Hyperlaser: Difference between revisions
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''Details:'' |
''Details:'' |
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* Pierces |
* Pierces enemies, but does not pierce forcefields or allies. |
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==Strategy== |
==Strategy== |
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==Dialogue== |
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'''Intro - Basic''' |
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*''I'm ready.'' |
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*''Let's get them.'' |
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*''Let's go.'' |
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'''Intro - [[Crossroads]]''' |
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*''Hello.'' |
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'''Kill - Basic''' |
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*''Headshot.'' |
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*''I don't miss.'' |
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*''One down.'' |
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'''Using Ultimate''' |
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*''I'll see you in Hell.'' |
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'''Victory''' |
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*''Mission complete.'' |
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*''Onto the next one.'' |
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*''We did it.'' |
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'''Defeat''' |
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*''I'll get you next time.'' |
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*''Next time.'' |
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*''. . .'' |
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== Skins== |
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<gallery widths=300 captionalign=center> |
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placeholder.png|This is where the skin goes. |
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</gallery> |
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==Trivia== |
==Trivia== |
Revision as of 16:59, 9 September 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
- Hyperlaser is a zoner that plays like a sniper. It shoots enemies from far away while doing incredible damage. Hyperlaser can easily kill an enemy in just a few seconds, but if an enemy gets close its all over. Hyperlaser gets obliterated by melee classes such as Sword or Skateboard. Hyperlaser can also disable enemies to get away from a situation where the enemy is coming close to get away. Another downside is that Hyperlaser usually needs a good frontier to be decent. Overall Hyperlaser can do amazing damage from far away but gets slaughtered by close combat classes.
Abilities
Details:
Hyper Ray | ||
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Type Primary |
Ability Type Hitscan |
After a short delay, fire a ray. | ||
Damage: 20 Range: TBA Fire Rate: TBA Casting Time: X Ammo: 3 Reload Time: 1 second |
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Ability Demonstration {{{7}}}
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Details:
- The player is slowed down by % for the casting time.
Details:
Details:
Details:
Eviscerating Ray | ||
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Type Ultimate |
Ability Type Hitscan |
Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. | ||
Damage: 999 Casting Time: X Max Shots: 3 Ult Points: 125 |
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Ability Demonstration {{{7}}}
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Details:
- Pierces enemies, but does not pierce forcefields or allies.
Strategy
- You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
- If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
- Your Q WIREFRAMES allies but gives them a boost, use this to your advantage.
Badge
Name | Icon | Description | Reward |
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Bounty Collected | ![]() |
Successfully kill two enemies with Eviscerating Ray. | N/A |
Trivia
- TBA
References
Version History
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |