Shuriken: Difference between revisions
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==Abilities==
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General Notes:
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|Passive
|Mobility
|You gradually gain 20% haste and bounce. Getting hit decreases the amount of haste and bounce, and it gradually regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|'''Haste:''' 20%<br> '''Bounce:''' 20%<br>'''Damage to stat decrease conversion rate:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds
|[[File:ShuriPassive.gif|frameless|400px]]
}}
''Details:''
* {{Abilitylink|ShurikenPassive}} is disabled while charging up {{Abilitylink|ShurikenPrimary}}.
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Melee / Projectile / Hitscan / Targeted
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{{Abilitytable
|Stars of the Storm
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''Details:''
* Upon reaching maximum charge, {{Abilitylink|ShurikenPrimary}} automatically fires after a 5 seconds.
* While charging and throwing shurikens, {{PAGENAME}} has 20% slow and 25% bound.
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Melee / Projectile / Hitscan / Lock-on / Targeted
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{{Abilitytable
|Stab of the Betrayer
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''Details:''
* Shuriken can use abilities during the dash.
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Any ability that isn't aimed (such as mobility) would go here.
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{{Abilitytable
|Traverse the Horizon
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''Details:''
* {{PAGENAME}} can jump to stop perching early. {{PAGENAME}} will always jump in front of where he is facing.
* During the cast time of this ability, {{PAGENAME}} has 100% slow and bound.
* {{PAGENAME}} cannot perch on ceilings with Traverse the Horizon.
{{Abilitytable
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|E Ability
|AoE/Mobility
|
|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Range:''' Unknown studs (explosion)<br>'''Slow and bound:''' 30% for 2 seconds<br>'''Invisibility duration:''' 1 second<br>'''Cast time:''' 0.6 seconds<br>'''Clone health:''' 30<br>'''Maximum duration/recast window:''' 8 seconds<br>'''Cooldown:''' 12 seconds
|[[File:ShuriE.gif|frameless|400px]]
}}
''Details:''
* Holding E will instead clone the nearest ally, this clone cannot copy your primary fire.
* {{Abilitylink|ShurikenE}}'s cooldown does not start until {{PAGENAME}} uses the recast, the clone dies or expires.
* {{PAGENAME}} cannot use the recast if the clone dies.
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* The clone retains the haste and boost buffs from {{Abilitylink|ShurikenPassive}}.
* {{PAGENAME}} cannot use abilities while invisible.
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If it is not an aimed ability, reference Ability Type B.
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{{Abilitytable
|Guillotine Blossom
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''Details:''
* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump.
* The shurikens spin in an anti-clockwise rotation.
* {{PAGENAME}} cannot gain any Phinisher points until the Phinisher's effects end.
==Strategy==
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Revision as of 07:11, 20 December 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Shuriken is a ranged Phighter that plays as a flanker in his category. He boasts high mobility, and high DPS, but with a weaker bulk. He performs well at a medium range but is limited in close-quarter combat. Even then, Shuriken's Traverse the Horizon and Illusions of the Smoke allow him to get out of sticky situations that he gets into. His Phinisher Guillotine Blossom is an AOE/Ranged attack that allows him to crowd control and deal massive damage.
Abilities
As Fast as the Wind | ||
AbilityIcon | Type Passive |
Ability Type Mobility |
You gradually gain 20% haste and bounce. Getting hit decreases the amount of haste and bounce, and it gradually regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it. | ||
Haste: 20% Bounce: 20% Damage to stat decrease conversion rate: 1% per 1 damage taken Regeneration delay: 5 seconds |
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Ability Demonstration |
Details:
- As Fast as the Wind is disabled while charging up Stars of the Storm.
Stars of the Storm | ||
AbilityIcon | Type Primary |
Ability Type Ranged |
Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage. | ||
Damage: 8 per shuriken Back hit bonus damage: 2 Range: Unknown studs Slow penalty: 20% Bound penalty: 25% Charge delay: 0.25 per shuriken Fire rate: 0.05 seconds Cooldown: 0.35 seconds Ammo: 15 Reload time: 1.5 seconds |
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Ability Demonstration |
Details:
- Upon reaching maximum charge, Stars of the Storm automatically fires after a 5 seconds.
- While charging and throwing shurikens, Shuriken has 20% slow and 25% bound.
Stab of the Betrayer | ||
AbilityIcon | Type Secondary |
Ability Type Melee |
Charge and stab your shuriken, piercing and slowing enemies hit, dealing more damage and applying antiheal if you hit an enemy's back and dashing forward the longer you charged for. | ||
Damage: 15 Backstab bonus damage: 10 Antiheal duration: 3 seconds (only applies on backstab) Slow: Front hit: 20% for 3 seconds Back hit: 30% for 3 seconds Range: Unknown Dash force: ???-20 (based on charge time) Minimum charge time: 0.5 seconds Maximum charge time: 1 second Cooldown: 6 seconds |
||
Ability Demonstration |
Details:
- Shuriken can use abilities during the dash.
Traverse the Horizon | ||
AbilityIcon | Type Q Ability |
Ability Type Mobility |
Grapple a surface, dash to it, and perch. Losing HP while travelling will cancel the grapple. Jump to cancel the grapple early and retain momentum. | ||
Range: 200 studs Maximum perch time: 5 seconds Cooldown: If a surface is grappled: 15 seconds If the grapple does not hit a surface: 2 seconds |
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Ability Demonstration |
Details:
- Shuriken can jump to stop perching early. Shuriken will always jump in front of where he is facing.
- During the cast time of this ability, Shuriken has 100% slow and bound.
- Shuriken cannot perch on ceilings with Traverse the Horizon.
Illusions of the Smoke | ||
AbilityIcon | Type E Ability |
Ability Type AoE/Mobility |
Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Teleporting to your clone or your clone dying causes it to explode. | ||
Damage: 20 Clone primary damage: 5 Range: Unknown studs (explosion) Slow and bound: 30% for 2 seconds Invisibility duration: 1 second Cast time: 0.6 seconds Clone health: 30 Maximum duration/recast window: 8 seconds Cooldown: 12 seconds |
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Ability Demonstration |
Details:
- Holding E will instead clone the nearest ally, this clone cannot copy your primary fire.
- Illusions of the Smoke's cooldown does not start until Shuriken uses the recast, the clone dies or expires.
- Shuriken cannot use the recast if the clone dies.
- During the cast time of As Fast as the Wind, Shuriken is slowed for 80% and cannot jump.
- The clone will attempt to jump over walls, but not gaps.
- The clone retains the haste and boost buffs from As Fast as the Wind.
- Shuriken cannot use abilities while invisible.
Guillotine Blossom | ||
AbilityIcon | Type Phinisher |
Ability Type AoE/Ranged |
Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. | ||
Damage: 8 (spinning shurikens), 15 (per thrown shuriken) Range: Unknown Spin speed: 5 Antiheal duration: 3 seconds (thrown shurikens only) Phinisher points: 125 |
||
Ability Demonstration |
Details:
- Upon completing the Phinisher animation, Shuriken will perform a vertical jump.
- The shurikens spin in an anti-clockwise rotation.
- Shuriken cannot gain any Phinisher points until the Phinisher's effects end.
Strategy
Pros |
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Cons |
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Shuriken is very good at being a distraction and capitalizing on people being distracted. Shuriken's large amount of mobility tools make the exceptional at getting to the places where they're most effective and getting out of them the moment something goes wrong. From behind, a good Shuriken has exceptional single target damage and has a fairly easy time either cleaning up low health enemies or helping to take down the higher health ones with antiheal. Both Stars of the Storm and Stab of the Betrayer apply antiheal, with good damage to boot.
Shuriken is without a doubt, very frail, with very little options at close range. While most of his hp is made up of shields, and he'll usually be taking a few breaks to regenerate the buffs from As Fast as the Wind, it doesn't change how vulnerable he is at his very worst. If you're low on hp, get some healing before you go in, regardless of whether you think you could live.
As stated before, Shuriken is very weak at close range due to being easily caught and decimated by melee characters, and ineffective at long range due to not being able to take advantage of most of Shuriken's abilities. This requires Shuriken to inhabit a middle ground in which they can deal damage the most effectively they can while additionally giving them more opportunities to escape if they're in a potentially dangerous situation.
At this medium range, picking which target to fight matters very little. Shuriken can repeatedly apply antiheal to one person, making them great for you to clean up, but Shuriken's high damage from behind can make killing healers just as viable a strategy. Granted, if someone is already taking down the support, it's always more helpful to tackle whoever they could heal before they go down.
Shuriken's role of capitalizing on the distractions of your team can basically swap, as Shuriken's distraction capabilities can far exceed their team's. Illusions of the Smoke is a great example of this, as the clone is great at directing enemy fire the opposite direction it should be, leading in one less player in the fight for a bit, or an exposed backside for you to shoot. And if they choose not to care for the clone, teleport right to it and teach them a lesson.
Aside from abilities, Shuriken's distraction capabilities come from what he is as a character. Shuriken can:
- Constantly stay behind their enemies,
- Prevent healing,
- Deal high damage,
- And slow you down.
Combining debuffs, high damage, and the power of forcing you to turn away from the main fight to avoid death makes Shuriken an excellent distraction. While a fight with anyone who's aware of your presence is usually where Shuriken is the least effective, drawing someone away from the objective for a bit can seriously help your team, even if you might take serious damage or die doing it.
Ability usage
- As Fast as the Wind
- If all haste and bounce is lost while in a fight back off to regen.
- Stars of the Storm
- Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of it's debuffs and extra damage at a later time.
- Stab of the Betrayer
- Starting an encounter with this is great to help ensure a kill.
- If you're low on health, quickly backstabbing someone can help support your team while you run away to regen.
- Traverse the Horizon
- While using Shuriken’s grapple you can press spacebar to end the grapple early and will launch you with your current momentum.
- If you have your phinisher you can grapple cancel to slightly move Shuriken forward during the animation
- If you grapple an edge of an platform you can quickly grapple cancel to use the momentum to launch you high enough to land on the platform.
- At the start of the rounds it's better to not use this ability as it can help get you out of tough situations at the start of the match.
- Illusions of the Smoke
- Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
- Teleporting to a clone with Guilliotine Blossom active can be a devastating surprise attack if the enemy is unaware of it's activation, although the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
- Guillotine Blossom
- placeholder
Counterplay against Shuriken
Badge
Name | Icon | Description | Reward |
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shadow sniper | ![]() |
kill an enemy with primary from over 300 studs away | N/A |
Trivia
General:
- Shuriken is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter.
Development:
Skins:
Version history
26 November 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |