Hyperlaser: Difference between revisions
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<td colspan="3">'''Damage:''' 10<br>'''Slow:''' 50% for 2 seconds<br>'''Wireframe Duration:''' 2 seconds<br>'''Walkspeed Increase:''' X% for X seconds<br>'''Cooldown:''' 10 seconds</td> |
<td colspan="3">'''Damage:''' 10<br>'''Slow:''' 50% for 2 seconds<br>'''Wireframe Duration:''' 2 seconds<br>'''Walkspeed Increase:''' X% for X seconds<br>'''Radius:''' 10 studs<br>'''Cooldown:''' 10 seconds</td> |
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<td colspan="3">'''Damage:''' 15, direct hit + 15, explosion<br>'''Wireframe Duration:''' 1 second<br>''' |
<td colspan="3">'''Damage:''' 15, direct hit + 15, explosion<br>'''Wireframe Duration:''' 1 second<br>'''Casting Time:''' X<br>'''Walkspeed Increase:''' X%<br>'''Radius:''' 20 studs<br>'''Cooldown:''' 15 seconds</td> |
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''Details:'' |
''Details:'' |
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* Pierces players, but does not pierce forcefields. |
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==Strategy== |
==Strategy== |
Revision as of 08:38, 4 September 2022
Overview
- Hyperlaser is a zoner that plays like a sniper. It shoots enemies from far away while doing incredible damage. Hyperlaser can easily kill an enemy in just a few seconds, but if an enemy gets close its all over. Hyperlaser gets obliterated by melee classes such as Sword or Skateboard. Hyperlaser can also disable enemies to get away from a situation where the enemy is coming close to get away. Another downside is that Hyperlaser usually needs a good frontier to be decent. Overall Hyperlaser can do amazing damage from far away but gets slaughtered by close combat classes.
Abilities
Details:
Hyper Ray | ||
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Type Weapon |
Aim Type Hitscan |
Fire a ray. | ||
Damage: 20 Fire Rate: TBA Casting Time: X Ammo: 3 Reload Time: 1 second |
Details:
- The player is slowed down by % for the casting time.
Details:
Details:
Details:
Eviscerating Ray | ||
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Type Ultimate |
Aim Type Hitscan |
Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. | ||
Damage: 999 Casting Time: X Max Shots: 3 Ult Points: 125 |
Details:
- Pierces players, but does not pierce forcefields.
Strategy
- You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
- If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
- Your Q WIREFRAMES allies but gives them a boost, use this to your advantage.
Badge
Name | Icon | Description | Reward |
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Bounty Collected | ![]() |
Successfully kill two enemies with Eviscerating Ray. | N/A |
Dialogue
Intro - Basic
- I'm ready.
- Let's get them.
- Let's go.
Intro - Crossroads
- Hello.
Kill - Basic
- Headshot.
- I don't miss.
- One down.
Using Ultimate
- I'll see you in Hell.
Victory
- Mission complete.
- Onto the next one.
- We did it.
Defeat
- I'll get you next time.
- Next time.
- . . .
Skins
-
This is where the skin goes.
Trivia
- TBA
References
Version History
|
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |