Hyperlaser: Difference between revisions

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Content added Content deleted
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(updated faction section, cleaned up source code a lil bit. removed (%) from "Speed Increase" since it'll probably be listed with the number anyway)
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| imagecaption = "Unknown"
| imagecaption = "Unknown"
| class = Ranged
| class = Ranged
| faction = Unknown
| faction = Blackrock
| health = Unknown
| health = Unknown
| shield = Unknown
| shield = Unknown
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==Abilities==
==Abilities==
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">TBA</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td> </tr>
<tr> <td colspan="2"> TBA.</td> </tr>
<th colspan="3">TBA</th>
</tr>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr>
<tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td>
</tr>
<tr>
<td colspan="2"> TBA.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td>
</tr>
</table>
</table>
''Details:''
''Details:''
Line 25: Line 35:
*
*


<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td style="text-align: center">'''Type'''<br>Weapon</td>
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>Hitscan
</td> </tr>
</tr>
<tr>
<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' 30<br>'''Fire Rate:''' TBA<br>'''Casting Time:''' X<br>'''Ammo:''' 3<br>'''Reload Time:''' X<br>'''Wireframed Duration:''' X<</td> </tr>
<td style="text-align: center">'''Type'''<br>Weapon</td>
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 30<br>'''Fire Rate:''' TBA<br>'''Casting Time:''' X<br>'''Ammo:''' 3<br>'''Reload Time:''' X<br>'''Wireframed Duration:''' X<</td>
</tr>
</table>
</table>
''Details:''
''Details:''
Line 36: Line 55:
* The player is immobile for the cast-time's duration.
* The player is immobile for the cast-time's duration.


<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>X
</td> </tr>
</tr>
<tr>
<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<td style="text-align: center">'''Aim Type'''<br>X</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td>
</tr>
</table>
</table>
''Details:''
''Details:''
Line 47: Line 74:
*
*


<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>Projectile
</td> </tr>
</tr>
<tr>
<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' 25<br>'''Radius:''' X<br>'''Wireframed Duration:''' X<br>'''Casting Time:''' X<br>'''Speed Increase(%):''' X<br>'''Cooldown:''' X</td> </tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<td style="text-align: center">'''Aim Type'''<br>Projectile</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 25<br>'''Radius:''' X<br>'''Wireframed Duration:''' X<br>'''Casting Time:''' X<br>'''Speed Increase:''' X%<br>'''Cooldown:''' X</td>
</tr>
</table>
</table>
''Details:''
''Details:''
Line 58: Line 94:
*
*


<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>X
</td> </tr>
</tr>
<tr>
<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td> </tr>
<td style="text-align: center">'''Type'''<br>Ability</td>
<td style="text-align: center">'''Aim Type'''<br>X</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Cooldown:''' X</td>
</tr>
</table>
</table>
''Details:''
''Details:''
Line 69: Line 114:
*
*


<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> <tr> <th colspan="3">X</th> </tr> <tr> <td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td>
<th colspan="3">X</th>
<td style="text-align: center">'''Aim Type'''<br>Hitscan
</td> </tr>
</tr>
<tr>
<tr> <td colspan="2">TBA.</td> </tr>
<td rowspan="2">[[File:placeholder.png|150x150px]]</td>
<tr> <td colspan="3">'''Damage:''' X<br>'''X:''' X<br>'''X:''' X<br>'''Ultimate Cost:''' X</td> </tr>
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td>
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td>
</tr>
<tr>
<td colspan="2">TBA.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 999<br>'''X:''' X<br>'''X:''' X<br>'''Ultimate Cost:''' X</td>
</tr>
</table>
</table>
''Details:''
''Details:''

Revision as of 05:35, 21 August 2022

Overview

TBA

Abilities

TBA
Type
Passive
TBA.
Damage: X
X: X
X: X
Cooldown: X

Details:

X
Type
Weapon
Aim Type
Hitscan
TBA.
Damage: 30
Fire Rate: TBA
Casting Time: X
Ammo: 3
Reload Time: X
Wireframed Duration: X<

Details:

  • The player is immobile for the cast-time's duration.
X
Type
Ability
Aim Type
X
TBA.
Damage: X
X: X
X: X
Cooldown: X

Details:

X
Type
Ability
Aim Type
Projectile
TBA.
Damage: 25
Radius: X
Wireframed Duration: X
Casting Time: X
Speed Increase: X%
Cooldown: X

Details:

X
Type
Ability
Aim Type
X
TBA.
Damage: X
X: X
X: X
Cooldown: X

Details:

X
Type
Ultimate Ability
Aim Type
Hitscan
TBA.
Damage: 999
X: X
X: X
Ultimate Cost: X

Details:

Strategy

  • TBA

Badge

Name Icon Description Reward
The Badge N/A Use this template. N/A

Dialogue

Start of Game

Kill

  • Headshot.
  • I don't miss.
  • One down.

Using Ultimate Ability

Victory

  • We did it.

Defeat

Skins

Trivia

  • TBA

References


Update History


  • 16 August 2022
    • Hyperlaser was revealed to the public.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher