectile that does 50 damage on hit. This projectile can pierce enemies. If used in the air, the player will levitate for the cast-time.
Q Performs a short hop, then fires a volley of 3 arrows doing 10 damage each. These arrows can ricochet off terrain and can only hit each enemy once. Similarly, using this while airborne will levitate the player for the cast-time.
E Performs a lunge in the direction the player is facing in.
F Gain a huge movement speed increase for 30 seconds. The player's LMB is replaced with three long-range lasers that deals 60 damage and ignores walls. The player cannot use other abilities except E for the duration or until all lasers are fired.

Gallery

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher