User:Vignafumo/Class page template: Difference between revisions
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(updated The Phucking Source Code (yippee !!!), i've also added some nifty lil comments // happy editing !!) |
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==Abilities== |
==Abilities== |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">TBA</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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General Notes: |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td> </tr> |
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The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate |
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<tr> <td colspan="2"> TBA.</td> </tr> |
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The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell. |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> |
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</table> |
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Ability order on class pages (from top to bottom) should be: |
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Passive / LMB / RMB / Q / E / Ultimate |
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--> |
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<!--Passive Ability--> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<tr> |
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<th colspan="3">TBA</th> |
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</tr> |
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<tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td> |
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</tr> |
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<tr> |
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<td colspan="2"> TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Cooldown:''' X |
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</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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Weapon-type Ability |
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<td style="text-align: center">'''Type'''<br>Weapon</td> |
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<td style="text-align: center">'''Aim Type'''<br>X |
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The main types of aiming are: |
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</td> </tr> |
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Melee / Projectile / Hitscan / Targeted |
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<tr> <td colspan="2">TBA.</td> </tr> |
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--> |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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</table> |
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<tr> |
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<th colspan="3">X</th> |
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</tr> |
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<tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td style="text-align: center">'''Type'''<br>Weapon</td> |
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<td style="text-align: center">'''Aim Type'''<br>X</td> |
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</tr> |
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<tr> |
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<td colspan="2">TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Cooldown:''' X</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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<!-- |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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Aimed Ability |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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The ability aim types should be: |
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<td style="text-align: center">'''Aim Type'''<br>X |
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Melee / Projectile / Hitscan / Lock-on / Targeted |
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</td> </tr> |
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--> |
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<tr> <td colspan="2">TBA.</td> </tr> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> |
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<tr> |
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<th colspan="3">X</th> |
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</tr> |
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<tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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<td style="text-align: center">'''Aim Type'''<br>X</td> |
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</tr> |
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<tr> |
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<td colspan="2">TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Cooldown:''' X |
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</td> |
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</tr> |
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</table> |
</table> |
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''Details:'' |
''Details:'' |
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<!-- |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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Ability Type B: Unaimed |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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Any ability that isn't aimed (such as mobility) would go here. |
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<td style="text-align: center">'''Aim Type'''<br>X |
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--> |
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</td> </tr> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<tr> <td colspan="2">TBA.</td> </tr> |
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<tr> |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> |
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<th colspan="3">X</th> |
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</tr> |
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<tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td style="text-align: center" colspan="2">'''Type'''<br>Ability</td> |
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</tr> |
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<tr> |
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<td colspan="2">TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Cooldown:''' X |
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</td> |
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</tr> |
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</table> |
</table> |
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''Details:'' |
''Details:'' |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<tr> |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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<th colspan="3">X</th> |
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<td style="text-align: center">'''Aim Type'''<br>X |
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</tr> |
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<tr> |
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<tr> <td colspan="2">TBA.</td> </tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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</table> |
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<td style="text-align: center">'''Aim Type'''<br>X</td> |
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</tr> |
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<tr> |
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<td colspan="2">TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Cooldown:''' X |
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</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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* |
* |
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<!-- |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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Ability Type C: Ultimate |
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<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> |
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This ability can be aimed or a buff/mobility. |
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<td style="text-align: center">'''Aim Type'''<br>X |
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If it is not an aimed ability, reference Ability Type B. |
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</td> </tr> |
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--> |
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<tr> <td colspan="2">TBA.</td> </tr> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Ultimate Cost:''' X</td> </tr> |
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<tr> |
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<th colspan="3">X</th> |
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</tr> |
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<tr> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> |
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<td style="text-align: center">'''Aim Type'''<br>X</td> |
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</tr> |
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<tr> |
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<td colspan="2">TBA.</td> |
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</tr> |
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<tr> |
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<td colspan="3"> |
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'''Damage:''' X<br> |
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'''X:''' X<br> |
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'''X:''' X<br> |
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'''Ultimate Cost:''' X |
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</td> |
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</tr> |
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</table> |
</table> |
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''Details:'' |
''Details:'' |
Revision as of 06:30, 21 August 2022
go into source mode and copy everything below this text, note that the category at the bottom is unfinished purposefully
Overview
TBA
Abilities
TBA | ||
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![]() |
Type Passive |
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TBA. | ||
Damage: X |
Details:
X | ||
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![]() |
Type Weapon |
Aim Type X |
TBA. | ||
Damage: XCooldown: X |
Details:
X | ||
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![]() |
Type Ability |
Aim Type X |
TBA. | ||
Damage: X |
Details:
X | ||
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![]() |
Type Ability |
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TBA. | ||
Damage: X |
Details:
X | ||
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![]() |
Type Ability |
Aim Type X |
TBA. | ||
Damage: X |
Details:
X | ||
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Type Ultimate Ability |
Aim Type X |
TBA. | ||
Damage: X |
Details:
Strategy
- TBA
Badge
Name | Icon | Description | Reward |
---|---|---|---|
The Badge | N/A | Use this template. | N/A |
Dialogue
Start of Game
Kill
Using Ultimate Ability
Victory
Defeat
Skins
-
This is where the skin goes.
Trivia
- TBA
References
Version History
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |