Slingshot: Difference between revisions

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File:slingshot.png|Normal
File:slingshot.png|Normal
File:catshot.png|Catshot
File:catshot.png|Catshot
</gallery>|caption1=me getting fucking hit by a plane|health=100|shield=150|type=Range}}{{Series}}'''''<big>" Can't catch me! "</big>'''''
</gallery>|caption1=me getting fucking hit by a plane|health=100|shield=150|type=Range}}{{Series}}'''''<big>" Can't Catch Me! "</big>'''''


'''- Slingshot's Ultimate Catchphrase'''
'''- Slingshot's Ultimate Catchphrase'''
Line 9: Line 9:
'''<big>Slingshot is the 4th Phighter in PHIGHTING!</big>'''
'''<big>Slingshot is the 4th Phighter in PHIGHTING!</big>'''


'''Slingshot is a very straightforward class to play as in Phighting''', as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming. Slingshot acts like a semi close-range sniper, as their abilities force Slingshot to act like a sniper, but LMB allows Slingshot move closer to the fight than a more contemporary sniper. Its ultimate is where you need slight prediction skills as you cannot aim while firing the ultimate, but in some smaller maps, EX: Dodgeball or Sword Fight On The Heights, it can show amazing crowd control potential.
'''Slingshot is a very straightforward class to play as in Phighting''', as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming. Slingshot acts like a semi close-range sniper, as their abilities force slingshot to act like a sniper, but LMB make slingshot move closer to the fight than a more contemporary sniper. Its ultimate is where you need slight prediction skills as you cannot aim during when you shoot your ultimate, but in some smaller maps, EX: Dodgeball or Sword Fight On The Heights, can show amazing crowd control potential.


== Strategy ==
== Strategy ==
'''Please look at the table below before reading this to better understand the strategies for Slingshot as a class.'''
'''Please look at the table below before reading this to better understand the strategies for Slingshot as a class.'''


Slingshot, as a class, can sometimes act like a backline unit, or sometimes like a semi close-range ranged class. To fully utilize Slingshot's potential, you must utilize both of these playstyles to be effective. Let me explain why both of these types of Slingshots exist, first off, the semi close range ranger; Slingshot's mobility and semi close-range attacks like Q and LMB allow it to attack at a medium distance away from the fight, which doesn't punish the player due to its mobility. Although these attacks do force Slingshot into developing into a semi close range sniper / ranger, Slingshot could just as easily move back into a sniping area to start becoming a long-distance ranger, as their ultimate and RMB force it to stay at long distances, of which the game would punish the player for using these at close ranges, as it makes you more vulnerable to attacks during a fight. Slingshot's mobility does not benefit for its long range but allows Slingshot to switch between these types of attacks, as Slingshot could move back into the backline and just as easily move back into the midground if the situation demands it, making it more versatile as an attacker than most classes.
Slingshot as a class can sometimes act like a backliner unit, or sometimes like a semi close range ranged class, and to fully utilize Slingshots potential, you must Utilize both of these types of Slingshots effectively in the right situation. Let me explain why both of these types of slingshots exist, first off, the semi close range ranger; Slingshot's mobility and semi close-range attacks like Q and its LMB allow it to attack at a medium distance away from the fight, which doesn't punish the player due to its mobility. Although these attacks do force Slingshot into developing into a semi close range sniper / ranger, Slingshot could just as easily move back into a sniping area to start becoming a long-distance ranger, as it's Ult and Rmb force it to stay at long distances, of which the game would punish the player for using these at close ranges, as it makes you very vulnerable to attacks most likely in the middle of a fight. Slingshot's mobility does not benefit for its long range but allows Slingshot to switch between these types of attacks, as slingshot could move back into the backline and just as easily move back into the midground if the situation demands it, making it pretty versatile as an attacker than most classes.
{| class="fandom-table"
{| class="fandom-table"
!<center>'''List of Abilities'''</center>
!<center>'''List of Abilities'''</center>

Revision as of 22:50, 2 June 2022

Template:Character Simple Information Box

" Can't Catch Me! "

- Slingshot's Ultimate Catchphrase

Overview

Slingshot is the 4th Phighter in PHIGHTING!

Slingshot is a very straightforward class to play as in Phighting, as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming. Slingshot acts like a semi close-range sniper, as their abilities force slingshot to act like a sniper, but LMB make slingshot move closer to the fight than a more contemporary sniper. Its ultimate is where you need slight prediction skills as you cannot aim during when you shoot your ultimate, but in some smaller maps, EX: Dodgeball or Sword Fight On The Heights, can show amazing crowd control potential.

Strategy

Please look at the table below before reading this to better understand the strategies for Slingshot as a class.

Slingshot as a class can sometimes act like a backliner unit, or sometimes like a semi close range ranged class, and to fully utilize Slingshots potential, you must Utilize both of these types of Slingshots effectively in the right situation. Let me explain why both of these types of slingshots exist, first off, the semi close range ranger; Slingshot's mobility and semi close-range attacks like Q and its LMB allow it to attack at a medium distance away from the fight, which doesn't punish the player due to its mobility. Although these attacks do force Slingshot into developing into a semi close range sniper / ranger, Slingshot could just as easily move back into a sniping area to start becoming a long-distance ranger, as it's Ult and Rmb force it to stay at long distances, of which the game would punish the player for using these at close ranges, as it makes you very vulnerable to attacks most likely in the middle of a fight. Slingshot's mobility does not benefit for its long range but allows Slingshot to switch between these types of attacks, as slingshot could move back into the backline and just as easily move back into the midground if the situation demands it, making it pretty versatile as an attacker than most classes.

List of Abilities
Descriptions
Passive Can double jump and skywalk for 1.5 seconds after double jumping. Using an ability grants you a movement speed boost for a short duration. And just like all classes, recovers lost shield after a short period of time without losing any other shield during this period.
LMB Slings a projectile that travels instantly. Does 13 damage at base. Damage falls off over distance.
RMB The player holds still for a moment, and slings a projectile that does 50 damage on hit. This projectile can pierce enemies. If used in the air, the player will levitate for the cast-time.
Q Performs a short hop, then fires a volley of 3 arrows doing 12 damage each. These arrows can ricochet off terrain and can only hit each enemy once. Similarly, using this while airborne will levitate the player for the cast-time.
E Performs a lunge in the direction the player is facing in Dealing no damage to the enemy unlike Sword's lunge. The lunge may also act as the first jump when used to move slingshot from a state of standing on the ground into midair without jumping to do so.
F Slingshot's Ult can be activated after 90 seconds have passed without killing anyone else & give the following effects:

Gain a huge movement speed increase for 30 seconds. The player's LMB is replaced with three long-range lasers that deals 60 damage and ignores walls. The player cannot use other abilities except E for the duration or until all lasers are fired, or 30 seconds pass without all lasers being used. NOTE:

you cannot aim your laser when shooting your laser unlike slingshots RMB or Q. Please also note that the laser can pierce through boomboxes forcefield.

Gallery

Trivia

  • The Slingshot class was made as a birthday gift for one of Bog Com's (Discord server) Admins, and Phighting! Character designer, @sodakettle, or just Soda
  • The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event, which would be 150.
  • Like all other classes, the Slingshot class is based off of an old Roblox gear, which would be quite simply the slingshot weapon which is one of the original brickbattle weapons, and there is also a slingshot gear from 2010 too.
  • It is canon that the reason that slingshot can walk in air for a short amount of time after a double jump, is because they are wearing " air Jordan's " which apparently allow this ability to happen.
  • As of 5/26/22, catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3"
  • Slingshot is canonically a sub in sex, as stated by one of the developers, pix, in the Boggio Community[1]
Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff

Update History

  • 4/18/22 Nerfed Slingshots hover duration from 2 seconds to 1.5 seconds
  • 4/17/22 Fixed bug with Slingshot primary not dealing any damage
  • 4/15/22 With the release of Phighting! playtest 2, being: "Shock", "good job", and "Woah"
  • 2/20/22 Q damage changed from 10 to 8. Slingshot RMB cooldown increased from 6 to 8
  • 2/19/22 Nerfed slingshot
Related Badges Status Effects Phinisher