Hyperlaser: Difference between revisions
From PHIGHTING! Wiki
Content added Content deleted
(updated faction section, cleaned up source code a lil bit. removed (%) from "Speed Increase" since it'll probably be listed with the number anyway) |
m (Source Code clean-up) |
||
Line 18: | Line 18: | ||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
<tr> |
||
<th colspan="3">TBA</th> |
<th colspan="3">TBA</th> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
<td colspan="3"> |
|||
'''Damage:''' X<br> |
|||
'''X:''' X<br> |
|||
'''X:''' X<br> |
|||
'''Cooldown:''' X</td> |
|||
</tr> |
</tr> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
<td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> |
|||
⚫ | |||
</table> |
</table> |
||
''Details:'' |
''Details:'' |
||
Line 35: | Line 39: | ||
* |
* |
||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
|||
<th colspan="3">X</th> |
<th colspan="3">X</th> |
||
</tr> |
|||
<tr> |
|||
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
||
<td style="text-align: center">'''Type'''<br>Weapon</td> |
<td style="text-align: center">'''Type'''<br>Weapon</td> |
||
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td> |
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="2">TBA.</td> |
<td colspan="2">TBA.</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="3"> |
|||
<td colspan="3">'''Damage:''' 30<br>'''Fire Rate:''' TBA<br>'''Casting Time:''' X<br>'''Ammo:''' 3<br>'''Reload Time:''' X<br>'''Wireframed Duration:''' X<</td> |
|||
'''Damage:''' 30<br> |
|||
⚫ | |||
'''Fire Rate:''' TBA<br> |
|||
'''Casting Time:''' X<br> |
|||
'''Ammo:''' 3<br> |
|||
'''Reload Time:''' X<br> |
|||
'''Wireframed Duration:''' X |
|||
</td> |
|||
⚫ | |||
</table> |
</table> |
||
''Details:'' |
''Details:'' |
||
Line 56: | Line 67: | ||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
|||
<th colspan="3">X</th> |
<th colspan="3">X</th> |
||
</tr> |
|||
<tr> |
|||
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
||
<td style="text-align: center">'''Type'''<br>Ability</td> |
<td style="text-align: center">'''Type'''<br>Ability</td> |
||
<td style="text-align: center">'''Aim Type'''<br>X</td> |
<td style="text-align: center">'''Aim Type'''<br>X</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="2">TBA.</td> |
<td colspan="2">TBA.</td> |
||
</tr> |
|||
⚫ | |||
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> |
|||
<td colspan="3"> |
|||
⚫ | |||
'''Damage:''' X<br> |
|||
⚫ | |||
'''X:''' X<br> |
|||
'''X:''' X<br> |
|||
'''Cooldown:''' X |
|||
</td> |
|||
⚫ | |||
⚫ | |||
''Details:'' |
''Details:'' |
||
Line 75: | Line 92: | ||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
|||
<th colspan="3">X</th> |
<th colspan="3">X</th> |
||
</tr> |
|||
<tr> |
|||
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
||
<td style="text-align: center">'''Type'''<br>Ability</td> |
<td style="text-align: center">'''Type'''<br>Ability</td> |
||
<td style="text-align: center">'''Aim Type'''<br>Projectile</td> |
<td style="text-align: center">'''Aim Type'''<br>Projectile</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="2">TBA.</td> |
<td colspan="2">TBA.</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="3"> |
|||
<td colspan="3">'''Damage:''' 25<br>'''Radius:''' X<br>'''Wireframed Duration:''' X<br>'''Casting Time:''' X<br>'''Speed Increase:''' X%<br>'''Cooldown:''' X</td> |
|||
'''Damage:''' 25<br> |
|||
⚫ | |||
'''Radius:''' X<br> |
|||
⚫ | |||
'''Wireframed Duration:''' X<br> |
|||
'''Casting Time:''' X<br> |
|||
'''Speed Increase:''' X%<br> |
|||
'''Cooldown:''' X |
|||
</td> |
|||
⚫ | |||
⚫ | |||
''Details:'' |
''Details:'' |
||
Line 95: | Line 119: | ||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
|||
<th colspan="3">X</th> |
<th colspan="3">X</th> |
||
</tr> |
|||
<tr> |
|||
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
||
<td style="text-align: center">'''Type'''<br>Ability</td> |
<td style="text-align: center">'''Type'''<br>Ability</td> |
||
<td style="text-align: center">'''Aim Type'''<br>X</td> |
<td style="text-align: center">'''Aim Type'''<br>X</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="2">TBA.</td> |
<td colspan="2">TBA.</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="3"> |
|||
<td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> |
|||
'''Damage:''' X<br> |
|||
⚫ | |||
'''X:''' X<br> |
|||
⚫ | |||
'''X:''' X<br> |
|||
'''Cooldown:''' X |
|||
</td> |
|||
⚫ | |||
⚫ | |||
''Details:'' |
''Details:'' |
||
Line 115: | Line 144: | ||
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
||
<tr> |
|||
<th colspan="3">X</th> |
<th colspan="3">X</th> |
||
</tr> |
|||
<tr> |
|||
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
||
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> |
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> |
||
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td> |
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="2">TBA.</td> |
<td colspan="2">TBA.</td> |
||
</tr> |
|||
<tr> |
|||
<td colspan="3"> |
|||
<td colspan="3">'''Damage:''' 999<br>'''X:''' X<br>'''X:''' X<br>'''Ultimate Cost:''' X</td> |
|||
'''Damage:''' 999<br> |
|||
⚫ | |||
'''X:''' X<br> |
|||
'''X:''' X<br> |
|||
'''Ultimate Cost:''' X |
|||
</td> |
|||
</tr> |
|||
</table> |
</table> |
||
''Details:'' |
''Details:'' |
Revision as of 06:37, 21 August 2022
Overview
TBA
Abilities
TBA | ||
---|---|---|
Type Passive |
||
TBA. | ||
Damage: XCooldown: X |
Details:
X | ||
---|---|---|
Type Weapon |
Aim Type Hitscan |
|
TBA. | ||
Damage: 30 |
Details:
- The player is immobile for the cast-time's duration.
X | ||
---|---|---|
Type Ability |
Aim Type X |
|
TBA. | ||
Damage: X |
Details:
X | ||
---|---|---|
Type Ability |
Aim Type Projectile |
|
TBA. | ||
Damage: 25 |
Details:
X | ||
---|---|---|
Type Ability |
Aim Type X |
|
TBA. | ||
Damage: X |
Details:
X | ||
---|---|---|
Type Ultimate Ability |
Aim Type Hitscan |
|
TBA. | ||
Damage: 999 |
Details:
Strategy
- TBA
Badge
Name | Icon | Description | Reward |
---|---|---|---|
The Badge | N/A | Use this template. | N/A |
Dialogue
Start of Game
Kill
- Headshot.
- I don't miss.
- One down.
Using Ultimate Ability
Victory
- We did it.
Defeat
Skins
-
This is where the skin goes.
Trivia
- TBA
References
Update History
|
Phighters |
---|
Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |