Phinisher: Difference between revisions

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A phighter's '''Ultimate''' or '''Ult''' for short is their strongest ability. Ultimates are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Ultimates have a long downtime between uses, requiring the player to make the most of its benefits.
A phighter's '''Phinisher''' is their strongest ability. Phinishers are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Phinishers have a long downtime between uses, requiring the player to make the most of its benefits.


==Mechanics and Interactions==
==Mechanics and Interactions==
'''The Basics:'''
'''The Basics:'''
* The F key in the game's UI displays the player's ult as a percentage between 0-100%.
* The F key in the game's UI displays the player's phinisher as a percentage between 0-100%.
* To use an ultimate, the F key must be at 100%.
* To use an phinisher, the F key must be at 100%.
** A sound effect will play when a Phighter's phinisher is ready.
* The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.
* The phinisher percentage increases passively overtime, as well as damaging enemies and healing teammates.


Ultimates have several mechanics and interactions:
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their phinisher.
** The player can still take damage during the animation.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the ultimate's effects are cancelled. The ult points are not refunded.
** If the player dies before the animation completes, the phinisher's effects are cancelled. The phinisher points are not refunded.
** Status effects do not cancel ultimates. However, the player can be displaced by pull or knockback effects.
** Status effects do not cancel phinishers. However, the player can be displaced by pull or knockback effects.
** The player is suspended in the air for the animation's duration.
** The player is suspended in the air for the animation's duration.
* Your Phighter's unique ultimate dialogue will be displayed at the bottom-center of the screen.
* Your Phighter's unique phinisher dialogue will be displayed at the bottom-center of the screen.
** This is visible to all players.
** This is visible to all players.
** The color of the dialogue is used to indicate the team using the ultimate.
** The color of the dialogue is used to indicate the team using the phinisher.




===Ult Points===
===Phinisher Points===
Ult Points is an internal value which measures the player's progress to obtaining their ultimate. Each Phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining ult points are same across the board.
Phinisher Points is an internal value which measures the player's progress to obtaining their phinisher. Each Phighter's phinisher requires a sufficient amount of phinisher points to use. The amount of phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisher points are same across the board.
* Each player passively gains 1 ult point per second.
* Each player passively gains 1 phinisher point per second.
** During [[One Minute Remaining]], this is reduced to 1 ult point per 0.3 seconds.
** During [[One Minute Remaining]], this is reduced to 1 phinisher point per 0.3 seconds.
** Ult points are still generated even if the player is currently dead.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult point.
* Doing damage to enemies or healing other teammates gains phinisher points at a conversion rate of 10 damage or healing/1 phinisher point.
** Each source of damage can generate a maximum of 10 ult points.
** Each source of damage can generate a maximum of 10 phinisher points.
** Damaging or healing yourself does not generate ult points.
** Damaging or healing yourself does not generate phinisher points.
** Ultimates such as [[Biograft|Biograft's]] Overheat disable this mechanic for the duration of the ult's effect.
** Phinishers such as [[Biograft|Biograft's]] Overheat disable this mechanic for the duration of the phinisher's effect.


Ult points has several interactions:
Phinisher points has several interactions:
* Switching Phighters transfers the player's current ult points to that character.
* Switching Phighters transfers the player's current phinisher points to that character.
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
** e.g. A Rocket that currently has 75/75 phinisher points switches to Medkit. The Medkit starts with 75/150 phinisher points.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
* Furthermore, the player can still gain phinisher points even if the player has more than sufficient amounts to use their phinisher. Having excess phinisher points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
** e.g. A Sword with 100/75 phinisher points switches to Medkit. The Medkit starts with 100/150 phinisher points.
* Using your ultimate sets the player's current ult points to 0.
* Using your phinisher sets the player's current phinisher points to 0.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
** e.g. A Rocket with 150/75 phinisher points uses Rocket Barrage. The Rocket's phinisher points is now 0/75.
* Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.






==List of Ultimates==
==List of Phinishers==
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<tr>
<th>Phighter</th>
<th>Phighter</th>
<th>Ultimate</th>
<th>Phinisher</th>
<th>Description</th>
<th>Description</th>
<th>Dialogue</th>
<th>Dialogue</th>
<th style="width: 5%;">Ult Points</th>
<th style="width: 5%;">Phinisher Points</th>
</tr>
</tr>
<tr>
<tr>
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<td>[[Biograft]]</td>
<td>[[Biograft]]</td>
<td>Overheat</td>
<td>Overheat</td>
<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the ultimate is active, constantly drain HP. Upon reaching 1HP, create an explosion around you</td>
<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the phinisher is active, constantly drain HP. Upon reaching 1HP, create an explosion around you</td>
<td>''MEET YOUR DEMISE!''</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
<td>125</td>
Line 111: Line 112:
<td>''My greatest invention!!''</td>
<td>''My greatest invention!!''</td>
<td>125</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>Soul Splicer</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td>
<td>''For broken honor... and retribution.''</td>
<td>Unknown</td>
</tr>
</tr>
</table>
</table>
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==Trivia==
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest ultimate cost of all time, having a cooldown of 50 seconds.
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest phinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
** This was later increased from 50 seconds to 100 seconds.



Revision as of 01:19, 27 December 2022

A phighter's Phinisher is their strongest ability. Phinishers are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Phinishers have a long downtime between uses, requiring the player to make the most of its benefits.

Mechanics and Interactions

The Basics:

  • The F key in the game's UI displays the player's phinisher as a percentage between 0-100%.
  • To use an phinisher, the F key must be at 100%.
    • A sound effect will play when a Phighter's phinisher is ready.
  • The phinisher percentage increases passively overtime, as well as damaging enemies and healing teammates.

Phinishers have several mechanics and interactions:

  • On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their phinisher.
    • The player can still take damage during the animation.
    • If the player dies before the animation completes, the phinisher's effects are cancelled. The phinisher points are not refunded.
    • Status effects do not cancel phinishers. However, the player can be displaced by pull or knockback effects.
    • The player is suspended in the air for the animation's duration.
  • Your Phighter's unique phinisher dialogue will be displayed at the bottom-center of the screen.
    • This is visible to all players.
    • The color of the dialogue is used to indicate the team using the phinisher.


Phinisher Points

Phinisher Points is an internal value which measures the player's progress to obtaining their phinisher. Each Phighter's phinisher requires a sufficient amount of phinisher points to use. The amount of phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisher points are same across the board.

  • Each player passively gains 1 phinisher point per second.
    • During One Minute Remaining, this is reduced to 1 phinisher point per 0.3 seconds.
    • Phinisher points are still generated even if the player is currently dead.
  • Doing damage to enemies or healing other teammates gains phinisher points at a conversion rate of 10 damage or healing/1 phinisher point.
    • Each source of damage can generate a maximum of 10 phinisher points.
    • Damaging or healing yourself does not generate phinisher points.
    • Phinishers such as Biograft's Overheat disable this mechanic for the duration of the phinisher's effect.

Phinisher points has several interactions:

  • Switching Phighters transfers the player's current phinisher points to that character.
    • e.g. A Rocket that currently has 75/75 phinisher points switches to Medkit. The Medkit starts with 75/150 phinisher points.
  • Furthermore, the player can still gain phinisher points even if the player has more than sufficient amounts to use their phinisher. Having excess phinisher points affects the class-switch interaction above this dotpoint.
    • e.g. A Sword with 100/75 phinisher points switches to Medkit. The Medkit starts with 100/150 phinisher points.
  • Using your phinisher sets the player's current phinisher points to 0.
    • e.g. A Rocket with 150/75 phinisher points uses Rocket Barrage. The Rocket's phinisher points is now 0/75.
  • Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.


List of Phinishers

Note: Does not include skin specific dialogue.

Phighter Phinisher Description Dialogue Phinisher Points
Sword All-Mighty Axle Arc Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself. Prepare yourself! 75
Skateboard Coffin Charge up and perform a coffin to dash, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Watch this trick! 100
Biograft Overheat Your attack speed is set to maximum and primary damage is increased by 50%.
While the phinisher is active, constantly drain HP. Upon reaching 1HP, create an explosion around you
MEET YOUR DEMISE! 125
Rocket Rocket Barrage For each enemy you are facing, send 4 rockets that fall from the sky to their position. It's showtime! 100
Slingshot Leg Day After an animation, gain a large walkspeed boost. Your next 3 primary shots create a giant laser that goes through walls. Can't catch me!
Better dodge!
100
Hyperlaser Eviscerating Ray Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. I'll see you in Hell. 125
Medkit Divine Resurrection Resurrect all allies who have fallen and heal all living allies. Medkit receives 50% less healing. Let's not do that again. 150
Boombox Raining Tacos Jump extremely high into the air and slam the ground with a giant explosion.
The explosion will give you and allies a temporary 200 shield, as well as slow enemies.
Let's turn up the volume! 125
Subspace Noxious Void After a delay, Subspace unleashes one of his crystals to create a vacuum which pulls nearby enemies in, applying poison and Vulnerable. The crystal then explodes, flinging trapped enemies. My greatest invention!! 125
Katana Soul Splicer Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.. For broken honor... and retribution. Unknown

Gallery

Version History

to be done

Trivia

  • In Playtest 1, Rocket's Rocket Barrage had the lowest phinisher cost of all time, having a cooldown of 50 seconds.
    • This was later increased from 50 seconds to 100 seconds.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher