Slingshot: Difference between revisions

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|'''E'''
|'''E'''
|Performs a lunge in the direction the player is facing in Dealing no damage to the enemy unlike Sword's lunge. The lunge also acts like a double jump or the first jump depending on when the dash is activated before the first jump or after the first jump.
|Performs a lunge in the direction the player is facing in Dealing no damage to the enemy unlike Sword's lunge.
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|'''F'''
|'''F'''

Revision as of 17:47, 26 May 2022


Slingshot is the 4th Phighter in PHIGHTING!

Slingshot is a very straightforward class to play as in Phighting, as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming. Slingshot acts like a semi close-range sniper, as their abilities force slingshot to act like a sniper, but LMB make slingshot move closer to the Phight than a more contemporary sniper. Its ultimate is where you need slight prediction skills as you cannot aim during when you shoot your ultimate, but in some smaller maps, EX: Dodgeball or Sword Fight On The Heights, can show amazing crowd control potential.

List of Abilities
Descriptions
Passive Can double jump and skywalk for around 2 seconds after double jumping. Using an ability grants you a movement speed boost for a short duration.
LMB Slings a projectile that travels instantly. Does 13 damage at base. Damage falls off over distance.
RMB The player holds still for a moment, and slings a projectile that does 50 damage on hit. This projectile can pierce enemies. If used in the air, the player will levitate for the cast-time.
Q Performs a short hop, then fires a volley of 3 arrows doing 10 damage each. These arrows can ricochet off terrain and can only hit each enemy once. Similarly, using this while airborne will levitate the player for the cast-time.
E Performs a lunge in the direction the player is facing in Dealing no damage to the enemy unlike Sword's lunge.
F Gain a huge movement speed increase for 30 seconds. The player's LMB is replaced with three long-range lasers that deals 60 damage and ignores walls. The player cannot use other abilities except E for the duration or until all lasers are fired, or 30 seconds pass without all lasers being used.

NOTE:

During when you are shooting the lasers the player stays in place and the laser will not move alongside the cursor when fired therefore making you unable to aim the laser.

Gallery

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher