Hyperlaser: Difference between revisions
From PHIGHTING! Wiki
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(updated faction section, cleaned up source code a lil bit. removed (%) from "Speed Increase" since it'll probably be listed with the number anyway) |
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| imagecaption = "Unknown"
| class = Ranged
| faction =
| health = Unknown
| shield = Unknown
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==Abilities==
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td> </tr> ▼
</tr>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> ▼
<tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
</tr>
<tr>
</tr>
<tr>
<td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td>
</tr>
</table>
''Details:''
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*
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td style="text-align: center">'''Type'''<br>Weapon</td> ▼
<td style="text-align: center">'''Aim Type'''<br>Hitscan▼
<tr>
▲<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' 30<br>'''Fire Rate:''' TBA<br>'''Casting Time:''' X<br>'''Ammo:''' 3<br>'''Reload Time:''' X<br>'''Wireframed Duration:''' X<</td> </tr> ▼
▲ <td style="text-align: center">'''Type'''<br>Weapon</td>
▲ <td style="text-align: center">'''Aim Type'''<br>Hitscan</td>
</tr>
<tr>
</tr>
<tr>
▲
</tr>
</table>
''Details:''
Line 36 ⟶ 55:
* The player is immobile for the cast-time's duration.
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td> ▼
<td style="text-align: center">'''Aim Type'''<br>X▼
<tr>
▲<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
▲<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr>
▲ <td style="text-align: center">'''Type'''<br>Ability</td>
▲ <td style="text-align: center">'''Aim Type'''<br>X</td>
</tr>
<tr>
</tr>
</tr>
</table>
''Details:''
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*
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td> ▼
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>Projectile▼
<tr>
▲<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' 25<br>'''Radius:''' X<br>'''Wireframed Duration:''' X<br>'''Casting Time:''' X<br>'''Speed Increase(%):''' X<br>'''Cooldown:''' X</td> </tr> ▼
▲ <td style="text-align: center">'''Type'''<br>Ability</td>
▲ <td style="text-align: center">'''Aim Type'''<br>Projectile</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
▲
</tr>
</table>
''Details:''
Line 58 ⟶ 94:
*
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td> ▼
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>X▼
<tr>
▲<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr> ▼
▲ <td style="text-align: center">'''Type'''<br>Ability</td>
▲ <td style="text-align: center">'''Aim Type'''<br>X</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
</tr>
</table>
''Details:''
Line 69 ⟶ 114:
*
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"
<tr>
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> ▼
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>Hitscan▼
<tr>
▲<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Ultimate Cost:''' X</td> </tr> ▼
▲ <td style="text-align: center">'''Type'''<br>Ultimate Ability</td>
▲ <td style="text-align: center">'''Aim Type'''<br>Hitscan</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
▲
</tr>
</table>
''Details:''
|
Revision as of 05:35, 21 August 2022
Overview
TBA
Abilities
TBA | ||
---|---|---|
![]() |
Type Passive |
|
TBA. | ||
Damage: X X: X X: X Cooldown: X |
Details:
X | ||
---|---|---|
![]() |
Type Weapon |
Aim Type Hitscan |
TBA. | ||
Damage: 30 Fire Rate: TBA Casting Time: X Ammo: 3 Reload Time: X Wireframed Duration: X< |
Details:
- The player is immobile for the cast-time's duration.
X | ||
---|---|---|
![]() |
Type Ability |
Aim Type X |
TBA. | ||
Damage: X X: X X: X Cooldown: X |
Details:
X | ||
---|---|---|
![]() |
Type Ability |
Aim Type Projectile |
TBA. | ||
Damage: 25 Radius: X Wireframed Duration: X Casting Time: X Speed Increase: X% Cooldown: X |
Details:
X | ||
---|---|---|
![]() |
Type Ability |
Aim Type X |
TBA. | ||
Damage: X X: X X: X Cooldown: X |
Details:
X | ||
---|---|---|
![]() |
Type Ultimate Ability |
Aim Type Hitscan |
TBA. | ||
Damage: 999 X: X X: X Ultimate Cost: X |
Details:
Strategy
- TBA
Badge
Name | Icon | Description | Reward |
---|---|---|---|
The Badge | N/A | Use this template. | N/A |
Dialogue
Start of Game
Kill
- Headshot.
- I don't miss.
- One down.
Using Ultimate Ability
Victory
- We did it.
Defeat
Skins
-
This is where the skin goes.
Trivia
- TBA
References
Update History
|
Phighters |
---|
Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |