Rocket: Difference between revisions
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**Charged Shot has less end-lag than Rocket's other abilities. You can follow it with any ability for a quick combo. |
**Charged Shot has less end-lag than Rocket's other abilities. You can follow it with any ability for a quick combo. |
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*Rocket Jump |
*Rocket Jump |
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**To gain a slight edge in height, jump and use Rocket Jump as you make air. |
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**strategy |
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*Triple-Rocket Shot |
*Triple-Rocket Shot |
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**Triple-Rocket Shot is guaranteed to land if it is used during enemy abilities that keep its user in place for a few moments. Examples of these abilities include: Boombox's Jump Smash Move, Slingshot's RMB or Sword's Dolphin Slash. |
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**strategy |
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*Rocket Barrage |
*Rocket Barrage |
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**strategy |
**strategy |
Revision as of 20:50, 25 July 2022
Overview
Rocket is a phighter that focuses on using his ranged damage to provide AOE damage against groups of players or to burst single targets down. Rocket's damage potential is offset by his squishiness, only boasting 150 total HP and limited mobility.
Abilities
Quick Rockets | ||
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an ability image goes here! |
Type Passive |
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When using PRIMARY, rockets speed up drastically after 0.4 seconds. |
Details:
- This may be applied to all of his rockets soon.
Rocket Shot | ||
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an ability image goes here! |
Type Weapon |
Aim Type Projectile |
Shoot a rocket that explodes and deals AoE damage when hit. | ||
Damage (direct): 20 Damage (splash): 10 Area of Effect: TBD Fire Rate: TBD Ammo: 10 Reload Time: 1 second animation |
Details:
- You can damage yourself with this ability.
Charged Shot | ||
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an ability image goes here! |
Type Ability |
Aim Type Projectile |
Fire a rocket that arcs and creates a large explosion. Can be held and charged to create a larger explosion. | ||
Damage (direct, max charge): 40 Damage (splash, max charge): 20 Charge Time: 3 seconds Cooldown: TBD |
Details:
- You can damage yourself with this ability.
- The cooldown does not start until you have released the rocket.
Rocket Jump | ||
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an ability image goes here! |
Type Ability |
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Boost upward after a short startup in the direction you're moving. | ||
Damage: 10 Cooldown: 8 seconds |
Details:
- This ability does AoE damage at your starting location.
Triple-Rocket Shot | ||
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an ability image goes here! |
Type Ability |
Aim Type Projectile |
Fire three low-damage rockets that lock onto nearby enemies. | ||
Damage: 8 Detection Range: TBD Splash Range: TBD Cooldown: 6 seconds |
Details:
- If used while airborne, you will hover while firing the rockets.
Rocket Barrage | ||
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an ability image goes here! |
Type Ultimate Ability |
Aim Type Targeted (Enemy) |
For each enemy you are facing, send 4 rockets that fall from the sky to their position. | ||
Damage: TBD Rockets per Person: 4 Ultimate Cost: TBD |
Details:
- You can damage yourself with this ability.
- This ability does slight knockback to enemies.
Strategy
strategy overview [THIS SECTION IS A STUB.]
- Rocket Shot
- strategy
- Charged Shot:
- Charged Shot has less end-lag than Rocket's other abilities. You can follow it with any ability for a quick combo.
- Rocket Jump
- To gain a slight edge in height, jump and use Rocket Jump as you make air.
- Triple-Rocket Shot
- Triple-Rocket Shot is guaranteed to land if it is used during enemy abilities that keep its user in place for a few moments. Examples of these abilities include: Boombox's Jump Smash Move, Slingshot's RMB or Sword's Dolphin Slash.
- Rocket Barrage
- strategy
General Strategy
idk what to put here i dont play rocket that much
Badge
Name | Icon | Description | Reward |
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Mega Barrage | N/A | Shoot 16 or more rockets during your ultimate. | N/A |
Skins
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Rocket
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PJ Rocket
Trivia
- The reason Rocket has a robotic arm and leg is because his dumbass blew them up.
Update History
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |