Boombox: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
m will handle formatting later |
m added updated boombox numbers |
||
Line 4: | Line 4: | ||
| imagecaption = "Let's turn up the volume!" |
| imagecaption = "Let's turn up the volume!" |
||
| class = Support |
| class = Support |
||
| faction = Playground |
| faction = [[Playground]] |
||
| health = 150 |
| health = 150 |
||
| shield = 50 |
| shield = 50 |
||
Line 29: | Line 29: | ||
</tr> |
</tr> |
||
<tr> |
<tr> |
||
<td colspan="3">'''Damage:''' 16<br>'''Healing:''' 16<br>'''Fire Rate:''' 1 |
<td colspan="3">'''Damage:''' 16<br>'''Knockback Force:''' 10<br>'''Healing:''' 16<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
||
Line 50: | Line 50: | ||
</tr> |
</tr> |
||
<tr> |
<tr> |
||
<td colspan="3">'''Damage:''' |
<td colspan="3">'''Damage and Healing:''' 10 x no. of charges (max. 4)<br>'''Knockback Force:'''5 x no. of charges (max. 4)<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
||
Line 69: | Line 69: | ||
</tr> |
</tr> |
||
<tr> |
<tr> |
||
<td colspan="3">'''Damage:''' |
<td colspan="3">'''Damage (first cast):''' 10<br>'''Pull Force:''' 20<br>'''Damage (second cast):''' 5 + 8 x airtime duration (max. 25)<br> '''Knockback Force:''' 15<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
||
Line 90: | Line 90: | ||
</tr> |
</tr> |
||
<tr> |
<tr> |
||
<td colspan="3">'''Damage:''' 10<br>''' |
<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' TBA<br>'''Cooldown:''' 14 seconds</td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
||
''Details:'' |
''Details:'' |
||
*Forcefield does not block the following abilities: |
|||
*Blocks incoming fire. |
|||
**[[Slingshot]]'s RMB and Leg Day. |
|||
**[[Sword]]'s Blade Assault. |
|||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
||
Line 110: | Line 112: | ||
</tr> |
</tr> |
||
<tr> |
<tr> |
||
<td colspan="3">'''Damage:''' |
<td colspan="3">'''Damage and Healing:''' 8 + 15 x airtime duration (max. 40)<br>'''Knockback Force:''' 20 + 7 x airtime duration (going up only, max. 50)<br>'''Shield Amount:''' 200 (starts decaying after 2 seconds)<br>'''AoE Size:''' TBD<br>'''Ultimate Cost:''' 100<br></td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
Revision as of 04:01, 24 August 2022
Overview
Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themself within the fight for longer.
Abilities
Pulse | ||
---|---|---|
an ability image goes here! |
Type Weapon |
Aim Type AoE |
Release a pulse from your boombox, healing allies and dealing damage to enemies. Also has knockback. | ||
Damage: 16 Knockback Force: 10 Healing: 16 Fire Rate: 1 second Ammo: ∞ |
Details:
- This ability can damage and heal at the same time.
- The ring is centered around Boombox's upper torso.
Soundwave | ||
---|---|---|
an ability image goes here! |
Type Ability |
Aim Type Projectile |
Fire a sound wave that travels quickly, pushing back anyone who comes into contact. | ||
Damage and Healing: 10 x no. of charges (max. 4) Knockback Force:5 x no. of charges (max. 4) Range: TBA Cooldown: 3 seconds |
Details:
- This ability can only knock enemies back once.
Jump Smash Move | ||
---|---|---|
an ability image goes here! |
Type Ability |
|
Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback. | ||
Damage (first cast): 10 Pull Force: 20 Damage (second cast): 5 + 8 x airtime duration (max. 25) Knockback Force: 15 Hover Duration: 0.65 seconds Cooldown: 5 seconds |
Details:
- This ability makes you hover slightly if you don't activate the slam.
- You can jump before activating this ability to gain slightly more height.
- This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
Forcefield | ||
---|---|---|
an ability image goes here! |
Type Ability |
|
Summon a forcefield, dealing damage to enemies around you and knocking them back. | ||
Damage: 10 Knockback Force: 6 Forcefield Health: 400 Forcefield Duration: 15 seconds Forcefield Size: TBA Cooldown: 14 seconds |
Details:
- Forcefield does not block the following abilities:
Raining Tacos | ||
---|---|---|
an ability image goes here! |
Type Ultimate Ability |
Aim Type AoE |
Jump into the air and slam into the ground, dealing heavy AoE damage and leaving behind a lingering area that heals allies. | ||
Damage and Healing: 8 + 15 x airtime duration (max. 40) Knockback Force: 20 + 7 x airtime duration (going up only, max. 50) Shield Amount: 200 (starts decaying after 2 seconds) AoE Size: TBD Ultimate Cost: 100 |
Details:
- If Boombox dies, the AoE disappears.
Strategy
TBA
Badge
Name | Icon | Description | Reward |
---|---|---|---|
Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your ultimate. | N/A |
Skins
-
Boombox
Trivia
- Boomboxes ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
References
TBA
Update History
|
Phighters |
---|
Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |